Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Tuesday, June 9, 2026

Diecon 26 After Action Report

 


Well another fun weekend at Diecon has come and gone for me. As part of a little group I call the 'Three Amigos' we rode up together, had a lot of fun, and then rode back home together. Here's my report on some of the games I played and folks I talked to.

Battletech Classic

I haven't played Battletech since the 90's. It's always been one of those games that I wanted to get back into but never seemed to have the time, and when I did have the time I didn't have the money. Well one of my friends now runs it at the local shop I work at (Aesops Treasury) and is an official agent for Catalyst Game Labs. He was at the con so I jumped into one of his sessions.

Overall it was pretty much like I remembered. Bit stompy robots beating the hell out of each other with a very detailed damage system in a battle that usually takes a couple hours at least. While I had a lot of fun it's not a game I'll be diving into again. If I'm free and he needs a guy to help pilot some mechs for a game I'll do it. But as for investing my time and money again, I've moved past that level of obsession. 

Coriolis The Great Dark

The newest edition of this really cool scifi game from Free League Publishing. This game is set in the same setting as the original just over a vastly different corner of space. A good breath of fresh air for that world with some neat 'delving' mechanics and some rather interesting setting elements. I had a good time but I don't see myself running this game. I would absolutely jump into it as a player though.

Forbidden Lands

One of the older games from Free League Publishing that I've seen and heard a lot about, but never played. I really liked the flavor of fantasy 'grimdark' this one has. It's has some good lore about why everything is so messed up. The modifications to the Year Zero Engine are nice. Especially with the different colored D6's meaning something in a roll. Like the black dice representing bonuses from gear that can determine if your gear breaks if a roll is bad enough. It's really slick.

I'm a proven terrible fantasy gamemaster. It's not my wheelhouse of what I'm good at doing. But there is enough horror elements that I could possibly make it work. It's on my 'maybe' list when it comes to buying in. I would love to play in a game though.

Outgunned Adventure

Once there was a game called Broken Compass that came out a few years ago from Two Little Mice this has now grown into the game called Outgunned. Outgunned Adventure is the version more set up for Indiana Jones style adventure games. Before playing I was very hesitant about the dice mechanics. It's all built around matching numbers on the dice you rolled. Two of a kind, three of a kind, etc. 

After playing all of my hesitation is completely gone. I really enjoyed the way the mechanics flowed. How failure leads to you building up points in other areas to pull of stuff even better. The whole cinematic feel is actually there with adrenaline points, grit and other sorts of things. I'll be picking this book up at some point in the near future with the hope of running it at least for a little bit. Two thumbs up for that. 

Dealers Area

Now there aren't as many dealers there as other cons but the ones they have are really great and friendly. The Dicegeeks guy was really cool as were the folks from Twilight Creations. Troll Lord Games really had a Castles and Crusades presence with a table full of product and guy who very friendly talking up the product. Artist Brent Chumley was, as usual, absolutely great to talk with and he got a few of my dollars as he does every year.


In other stuff there were a few things I didn't like but I'm keeping with the positive side of things. So I won't go into what they were. My opinions were given to the staff via their messenger account. What they do with constructive criticism is up to them. 

I'm already preregistered for next year to do it all over again. 

Sunday, May 17, 2026

Tips for running Vaesen

 


I'm a long time gamemaster but very new to running Vaesen, the game of Nordic horror roleplaying. But it's become one of my new obsessions. Now I'm going to be offering up a little bit of advice for running the mysteries from the books. At least what I've learned so far. 

Before I begin I will say I used the Starter Kit to introduce my group to the game. Letting them get a feel for the game before making their own characters. It worked rather well and they were ready to dive right in after that initial taste. 

First. Take notes for yourself. There is actually quite a bit of detail put into their published adventures. So making a few notes and maybe even scribbling out a relationship map can work rather well. It's easy to forget something from one particular location that may be an essential clue for later on. 

Second. Practice saying the names a bit. I'm from the middle of nowhere in the United States. So when it comes to Scandinavian names for people and places let's just say it's a bit of a rough go. While reading through the adventure before running it say the names out loud a few times. It's better than stumbling over it for the first time in the middle of the game.

Third. Use the handouts. Most are available on the Free League website to download. These help so much to set the mood and they've put some obvious work into them. Now most of the mysteries also have pictures of the main characters to boot. So if you have the pdf print those off as well if you can. That and props are always advisable at most gaming tables, especially where mysteries are concerned. 

Fourth. Let the players figure stuff out first. Don't push them towards the set motion that you think will work the best. Especially if they have the codex from the Starter Kit available. If they start reading through that trying to figure out what they are up against LET THEM. Figuring out what kind of Vaesen they are up against is only half the problem. 

That's all I have for now. As I keep running more mysteries out of the books I'll post up any more advice that I may have. 

Thursday, May 14, 2026

Cyberpunk - Ten Things In A Rockers Pockets

 


Ten Things To Find In A Rockers Pockets

1 – Bundle of gimmick condoms (glow in the dark, throbbing, ribbed, funny logos, etc).

2 – Bottle of high end prescription level stimulants.

3 – Small black notebook of names. Separated by city, ethnic background and various hearts next to them.

4 – Pocket universal remote for various pieces of band equipment.

5 – Throat lozenges.

6 – A holodisc with built in projector filled with nude shots from fans.

7 – Worn out notepad filled with potential lyrics and musical notations.

8 – Half bottle of neon glow body oil.

9 – Flask full of very high end whiskey.

10 – A chrome guitar pick sealed in a plastic protective case.


Monday, April 27, 2026

Jaded Gamer - Know your history

 


One thing I can't stand is when people start talking about the history of the ttrpg hobby who don't actually have a fucking clue about it. I've ran into many folks who only been gaming for ten years or so who show up and act like they are the walking talking expert. Puking forward opinions that seem to be coming from popular streamers or influencers... who have only been gaming for the same amount of time or a few years longer. 

Not to long ago I saw one person saying that there is no reason Traveller should ever be mentioned since it really wasn't the scifi defining ttrpg that people think it was. Really? It was the science fiction game for decades. Sure as shit wasn't Star Frontiers, a game that only lasted about maybe four years.

Because it's not making big splashes like it used to doesn't mean it wasn't ever anything. Besides that game still has a rather huge fanbase which you can see based on how well it sells and is supported. But they just aren't vocal youtubers and wannabe influencers. Hell I don't think I've ever seen a Traveller fan put up a video screaming mad about all the changes coming with the newest edition like DnD 'fans' do. 

Another one that really gets me is when people say Vampire the Masquerade didn't have any real effect on the hobby. I was very active in the hobby when that game dropped. Attending conventions, playing different games, really deep diving as best one could back then. The internet wasn't even there yet, CERN hadn't placed the software into public domain yet. Contact through BBS set ups and Usenet was how people kept in contact.

What I saw and witnessed during that time was a massive amount of change. New folks pouring into the hobby, not old folks coming back, but new folks coming in. An entire subculture of club kids, goths and horror buffs. I will also mention that as a hormone fired up youth at the time seeing the amount of women coming into the hobby was a huge surprise (a very welcome surprise). 

They tried to base the game more on the story than the system. By todays standards it's not that big of a push. But back then it was huge. There were a few games that tried but none of them made the attempt with as much success. In an era where things were getting more crunchy and more detailed when it comes to game systems they went the other direction. Plus they tried to make some of it more story and socially oriented. Also, bear in mind, the ultra rules light game Over The Edge didn't come out until the year after VtM. 

There were months where White Wolf products out sold TSR products. People saw that success as well and took note. It became a reason why many folks started looking at making more games that lean towards story more than system. Paving the way for a lot of new games with a new style. The ripples of effect from that game are one of the big reasons why we have story games in such quantity now.

To say that game had no affect on the hobby is showing your ignorance of the history of the hobby. One day I need to make up a list of 'hobby changing moments'. Things like DnD 3.0 with the release of the SRD under the OGL, the influencergasm that came with DnD 5.0, Magic the Gathering disrupting damn near everything, stuff like that. You can damn well be sure that VtM would be on that list.

Wednesday, April 1, 2026

GROGNARDIA: Retrospective: Mage: The Ascension




GROGNARDIA: Retrospective: Mage: The Ascension: I know that, for some readers, White Wolf's World of Darkness games represent a definitive break with the early days of the hobby and, t...

Monday, March 23, 2026

Vaesen Starter Kit play review

 


This review is for the Vaesen Starter kit from Free League Publishing. Vaesen is a Nordic horror roleplaying game based off of the artwork of Swedish illustrator and author Johan Egerkrans. It uses the Year Zero Engine that powers many of the Free League products. 

You can pick up the physical starter kit at your friendly local game shop (like the one I work at) and if they participate in the Bits n Mortar program you get the pdf for free.

If not you can pick up the physical copy over on Amazon while the pdf is available for purchase over on DrivethruRPG in the regular version or optimized for Roll 20 VTT

This review is based on actual play where I ran the starter set for a game group at my local shop. I was not gifted the kit for review but was actually purchased by myself.

Straight out of the production quality is top of the line. The box is very durable and strong, all the material inside is printed on quality stock. You get a set of ten dice, initiative cards, maps (of the mythic norse, the city and castle) and everything else you really need. Including rules summary hand outs that come in very handy at the table for the players. You get a condensed version of the rules in one booklet that is easy to navigate and the adventure itself in another. To go through this episode you have five pregenerated characters. 

The adventure itself is pretty straightforward. You little group of 'Thursdays Children' (those who can see the Vaesen) are approached to investigate a castle formerly occupied by a group called the society. It has since fallen into massive disrepair and other Thursdays Children have been lured there and gone missing. Given the tools you need in the form of a booklet with information on many of the Vaesen types and a map they set off. 

I will say the pregenerated characters all seem to fit really well. None of them fall into the fifth wheel problem I've seen with other starter kits. Each one has a purpose and comes in very handy at various times. Now a couple of them reference a few things that aren't discussed in this kit but nothing major that would ruin any sense of the game. Just had us flipping pages for a bit. 

With the group I played with they figured out what the encounter was beforehand by using the booklet of Vaesen and grasping a few clues. But they also snagged onto a red herring that could have also been in there. So it's not one of those discover everything at the end kind of stories. The ended is open ended and can lead you straight into regular games using the full corebook.

The mechanics are easy as most Year Zero Engine games are. Roll a number of six sided dice, sixes count as successes. Most checks require only one or two successes. Various rules for pushing the rolls are there to help get you success at a cost. There are no hit points but a more narrative condition system which helps set the tone of the game even more.

Not to mention that the artwork is also immaculate. Every Vaesen product I have looked at has been beautiful and this one is no different. 

In the end I give this starter set two thumbs up and highly recommend it to others.

UPDATE: Here is a Reddit Thread where a person running the starter kit asks a few questions and gets some really answers. 

Monday, March 16, 2026

Getting ready to run Vaesen.

 

Well I've wrapped up my short four session stint back into my Cyberpunk 2020 campaign. Putting the Church of the Righteous Hand in a position to really alter the future of Night City if they choose to do so. But it will be a while before we get back to that. Most likely it's going to be a campaign I bring back a couple times a year for a few sessions. 

So the next game I will be running is going to be Vaesen from Free League Publishing. Ever since I saw it on the shelves at my FLGS it had my interest. But it wasn't until I got to play in a game at DieCon last year that I finally decided to take the plunge and buy the game. But there's a lot to take in and I couldn't quite figure out where to start. 

So finally they came out with a Starter Set and I picked that up.

Told my group I will be running the starter using the pregenerated characters. That way they get a feel for the system and setting a little bit before making their own characters. Then after that I'll be running the published adventures straight out of the various campaign books. 

I'm excited to run it. My group is excited to play it. So it's going to be fun. If I can just finish wrapping my head around the starter kit by next Sunday. 



Monday, January 26, 2026

Be A Better Player Updated

 


I updated 'Be A Better Player' just a bit. Added in some new pics and improved the layout a little. Put the 100% Human logo on the front as well as the copper medal the book has earned. It's over on DrivethruRPG and if you bought the original you can just download this version for free as I just added it to the original listing. 

I should have a few more blog posts starting to roll out in this next week as we're finally done moving the FLGS that I work at. Along with some amazingly busy first days there. The move has been nothing but an improvement for Aesop's Treasury that's for sure. 

Thursday, January 15, 2026

Cyberpunk - Nicotine Injection Implant

 


Because every runner has their bad habits. So why not make those bad habits as cyber as possible?


Nicotine Injection Implant


A small circular implant that can be place nearly anywhere. Although most have it on their arms or abdomen. This implant has a shallow port that can be loaded with disposable nicotine ‘shots’. Once a shot is in place the implant releases it into your system be simply double tapping the top of the implant or via a signal.

The look of the port can vary. With the very basic level being a small plastic circle of whatever color you choose. Next up is one that blends in with your skin so it isn’t seen. After that you can go with various metals and designer looks. As with most things the more you spend the higher the quality.

The shots themselves also have some options. From cheap plastic capsules up to metal refillable or designer looks. You can also pay for different levels of nicotine concentration. Some backroom places offer shots loaded with other chemicals, usually illegal ones, that look like normal nicotine ones.

There is also nothing from stopping you from getting multiple implants so you can really get that fix when you need it.


Or you could just go totally retro and smoke cigarettes.


Wednesday, January 7, 2026

Magic Items - Automatic Candle Snuffers



Automatic candle snuffers. I didn't know these existed until a few years ago. They have been around for quite some time as well. So of course we need some of these with magical effects. 

Automatic Candle Snuffers

1 – A sleep spell is cast when the candle is snuffed.

2 – Creates a sphere of silence when it closes that lasts for four hours.

3 – A one use snuffer that activates a fireball spell stored inside when it closes. Of course it destroys itself in the process.

4 – Causes all other flames within twenty feet to extinguish when it closes.

5 – When open and on a candle it slows the burning process and doubles the candles burn time.

6 – When on a burning candle it purifies the air in the room.

7 – When on a burning candle it causes the light to be twice as bright without making it burn faster.

8 – Causes the candle it is on to burn with a wonderful scent that calms anyone in the same room.

9 – When a person lights the candle it is on everyone in the room is suddenly enthralled and will listen to anything they have to say while it burns.

10 – Will cause the candle to emit a toxic gas when it’s burning.






Monday, January 5, 2026

Grave Robbers Inc

 


Grave Robbers Inc


Sometimes there are jobs that are necessary but are considered to unsavory for most people to do. One such job is exhuming the dead. Now there may be all sorts of reasons why you need a body dug up, ritual components, resurrection, feeding, whatever... but it's a dirty backbreaking job that just seems to have a bad taint about it. But there is a demand, so of course there are those willing to do the work. That's just what this little posse of losers has done. After being outcasts in a niche of society that is pretty much composed of outcasts these folks got together and carved out their own little pocket by doing what nobody else will do. No questions asked. For the right price.

Of course their prices aren't cheap but what's the alternative, doing it yourself? Nobody wants to do that. So as a base rate to pull a fresh body out of the ground and have it picked up at a location of their choosing you will pay an easy five grand. Add another grand for every week it's been buried. Add a grand if the customer chooses the pick up location. Tag on another two if they have to move the body from the transport and into a location. Just need specific parts of a body? Well that's a grand each.

These guys don't take plastic so be ready to pay cash in hand or bitcoin. On a very rare occasion they have been willing to do the deed for a trade. But whatever you are offering it had better be pretty valuable AND be something they really want.

One thing though, getting in touch with them isn't that tough. If you ask around the various occult circles enough you will hear about them and somebody will hand you a phone number. On the other end of that number will be the sweetest voice you’ve ever heard.


Significant NPC's


Tim Price, aka The Boss

Tim is from a long family line of morticians. He has all the education and apprenticeship necessary to follow that path as well. But he decided to spend some more time in college while chasing after lost bits of occult knowledge. While he possesses no magical or supernatural abilities himself he does know a great deal more than most others and has a nearly photographic memory to boot.

He's the one who started Grave Robbers Inc up. Having the know how and access to the equipment needed for the job put him in the position of being in charge.

Chrissy, aka The Voice

When you need to meet GRI to discuss business this is who you will talk to. All of five feet tall, dressed in black from head to toe with combat boots, she is the stereotype appearance of modern goth. Until she speaks. Her tone and inflection are perfect and anyone listening to her feels immediately at ease, calm and don't have an angry bone in their body. Some say she from a bloodline of muses, but nobody knows for sure. She may not even know herself.

Other members of the crew tend to vary. From a few outcasts just looking to earn some money on the side to jocks from the local college hoping to impress Chrissy. Just disposable guys to work the shovels and do the dirty work.


Artifacts of Note


Privacy Lantern. This appears to be an old turn of the century railway oil lantern. Very worn, dinged up and dented but still functional. When filled with oil, lit and a bit of magic is used it creates an optical illusion. Anything activity within the circle of light is rendered invisible from outside viewing. Used while digging up a grave so that casual passer by or a police patrol can't see the activity happening. This illusion is broken if the lantern is moved more than a few inches.

Piece of your Mind Pipe. This appears to be a long smoking pipe made to resemble a Native American 'peace pipe' or at least what they looked like on television. This is activated when a person loads the pipe up and lights then takes a puff while spending a bit of magic. Then when they hand it off to another and they take a hit that’s when the person who lit the thing says out a number of a days and the person will pass out. When they wake back up they will have forgotten most of the specified number of days. Only some very foggy and faint images will remain.


Story hooks.


If you have a group with player characters who are down on their luck and needing money well here is an option. Tim is always looking for a few good folks to do the heavy lifting. The more they know about the occult and supernatural goings on the more he’ll like them. So time to see if your players can handle a bit of graveyard desecration.

The Graverobbers have dug up the remains of somebody very important. Now there is a price on their head until the body is returned preferably intact. Maybe your group will be the ones hunting them down. Or maybe GRI is paying the characters to get the body back from the people who had them dig it up in the first place. Maybe they didn’t even dig it up in the first place and they are being framed.




Friday, January 2, 2026

Replicant Society Stress Triggers (old post)

 


How about a way back post. This is something that I originally posted fourteen years ago. Was working on a Blade Runner type of game called Replicant Society where the PC's where the replicants trying to survive and hide among the human population. I think somebody has already done something like that since then.

But still some of the ideas I had for stress triggers make me want to try and actually make a little mini game. Really rules light, more about handling stress and surviving in plain sight. Maybe one day. Anyways here's my original thoughts on the matter.

--------------------------------------------------------------------------------------------

Been hashing out some ideas for a game based on Blade Runner and the novel it was adapted from 'Do Androids Dream of Electric Sheep'. Currently it's called Replicant Society and the players will be the Androids. This first little bit I posted over on my G+ stream. Might as well do a repost here.

Here are some quick ideas on stress triggers and android model types. This is all just ideas I've been writing down over the last couple of days.

One thing that androids do not have is a lifetime of experience. This is especially true in the area of the minds ability to handle stressful situations. Thus it become necessary to track the various types of stress that they are especially vulnerable to. Now some model types are more resistant to various types of stress than others. Now let's look at the four key stress triggers.

Socialization – This is the ability to handle constant social interaction with a variety of people in multiple situations.

Sexual Contact – The intimacy of sexual contact with a living being.

Combat – This is one stress trigger that androids tend to share with their human counterparts.

Emotional Crests – Intense amounts of any specific emotion. Be it fear, happiness, love.

Now the various model types are listed below. Each has specific triggers that they are more resistant while others they seem more susceptible to.

Administration – Resistant to Socialization.
Pleasure – Resistant to Sexual Contact and Socialization. Susceptible to Combat.
Combat – Resistant to Combat and Emotional Crests. Susceptible to Sexual Contact and Socialization.
Caregiver – Resistant to Emotional Crests and Socialization. Susceptible to Combat.
Labor – Neutral regard with all triggers.
Entertainment – Resistant to Socialization. Susceptible to Combat.



Thursday, January 1, 2026

Cyberpunk - Nano Handkerchief

 


Today I have a seemingly simple item that most higher up corporate folks wouldn't mind having in their pockets. It's always nice to have a health checkup whenever you need it. 


The Nano Handkerchief

Really a corpo things, most base level runners couldn’t afford it or wouldn’t bother paying for something like this. It appears to be a regular cloth handkerchief with a variety of possible of fabric types or designs on it. But it’s laced through with nano sized scanners that are linked back to a network.


Whenever it comes into contact with bodily fluids like spit or phlegm (or whatever others) the nano goes to work analyzing it. Searching for germs, viruses, signs of sickness and all that. The result are then fed back to the network and then passed on to the owner. All within a few seconds. Giving them a possible heads up on an oncoming illness, or even toxic exposure.


At the end of each day they are placed in a ‘cleaner box’. It’s a flat thin box made in the dimensions of the handkerchief so that it can be laid out flat inside. Then it safely removes all contaminants overnight without damaging the nanotech laced into the fabric.




Wednesday, December 31, 2025

2026 Gaming Resolutions

 


Once again it's that time of the year. My new years gaming resolutions presented in six pack formula.

First lets look at last year (you can see the post HERE).

1 - Achieved although it morphed. See this years number 2. 

2 - Achieved. 

3 - Not so much. Got one thing out and just barely. And no playtesting on my own games. It stays the number 3 for this year.

4 - Didn't really happen. Had opportunity but other issues made it not happen.

5 - Achieved. Continuing that course.

6 - Somewhat achieved. Had off and on moments that's for sure. It's going to number 1 this year.


While I did decent with last years I didn't manage them all. But that's okay, it did help motivate me to get some stuff done. Here we are with the gaming resolutions for the new year. 


1 - Keep updating my blog on a regular basis. At least two posts a week of some sort. Just sometimes hitting that wall really knocks me down. But this is what's helping me keep my mind off the dumpster fire of a world that is happening around me so I can have a few moments to breathe. 

2 - My Tuesday night group fell apart when the time frame was no longer viable for me and a couple other players. But now a Sunday midday group has formed to take it's place. So I want to keep that going just like before. Currently I swap out GM duties with a friend each week. 

3 - More releases for my Truly Rural Productions stuff on DrivethruRPG. I'm especially motivated to do this after getting my first medal for "Be A Better Player Vol One". Most will be collected material from my blog. Going to keep pushing it on Ko-Fi and itch as well even though nobody seems to buy my stuff from there. I'm also eyeballing the Year Zero Engine for doing a full game release at some point, but likely not in 2026. Of course this means facing my imposter syndrome head on more than ever before.

4 - Run a few other games than normal. First up is Vaesen at some point. Got everything I need but just need to get my butt in gear and do it. Really enjoyed playing it at DieCon this year and love the whole premise. Then I also want to run 1st ed Vampire the Masquerade, but I'm not sure everyone in my current group would like it.

5 - Continue building the little webpage I have going for the Sunday group. If it gets decent enough maybe I'll share it outside my little group of players. Maybe slowly work towards my friends homebrew system getting published at some point.

6 - Cull some of my gaming collection down. I really need to focus on what I am going to use, things with memories attached and stuff like that. So much of what is on my shelf will never be used nor do I have any really attachment to. Time to clear out some stuff and focus. 

Monday, December 29, 2025

Be A Better Player hits DrivethruRPG Copper

 


After nearly eight years one of my products over on DrivethruRPG finally made a medal. Over the weekend somebody bought a copy of "Be A Better Player" that finally put it over the mark. It now has that copper best seller icon hanging on the page. I know this may not seem like a big deal to some folks but to me it is. A level of achievement showing that some of my work has paid off a little bit. 

So hopefully I see another product reach that level at some point in the future. 

Saturday, December 27, 2025

Clandestine Societies is on DrivethruRPG

 


Okay so I tried something a bit different with this release. I put it up on my Kofi page first, then I put it on my itch io page a week later. This has resulted in, checks notes, zero sales. So now it's time to put it up on DrivethruRPG and see what happens. 

So head on over there and check out Clandestine Societies Issue Two. It's a small collection of supernatural, horror and occult articles. Mostly system agnostic, but when mechanics are supplied it's done using the WaRP OGL from Atlas Games.  Hey it's only a buck so check it out if you don't mind.

Hopefully I'll have issue three ready to go here in a two to three months. I know I've got plenty of material to dig through to fill it up with. 

Wednesday, December 24, 2025

Roll A D10 - Cyberpunk Jewelry

 


Fashion accessories will never go away, but they will change. What could we see in the cyberpunk future in this area. Well here's a list of ten possibilities. 

Jewelry you would see.

1 – Custom made titanium dog tags with glowing letters and numbers.

2 – Bracelets made from gold plated motherboards and copper wiring. Sort of a circuitry filigree.

3 – Earrings that are also micro drives for quick data storage that people won’t notice.

4 – Lockets that only open with the proper person places their thumb on the lid.

5 – Clear tube wearables that glow and have multicolored liquid flowing through them.

6 – Metal rings that are able to expand or shrink slightly to fit different sized fingers.

7 – Pendants and earrings that display holographic corporate logos.

8 – Veils made of microthin webbing that distorts a persons features on security cameras.

9 – Mood Choker, normally a centimeter wide and black but changes color based off the wearers mood.

10 – Lips rings that cast a light into the wearers mouth making it light up when they speak.


Find my material for sale over on DrivethruRPG under the Truly Rural Productions name!




Saturday, December 20, 2025

Clandestine Societies Issue Two on KoFi and itch

 


Clandestine Societies my little ezine of supernatural, horror and occult gaming material finally has a second issue out. Issue two is now up and available on two storefronts. 

First it's up on my Ko-Fi page available to supporting members for free. As well as several other pdfs should they choose to support me on that platform.

Second it's up over on itch io for only a buck. Most of my other products are available there as well.

Next Saturday I will be putting it up on DrivethruRPG. 

Hoping to have a third issue out in the first quarter of 2026. If everything goes smoothly.