I'm a fan of skills and skill lists in
games. So I'm going to be using them in Welcome to the City. Instead
of going insanely detailed with hundreds of possible skills for every
different type of weapon, martial art, etc I'm going to apply a broad
definition. Like 'firearms' by itself instead of having to buy
'shotgun', 'pistol', 'long arms' and all of that separately.
The extra layer of detail that I will
be adding is specialization. For example a player may give the
characters firearm skill an extra notation giving them a bonus for
using that particular weapon. Such as 'Firearms: Pistols'. They
still can use all firearms under the base skill level but when they
are using a pistol they get a bonus.
Something I'm stealing from Unknown
Armies is the 'under duress'. Where your level of ability in a skill
is represented as how well you do it in a stressful situation.
Naturally if you're picking a lock at home for practice then your
chances of succeeding are going to be much higher than if you are
doing it while being shot at. Now in most games you aren't going to
be rolling dice when your character is just at home or when they have
all the time in the world. So it's much less time consuming to add in
a bonus in those rare peaceful situations rather than tossing on
negatives a lot more often.
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