Thursday, November 28, 2019

WthC Skills part one



I'm a fan of skills and skill lists in games. So I'm going to be using them in Welcome to the City. Instead of going insanely detailed with hundreds of possible skills for every different type of weapon, martial art, etc I'm going to apply a broad definition. Like 'firearms' by itself instead of having to buy 'shotgun', 'pistol', 'long arms' and all of that separately.


The extra layer of detail that I will be adding is specialization. For example a player may give the characters firearm skill an extra notation giving them a bonus for using that particular weapon. Such as 'Firearms: Pistols'. They still can use all firearms under the base skill level but when they are using a pistol they get a bonus.


Something I'm stealing from Unknown Armies is the 'under duress'. Where your level of ability in a skill is represented as how well you do it in a stressful situation. Naturally if you're picking a lock at home for practice then your chances of succeeding are going to be much higher than if you are doing it while being shot at. Now in most games you aren't going to be rolling dice when your character is just at home or when they have all the time in the world. So it's much less time consuming to add in a bonus in those rare peaceful situations rather than tossing on negatives a lot more often.

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