One thing I can't stand is when people start talking about the history of the ttrpg hobby who don't actually have a fucking clue about it. I've ran into many folks who only been gaming for ten years or so who show up and act like they are the walking talking expert. Puking forward opinions that seem to be coming from popular streamers or influencers... who have only been gaming for the same amount of time or a few years longer.
Not to long ago I saw one person saying that there is no reason Traveller should ever be mentioned since it really wasn't the scifi defining ttrpg that people think it was. Really? It was the science fiction game for decades. Sure as shit wasn't Star Frontiers, a game that only lasted about maybe four years.
Because it's not making big splashes like it used to doesn't mean it wasn't ever anything. Besides that game still has a rather huge fanbase which you can see based on how well it sells and is supported. But they just aren't vocal youtubers and wannabe influencers. Hell I don't think I've ever seen a Traveller fan put up a video screaming mad about all the changes coming with the newest edition like DnD 'fans' do.
Another one that really gets me is when people say Vampire the Masquerade didn't have any real effect on the hobby. I was very active in the hobby when that game dropped. Attending conventions, playing different games, really deep diving as best one could back then. The internet wasn't even there yet, CERN hadn't placed the software into public domain yet. Contact through BBS set ups and Usenet was how people kept in contact.
What I saw and witnessed during that time was a massive amount of change. New folks pouring into the hobby, not old folks coming back, but new folks coming in. An entire subculture of club kids, goths and horror buffs. I will also mention that as a hormone fired up youth at the time seeing the amount of women coming into the hobby was a huge surprise (a very welcome surprise).
They tried to base the game more on the story than the system. By todays standards it's not that big of a push. But back then it was huge. There were a few games that tried but none of them made the attempt with as much success. In an era where things were getting more crunchy and more detailed when it comes to game systems they went the other direction. Plus they tried to make some of it more story and socially oriented. Also, bear in mind, the ultra rules light game Over The Edge didn't come out until the year after VtM.
There were months where White Wolf products out sold TSR products. People saw that success as well and took note. It became a reason why many folks started looking at making more games that lean towards story more than system. Paving the way for a lot of new games with a new style. The ripples of effect from that game are one of the big reasons why we have story games in such quantity now.
To say that game had no affect on the hobby is showing your ignorance of the history of the hobby. One day I need to make up a list of 'hobby changing moments'. Things like DnD 3.0 with the release of the SRD under the OGL, the influencergasm that came with DnD 5.0, Magic the Gathering disrupting damn near everything, stuff like that. You can damn well be sure that VtM would be on that list.







