Sunday, February 17, 2013

Truly Rural update - Aliens: Colonial Marines review

A new video game review is up on Truly Rural. This time our resident video game addict Jay takes on Aliens: Colonial Marines. He comes with a few acid burns, slighty charred around the edges and ready to write this one. Also for those who don't know Jay this would mark Jays eleventh review for Truly Rural so far so be sure to check out a few of the others.

GAME REVIEWS BY JAY

You may not agree with everything he says or the games he hates/likes. But at least he's honest about his opinions. Unlike many other review sites who evidently rate games based on how much advertising they buy there.

Saturday, February 16, 2013

GM Advice - Let the players get to the adventure




“All right you are all in full battle dress power armor with weapons stowed and belted into the drop pods. They fire out of the ship like a bullet, hammering you back into the cushioning. As they pass into the atmosphere your teeth rattle as everything shakes and bucks. Suddenly warning lights come on; you are getting fired upon by anti aircraft weapons in an attempt to keep you from reaching the ground. I’ll roll once for each pod and if they are hit by the incoming rounds then it’s game over for them.”
“You mean for the NPC’s that are coming down with us right?”

“No for every pod, including the PC’s.”

“If we’re hit then we get a chance to pull out of it and make it though right?”

“Nope it’s game over like I said.”

“Well that’s just stupid.”



Have you ever been in a situation like this in a game? Have you ever put this situation upon your players in a game? In case you haven’t noticed it’s not exactly a fair thing and not really fun for the players. After all they’ve gone through all the trouble of generating characters and then suddenly BAM they may be killed off in a die roll that they can’t affect and usually before they get to do anything much.
The usual argument back from the GM is ‘But that’s the way life is!’ Yeah well this isn’t life we are playing is it. If all we wanted was life we would walk downtown for a while and shoot some pool. But we’re not, we’re playing a game and a game is supposed to be fun. That means fun for everybody. This responsibility is in the hands of everyone playing but it’s all under the control of one person.

The Gamemaster.

For the direction he takes the game and the obstacles he puts into the way are what makes everything work. He just needs to be aware of the way the players want to take the game and make it work for them as well. This is a little fact that is often overlooked by many GMs.

First thing off he needs to let the players get to the adventure. What is the point of all your planning ahead if nobody gets to fight their way through it? There doesn't need to be any 'roll against instant death' within the first few minutes of any game because then there is no point for people to waste time making characters. In the above situation, yes it's dangerous, yes if it were real anybody could be killed in an instant. Do kill off an NPC or two especially if you built up a bit on them so the players like that NPC. Make a point that it's going to be a rough game but at least let them make it to the damn game.

People joke about how you can die during character creation in the original Traveler rules. Don't become a joke yourself by killing off characters as soon as they hit the table.

Tuesday, February 12, 2013

Teratic Tome review

This is the short review I did of Teratic Tome that rpg.net rejected for being to short.  Just a quick note I am not that good at writing reviews for game products.  I do much better at writing reviews for static media such as a movie.  But this book deserves a review if you ask me.  So here it is... in rpg.net stats I gave it a five in both style and substance.

Oh you can find the book on drivethrurpg for the cost of Pay What You Want.  
Or pick it up in print over on Amazon.

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The Teratic Tome is a monster manual for the not yet existing game setting “Evolved Grottoes & Griffins”, I say not yet because there is some hints from the author lately that it may become a reality. It is set up using the OSR rules set known as OSRIC and it compatible with the older version of Advanced Dungeons & Dragons. Therefore giving it some double usage among various groups.


Style. The book is set up to look like another edition to the old AD&D Monster Manual series. That was the established goal by the writer and one thing is for sure he has hit the bulls-eye. The layout inside matches up completely, monster descriptions and stat blocks. Even the fonts used on the cover make it fit right in beside those old classic books. It's a nice breath of fresh air to see somebody avoid all the modern layout designs and going back to something that just flat out works. The simplicity of it really sets it apart.


The artwork inside is a mix from various different artists. Some of it is highly detailed and breathtaking, others not so much. But even the blend of good and not so good seems to give it that old school feel. Not everything got the top knotch art treatment even if the monster described dearly deserved it.


Substance. Now here is where the book really departs from the old standards. The creatures lurking within these pages are of more horrific nature than what the original Monster Manuals were known for. Again this is done quite on purpose as the back cover blurb clearly mentions. This is the nightmare fuel for adventurers, the things they don't want to talk about when they walk away from the dungeons. Horrors that aren't boasted about in tales of glory but mentioned in low hushes in the crowded corners of taverns when the survivors are finally drunk enough to speak of them.


Some of these are new takes on old monsters. Like the Alpha Hell Hound, Daedal Minotaur and the Gelatinous Pyramid. Others are quite original with their influences seeming to come from horror stories drenched in blood and suffering. You get a full serving of variety in this book and many of them quite unsettling.


In the end I can't recommend this book enough. I don't use OSRIC or AD&D to run anything. But I will be using this as a source for encounters in other games that I run. Quite a collection of inspirational creatures for any game masters arsenal.

Wednesday, February 6, 2013

Space Marines

Well it's all over the web in nearly every gaming circle that I've seen.  Games Workshop is trying to copyright the name 'Space Marines'.  This could prove very interesting as other parties have released gaming material under that same name before.  Including an old Fantasy Games Unlimited rpg actually titled 'Space Marines' that came out before Games Workshop ever used the term.

I also remember Games Workshop giving John Wick trouble for how he spelled 'Ork' in his rpg 'Orkworld'. 

So now I'm encouraged.  Encouraged to write up a little eight to ten page free rpg and call it Space Marines.  Put it up for free as a download off my site and any other site that wants to host it.  Maybe even make an expansion with miniature rules in it.  May just have to work on that....

Saturday, February 2, 2013

GM Advice - Don't call them cults

  Cults are a nice source of bad guys in most game settings. You can toss them into just about anything with a little work and thus create a small network of like minded individuals that the characters have to deal with. However I do see one thing that a lot of folks do that just doesn't make much sense to me. When they go and name this group they call it the 'Cult of whatever' or some such. Even the NPCs call it by that name. Personally I don't see a lot of groups coming out and saying “Hey look at us! We are a cult!”.

Cults have a negative connotation attached to them. Just hearing the word 'cult' and people start to think of bad things done in secret places for even worse reasons. Now why that may actually be what your fictional cult does, they wouldn't want everybody knowing about it. Give them a name that seems a bit more innocent but still adds that bit of mystery. An especially useful thing to do is chose something that ties into an already existing established religion. Then they may simply be thought of as being a different demoniacal of that. Mostly just like all the rest with a few small differences. 

 A few good words to use would be: Order, Sect, Following of, Chapter, Body or Clan. All of these tone down that immediate thoughts of bad reputation a few notches. They also won't make the characters as nervous about them right off the bat.   

Now again they probably don't go around advertising themselves either. So this isn't a name they are going to be hanging on a shingle out in front of their homes. After all if they really weren't a cult of baddies then they wouldn't actually be that useful would they? Therefore keeping their group hidden even among the locals would be of importance also. Only when they feel they are talking to a likely recruit or potential ally would they reveal who they are. Even then they would probably sugar coat their activities and beliefs. Then urging the person they entrusted with the information to keep it secret as well.



Wednesday, January 9, 2013

Two Google + communities

Here are two communities over on Google + that I am a part of. The first is one I set up for fans of the Cyberpunk 2020 rpg and the second is for discussions on rpg related Kickstarter projects in which I am a moderator on. So if you're on the G+ and either of these two interest you please go ahead and join up.

CYBERPUNK 2020
TABLETOP RPG KICKSTARTERS

Friday, January 4, 2013

Be A Better Player 15 - Hygiene, please be clean.


Player 1 – Sorry I'm late guys, had to some things to take care of before I came over.

GM – No worries, it's only a few minutes and I think we all know how it is sometimes.
 
Player 2 – Now sit down and pull out your fighter we have goblins to kill!
 
Player 1 – Damn Straight! Alright lets get the metal swinging. Um... what's wrong with you?
 
Player 3 – Nothing. Just moving over a bit so I can... stretch my legs out a bit better.

Player 1 – Oh okay. So let's... what are you doing.
 
Player 4 – Moving over a bit also, just to get the fresh air coming in from the door.
 
Player 1 – What are you trying to say man?

Player 3 – You aren't exactly smelling to fresh y'know.

Player 4 – Fresh hell, dude you stink.

Player 1 – Oh bullshit I do not.

Player 3 – When is the last time you showered?

Player 1 – Okay it's been a few days alright, it's not that bad.
 
Player 4 – Those clothes, when was the last time they were 'showered'?
 
Player 1 – Yeah okay I haven't done laundry in a while so I picked out something that was least dirty. Alright it's not that bad. Hey where are you going?



Eventually I knew I was going to do an article for players over this. Although in all honestly it can be applied to a few Gamemasters that I have met over the years as well. Because personal hygiene is a issue of discussion among many various groups of gamers and people outside of the gaming community when talking about gamers. It's become the stereotype even though it's not nearly as common as people make it out to be. However when you encounter it... it is an occurrence that you will not easily forget as it usually burns a pretty big mark into your memory that can't be undone.
 
I'm not talking about the big scraggly beards, disheveled clothing or ratty Miskatonic University ball cap you've had for years. Those things are nothing when measured up against an offense against anothers olfactory senses. This will drive people away from you, they will talk about you behind your back about for years to come, you will be known as 'that smelly gamer' and you help continue to spread the idea that gamers are unclean which so many of the rest of us are trying desperately to disprove.
 
Sometimes it's the occasional problem, you don't want to be late after doing something that causes you to sweat a lot, or even spent some time in a pretty smelly place. But trust me if you call up the GM and tell them you will be a few minutes late because you need to grab a shower after hitting the gym or flipping burgers at a crappy job I'm pretty sure they will be cool with. I mean what's worse? Waiting and extra ten to fifteen minutes to start a game up or having to sit right next to somebody who is a constant source of not so good fumes for three to four hours? I know what my choice on this would be.

For others this seems to be a constant persistent problem. They just refuse to bathe often (once a week doesn't cut it), don't buy deodorant and wear the same clothes for days on end. Please for the love of God stop doing this. It's fucking gross. I know the gaming community is quite open to people with a lot of issues, social problems and other such things. But there is nothing that says they have to be open to punishing themselves by allowing you at their table. If I'm running the game I will point out the issue and ask you to leave. I wish more folks would do this so you would get the hint. Shower, clean clothes, deodorant... should be just as essential as having dice when going to game.
 
Then there are the hardcore convention folks. They hit the con and don't stop gaming except to throw some food down their throats or catch a couple hours of sleep. Crawling from table to table nonstop. I can understand the obsession but trust me a few minutes back the hotel room, or a friends hotel room, in the shower actually makes the experience better. You don't feel grimy, you don't look grimy, people aren't talking about you and you are generally feeling more comfortable at the gaming table. Pack an extra can of spray on deodorant at least, maybe change that shirt in the bathroom and get a hooker shower if you have to. At least try and to do something.
 
So please if others smell you coming and then continue to smell the funk after you leave.... then something is wrong and it's not everybody else.