Here is the thoughts on traits, combat and a bit about challenges.
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Four base traits. MOVE, FIGHT, THINK
and HIDE. Rated from zero to three.
Use just ten siders with the goal of
rolling high.
At a zero roll two dice and keep the
lowest
At a one roll one die
At a two roll two and keep the highest
At a three roll three and keep the
highest
Goal is to roll higher than the
difficulty of the action.
In hand to hand you roll FIGHT vs
FIGHT. The amount you roll over your opponents roll is the amount of
damage you do. Weapons will add a set amount more.
There is no initiative roll. If the GM
thinks you surprised them then you roll vs a target number for damage
or give you a extra die in your FIGHT roll.
HIDE will almost always be vs THINK
MOVE vs MOVE when trying to outrun
something. Can also be used vs target numbers to make jumps, get out
of the way of something quickly, etc.
THINK will commonly be used vs target
numbers.
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