Sunday, September 30, 2018

Roll A D20 - Cyberpunk bar names



Need a quick name for a bar in your Cyberpunk game? Grab a D20.


1 – The Crankcase

2 – Neon Divinity

3 – Meat House

4 – Axes and Eights

5 – Glitch

6 – Arc Light

7 – Brisance

8 – The E.O.D.

9 – The Base Charge

10 – Absolute Data

11 – The Dead Man Switch

12 – Burn In

13 – Black Core

14 – Just Another Cold Site

15 – Honeymonkey Hideout

16 – Monoculture Immunity

17 – Hard Frame

18 – Zero Day

19 – Alpha Whiskey Romeo

20 – Beers, Bullets and Blue Canoes

Wednesday, September 26, 2018

Roll a D20 - My Bag of Holding Does What?

Sometimes you want a slightly cursed item.  Nothing really super bad but somewhat bad, or maybe just a little bit humorous.  Just to add some flavor.

So when you don't want to go full on Bag of Devouring with a PCs Bag of Holding here is a quick chart to give them a different, hopefully more memorable, side affect.


Twenty odd side affects for a Bag of Holding.



1 – Everything comes out feeling just a tad bit slimy.

2 – All ropes, strings, scarfs, etc come out tied in nots.

3 – Whenever you have two or more similar items in the bag (example one magic sword and one regular sword) you have to roll to see which one you pull out.

4 – Everything comes out with an ID tag tied to saying it's something that it is not.

5 – Whenever you reach into the bag it feels like hands tugging at your arm and item you are grabbing.

6 – When you pull an item out of the bag it makes a loud screaming noise.

7 – The bag appears to breath and at night it even snores.

8 – When jostled around the bag makes a sound like a snake rattle.

9 – Any blank parchment placed inside comes out covered in badly written poetry.

10 – Black soot seems to leak from the bag at random times.

11 – Whenever a spell is cast nearby that targets the undead the bag jerks, twitches and moves around.

12 – If you look into the bag you see a big eye staring at you from the bottom.

13 – Any empty containers placed in the bag come out filled with chalk dust.

14 – Spiders crawl out of the bag from time to time. All sizes and varieties.

15 – Perishable food placed inside goes bad five times faster than normal.

16 – Any water stored inside comes out as tea.

17 – When you reach inside your hand comes out with your fingernails painted in different colors and designs.

18 – Most metal objects that have been in the bag for more than a week come out magnetized.

19 – Anything flammable that has been in the bag for more than a week now burns with an odd green flame.

20 – Everything comes out slightly hot when touched.



If you liked this you may also like my small sourcebook "I Found What in my Bag of Holding?". Available at DrivethruRPG for just a buck. With four hundred random things that may come out of your PCs bag.

Until next time....

Tuesday, September 25, 2018

Jaded Gamer Diary - Total War: Rome 2



Well the man babies are at it again. A video game company did something they didn't like so they are throwing a temper tantrum, demanding people be fired and acting like complete and utter morons. What are they up in arms about this time?  They took the dicks off some generals in Total War: Rome 2.

Yeah they are negative review bombing because there can now be female generals.

The main thing that strikes me the most about this mob of morons is a lot of them are GamerGate supporters as well.  They may not have said much the last year or so but if you scroll back on them you can find all the GG boners hanging out and proud.  You see one of the issues a lot of Gaters had about reviews was that they should only be based on game play... according to them.  So when somebody complained about the bouncing super sized breasts, cleavage shots, ass shots, panty shots, etc being a bit to much they would toss his argument out that only game play matters.  The visuals shouldn't matter in a game review they said.

Well now they are bitching about the visuals because the addition of female generals changed game play absolutely zero percent.  So when it comes up that their digital general is packing digital meat in their digital pants they are in an uproar. Fucking pathetic.

They claim it's about 'historical accuracy' but yet they never seem to get their underwear up their own ass cracks about any other inaccuracy ever. They are also riding high on the horse over getting Jessica Price fired and think if they mob up and make demands they can get what they want. I mean Arenanet caved like a wet paper sack for them so why not everybody else?

People like this are a sad example of gamers everywhere.  When others call gamers 'losers' I tell them that the losers are over there and point to these guys.

Sunday, September 2, 2018

Cyberpunk Sunday 9-2-18



A collection of various links to cyberpunk stuff in the tabletop gaming area this week. 

Small micro cyberpunk RPG for the price of zero.
Electric Sheep

Kill Code came out for Shadowrun with advanced Matrix rules.
Shadowrun: Kill Code

R. Talsorian Games has been doing a 'Celebration of Cyberpunk' over on their blog this week.
R. Talsorian Games

Last but not least is 48 minutes of actual gameplay footage from the upcoming Cyberpunk 2077 video game which is based off of the classic Cyberpunk 2020 rpg.
Cyberpunk 2077 Gameplay Footage







Friday, August 17, 2018

Tesla Guns



Once upon a time a friend and I were working on a steampunk setting.  This is something from those notes that I came up with that may be worth sharing.


TESLA GUNS


There are two sizes available for use. First is the pistol version, light weight, more portable but only delivers a moderate 'hit' of electricity. Second is the rifle version, much heavier, very obvious but on the damage end it packs a wallop. Rumors of larger guns abound, usually claimed to be attached to zeppelins or trains for massive amounts of damage.


Charges.

Crank charges. Pistols are the ones that usually come with this option. Since they use less electricity per shot a single blast can be cranked up rather quickly.


Battery charges. Both the pistol and rifle use this. Each battery provides a single shot but the sizes are different. In a pistol they about the size of a AA battery and loaded into a copper cylinder on the gun. Based on model they may hold anywhere between one to four rounds. On a rifle they are about the size of a Pringles can and mostly hold one round although there are some newer version that hold two. It's also common to see a rifle team where one person fires the weapon while the other carries the batteries.


Wireless charges. Only the rifle has the receivers equipped to use this mounted along their barrels. The New Science Guild has set up the ground in areas they control to transmit electricity without the use of wires. Usually used to power the lighting, radio and other devices. The rifle can pull from this also and is quite spectacular when used as you can see the electric arc from the ground and into the rifle and then fired at the target. This ability alone has led others to reason that fighting the New Science Guild on their own ground is futile and suicidal.

Monday, August 13, 2018

pdf spotlight - Primal Order




Primal Order from Hostile Work Environment

Initially released by Wizards of the Coast before they ever released a little card game called Magic: The Gathering.  This is a capsystem meant to be added onto an existing system to help bring gods into your games easier and with much more effect.

The Primal OrderTM reigns supreme. Also known as TPO, The Primal Order is the premiere resource for using religions and deities effectively and creatively in roleplaying games. Explore how deities gain power, learn why they need worshippers and temples, discover why they provide their priests with spells, and much more. TPO also offers detailed guidelines for the creation of artifacts, suggesting strategies for their design and use.
Heralded since its initial release as one of the most innovative and useful roleplaying supplements ever published, TPO is an invaluable tool for campaign development. Get ready—your roleplaying experience is about to be transformed!





Friday, August 10, 2018

Review - Ultimate Toolbox



The Ultimate Toolbox from Alderac Entertainment Group.  Initially released back in 2009 this hefty tome of 400 pages, or lengthy pdf whichever you prefer, is a bit daunting just in the general size.  But don't let that fool you it is properly divided up with a nicely done table of contents so you can find just what you need.

First off what this is.  It's a collection of over one thousand charts for you to roll on, all them done one to twenty.  With seven sections; Character, World, Civilization, Maritime, Dungeon, Magic and Plot all set up.  Just flip to the chapter you need.  There is no game mechanics present on any of it that I noticed, if there is it's very small and well hidden.  So this makes it rather useful for any fantasy setting that you may want to flesh out or add some flavor to. 

What it isn't.  This book does not do all the work for you.  It will give you plenty of ideas, some names and a groundwork to build on.  But don't go in expecting to make a full world out of what you roll up.  Just the framework folks, just the framework.

I would recommend this for anyone who runs their own fantasy setting, or plans to, and they need something to spurn their imagination.  Because players never go where you intend for them to there is always a time when you will suddenly have to start popping out info on things you don't have ready.  So pull this out, find the section you need, a couple of quick rolls and then off you go.  Or even when you are planning out an adventure and the ideas aren't flowing like they should.

The sticking point here is the price.  A print copy can cost a pretty good penny when you go looking, sometimes hitting well over a hundred bucks.  The pdf is not a super bargain either at 29.95 coming in at roughly 7 cents a page.  So not great but not to bad either.  You can pick it up on DrivethruRPG here.