Dirty
Six Pack
Six modern magic items
that fall into a bit of the naughty side of things.
Presented with stats for
the WaRP system.
Strippers Dollar
Looks like an ordinary dollar in every
fashion, a bit worn and well used. These are specifically made for
businesses of erotic natures, almost always strip clubs. The staff
are immune to the effects and the dollar loses all power if removed
from the premises for more than a day.
Usually handed out a change or in
requests for ones at the bar. What this does is make the person who
possess it want to spend all their money at the location. Including
withdrawing cash from their checking accounts at a convenient nearby
ATM and every cent on them. The main urge for spending is on either
the strippers for any activity they can purchase or for more
alcoholic beverages to drink.
A completely sober person can roll to
resist this urge with a difficulty factor of 7. But the more they
drink the harder it is to resist. A few drinks raises it to 11, a
good buzz raises it to 14t and getting full drunk raises it to 18.
For this reason the staff are instructed only to give them out to
patrons who have already been drinking (and preferably very wealthy).
Ballgag of Silencing
Very elegant looking ballgag. The
ball is made of solid black rubber, the straps are polished leather
that lead back to a set of adjustable rings and a small silver lock.
Along the straps are the words 'Silence is Golden' on both sides.
To activate it cannot be put on by the
wearer and instead has to be done by another person. The wearer must
be kneeling facing away from the person attaching it and must be
completely silent as it is done. After locking the gag on the person
who attached it must take the key. Once in place any noise that the
wearer creates, from vocal, to footsteps and even shooting a firearm
is completely silent.
There is no roll for anyone or
anything to hear the wearer as the sounds are not just muffled but
eliminated completely.
Oil of Deftness
Another item that the wearer cannot
apply themselves and must have another do it for them. This is a
very slick oil that is poured from a decorative clay jar. It only
requires a small amount of oil as it will spread rather easily. The
person applying it must then rub it over the persons entire body,
every single bit, yes even those bits. It must be massaged into
their skin over the course of about an hour.
Afterward the wearer is then much more
nimble and dexterous than before. They gain a bonus die for any
physical action that requires dodging, squeezing through narrow
areas, and moving out of the way of danger. Also any person
attempting to engage in hand to hand suffers a penalty die to hit or
grapple a person wearing the oil.
Collar of Obedience
A metal collar of simple design. A
polished black metal ring with a hinge in the back and a lock that
fastens in the front with a loop for a leash to be attached. It only
works when attached to somebody beaten in physical combat by the
victor. Once locked in place it is very difficult to remove.
The wearer is forced at the mercy or
the victors commands. Resisting the orders have a difficulty factor
of 18. Also the lock itself is hard to undo without the key with a
difficulty factor of 14.
The collar also creates a subconscious
feeling of submission to the victor. Responses to orders are usually
ended with a 'Yes Sir (or Miss)' unless ordered another form of
address. The longer the collar is on them the more ingrained this
feeling becomes until it is second nature and the will of the wearer
is completely drained away leaving a completely loyal servant even if
the collar is removed.
The Truthful Lash
A well worn riding crap made of
leather. Anyone with knowledge of determining such a tools age would
be able to tell it is quite old. The use is rather simple whenever
you ask somebody a question and then strike them with the Lash they
have to roll if they don't want to answer with the absolute truth.
The difficulty factor is 11 for each question. If the person doing
the striking is within the victims sexual preferences then they get a
penalty die to their roll to resist answering.
Obscuring Mask
A leather fetish mask complete with
zippered mouth. The person using the mask simply has to pull the
zipper shut to activate this object. When active nobody can remember
any specific details about the person wearing it, voice, what they
said, what they wore, tattoos and will not entirely be sure of what
they were doing. Most people simply overlook the presence of the
wearer completely. Anybody with a specific trait around having a good
memory can make a roll to remember with a Difficulty Factor of 11.