Friday, July 11, 2025

Be A Better Gamemaster - PCs are not the Players

 


Normally I stray away from giving advice for gamemasters. I did better at giving advice for the players. But every now and then I just feel the need to say something. So guess no better time than the present.

I'm going to start off this series with one of the things that really irks me. It's when the Gamemaster doesn't seem to understand that the Player Character and the Player are different. They are not the same and it's sort of supposed to be that way. So stop expecting the player to be the PC. 

What the hell am I talking about? Let me explain.

To many times I've been at the table and my uber charismatic character is going to try and schmooze his way past some guards. So I tell the GM that's what I'm going to do. Then the response I get is "Well what are you telling them, lets here it" or they want to roleplay the scene and let that determine success or failure. Well you know what? I'm not an uber charismatic mother fucker. Nor do I think of great thing to say right at the drop of a hat.

They don't let you make a die roll or test against your maxed charisma or social skills. You, the player, are suddenly supposed to have all those skills in real life. Then you get told "oh well to bad" when you don't. 

So, gamemasters, don't fucking do that. If you or them want to roleplay it a bit that's fine. But don't let that be the arbitrator of success or failure. There still needs to either be that die roll or you let them succeed. 

Just like don't expect the person playing a character with all sorts of mechanical skills do be able to tell you step by step on how to check through an engine for a problem. Or the player playing the law enforcement officer to suddenly know every little law and ordinance there is. 

This also goes for puzzles, riddles, and how the PC can solve them. Their super brainy magic user is smarter than the player. Let them roll to figure it out if they want.

The characters are different than the person sitting at the table. That's the entire idea of ROLE PLAYING. So let them play the role a bit and let those really good stats or skill help move the character along. Not just the wit of the player. 

That's what I got this time. Short, sweet and to the damn point. If you like it go over to my Ko-Fi page and show some support. 

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