I kind of actually like this bit of
terminology when it comes to game design. It sums up a few sentences
of description pretty nicely and isn't entirely inaccurate. I
believe the actual idea of having this happen is part of the push for
game system to be more realistic. A push that's not entirely
abandoned or bad, but usually runs right up against the wall of
system complexity but that's a discussion for another time.
Now I have noticed that some games,
especially the older ones, don't use the Death Spiral in their
mechanics. You just take damage and function normally until you hit
the point where it finally pushes out of the mortal coils and the
character is dead. Recently there have been a few games that do the
reverse of this and your characters are able to pull off even more
amazing abilities since they are considered fighting for their lives
at that point. Tenra Bansho Zero uses the Reverse Death Spiral and
from what I've read players are liking how it all works out.
I'm wondering when the Death Spiral
really started showing up in roleplaying games. Now not having a
vast and endless game collection to dig through or a wide and varied
gaming background either I can't even really offer up a guess at
this. Was this an early development in game design or something that
came along later? Anybody have any guesses or thoughts on it?
Please use the comments section if you do.
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