Monday, July 7, 2025

WttC - Year Zero Engine starting point

 

Reworking the game to use the Year Zero Engine from Free League Publishing. I'm really liking my experiences with that system so far and it's available for free to use. Going to try and push this one to actually make it to the playtest level, unlike before. 

What I've decided on so far. 

The four stats and twelve skills. Some modifications here to fit the setting but not much. 


Force (Strength)

Close Combat (Strength)

Stamina (Strength)


Marksmanship (Agility)

Mobility (Agility)

Piloting (Agility)


Machinery (Wits)

Observation (Wits)

Survival (Wits)


Medical Aid (Empathy)

Manipulation (Empathy)

Persuasion (Empathy)

Stealth will be a specialization instead of a skill. Computer Operation will be a specialization that works with Machinery since people who actually know how to do anything beyond the very basics with a computer are not that common. 

Stress Dice will be used. 

A health bar, similar to the one in Alien, will also be used.

Need to add in some sort of Toxic measure in there. To show how badly the toxic environment has affect the well being of the characters. Thinking of something similar to the Immunity Check that was in the old game Kromosome from the Amazing Engine line. Not sure how I'm going to do that yet.

That and the basics of Psionic abilities as well. 

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