Musing and articles from Peter Amthor. Usually of a role playing game influence but I do drift into other directions occasionally. You can also find me on Mastodon at dice.camp/@peteramthor. Comments and constructive criticism welcome. Also this blog is best viewed on a desktop or wide screen tablet.
Friday, June 30, 2023
Monday, June 19, 2023
Cyberpunk 2020 - New Netrunning Rules 0.1
This is a very, VERY, rough draft for some simplified Netrunning rules that I'm working on for Cyberpunk 2020. Getting rid of the "game within a game" style with the Datafort maps and so on. Hopefully taking it down to just a few rolls along with some game play involving getting info in the real world to help with those rolls. Anyways, here is that super rough draft that will be updated over time.
Simplified Cyberpunk 2020 Netrunner rules.
Roles necessary to the Netrunner.
Navigation – How to find your way to someplace
Intrusion – How to get into someplace
Data Access – How to find the info you want
Operation – How to operate machines via the net
Combat – How to fight another runner if necessary
Rolls are done by rolling a D10 and adding in your Interface skill and beating a target number or opposed roll if there is another runner your going up against (or a sufficiently advanced AI). Now there are programs and gear that can drop the target number or give some other affect. Some may completely negate the need for a roll altogether.
NAVIGATION
This is probably the easiest roll to negate. All you need is the path to the target destination on hand. Either from a map app or maybe purchased from another runner. Most Map Apps will give you quick ways to public locations on the net. Now those locations hidden on the net that are private may require a bit more work to get. There are some modified Map Apps passed around by runners that have some. But there is also a market for folks to locate and sell the pathway to the location for whoever wants to offer the most money.
If you have a map to the location there is no need for a roll. But if you’re out looking around in an area where a Datafort is supposed to be it will take a roll, probably a difficult one, to find it.
Another way is get a location is breaking into the location via hardlink at the server site or via a line that runs direct. But that usually involves some breaking and entering of the physical kind.
INTRUSION
Now the easiest way to lower the target number for your Intrusion roll is of course by running some software that breaks through the code gates, walls and ICE. Software you buy today may also be useless a few months later when corporations upgrade their own software to counter it.
Another way is to have the proper passcodes and identification to get through. With those you could even negate the roll completely. However getting that information is really tricky. Again physical breaking and entering may work if they have that data handy. Or even some good old fashioned kidnapping of a runner or executive and ‘coercing’ them to tell you what you need to know.
Failed Intrusion rolls can result in damage to your software, hardware or in the most extreme cases there can be damage done to the runners brain.
DATA ACCESS
Once in finding exactly what you are looking for may take a miracle. The needle of data in the haystack of files and drives. Again Apps can help with the search and lower the target number. Or having the actual information on where it’s at can negate the need for a roll. For example, if you know the data is on on the laptop in the executive corner office under the folder called “Family Pics” then you got a clear shot to get what you need.
OPERATION
This is hooking into equipment and systems that are ran from the datafort. Anything from robots on an assembly line to security cameras monitoring the sublevels of a corporate safe house. Depending on how secure they are sometimes an App is all you need to get access without a roll. Others will require either much better Apps and a roll or passwords for operation.
COMBAT
Fighting it out with another runner or an AI who is advanced enough to think and act like one. This is where things can get tricky. There is no straight target number to beat, instead you have to roll better than the opponent. Various Apps can give you special tricks up your sleeve but slugging it out is not a preferred by most runners who are deep in someplace they aren’t supposed to be.
Friday, June 16, 2023
Sunday, June 11, 2023
Sunday, June 4, 2023
Cyberpunk Sunday a dark adventure
Want to write a cyberpunk adventure where the player are tracking down a hacker. The main thing the hacker is wanted for is going to a secret fetish club for those into extreme femdom. Then hacking into all the super high tech chastity cages for men and causing them to either explode, catastrophically overheat or constrict so tight the wearer is castrated. All of the men in the club, all at the same time.
Maybe even work this into a 'Rogue Television' story for my Max Headroom inspired cyber setting that's been bouncing in my head for a couple of decades.
Anyways I just want to see the looks on the players faces when they discover the crimes he has committed. Yeah sometimes I'm that kind of GM.
Or... maybe have him do that. Then start blackmailing others who are now locked into those chastity devices because he changed the passwords. Getting money, making them do insane things, extortion. All sorts of males in positions of power suddenly trying to stop the group because they are being threatened with losing their nuts.
Monday, May 22, 2023
Masters Workshop - Pencil Deal
One thing we always seemed to need back when I was running games is pencils at the table. Well over on Amazon you can pick up a box of 48 mechanical pencils for 9 bucks. That comes out to 19 cents each. So ask a quarter for one and you could restock and cover the shipping costs. Or charge 50 cents and pick up more stuff for the table and keep stocked up.
May just put this on my wishlist so if I do start another game I could bring find them easily. Because being prepared is something every GM wants to be.
Friday, May 19, 2023
Roll a D20: That old well.
Need some inspiration about an old well that's on your game map? Well Roll a D20 and get a hook for an idea and simply add on to it.
1. Treasure: Ancient coins, jewelry, and other valuable items that were thrown into the well as an offering or to hide them from danger.
2. Weapons: Rusty swords, spears, and shields that were lost or discarded by warriors who were defending the village or castle.
3. Bones: The remains of animals or people who fell into the well or were thrown in as a sacrifice.
4. Fossils: Prehistoric shells, bones, and other artifacts that were buried deep in the ground and have been preserved over time.
5. A secret passage: A hidden tunnel that leads to a secret room or underground dungeon.
6. Trapped creatures: Dangerous beasts or monsters that were captured and thrown into the well to keep them away from the village.
7. Poisonous gases: Deadly fumes that can suffocate or poison anyone who ventures too far into the well.
8. Water: Despite being old and abandoned, some wells may still contain water.
9. Tools: Shovels, picks, and other tools that were used to dig the well or to repair it.
10. Ancient artifacts: Pottery, statues, and other relics from a forgotten civilization that was built around the well.
11. The remains of a ritual: The remnants of a ritual that was performed at the well by a group of cultists or a coven of witches.
12. A magical item: A powerful artifact or enchanted object that was thrown into the well to keep it safe from enemies.
13. Runes: Strange symbols etched into the walls of the well that can be deciphered to reveal a hidden message or spell.
14. The source of the well: A mysterious underground spring that is the source of the well's water.
15. A trap: A booby trap that was set by a cunning enemy to catch unsuspecting adventurers who venture too far into the well.
16. A creature's lair: The home of a dangerous creature that has made the well its lair.
17. A tunnel network: A series of tunnels that lead to other parts of the dungeon or castle.
18. A forgotten manuscript: An old book or scroll that contains forgotten knowledge or a powerful spell.
19. A lost relic: A holy relic that was lost or stolen and thrown into the well to keep it out of the wrong hands.
20. A curse: A terrible curse that was placed on the well by a powerful wizard or a vengeful spirit.



