Poison Drinker
Description
Poison Drinkers are a section of the
cult that runs the Kainis Empire. They are specialized fighters who
are more trained in stealth and attacking from the shadows rather
than facing the enemy head on. They are also the assassins of the
organization due to their use and resistance to poisons. Whenever
they are wounded in a fight, every drop of blood they shed is a
danger to their opponents.
Chosen at a young age from the populace
of the Empire they are picked due to their excellent health and
specific physical attributes. They must be of the peak of physical
perfection just to survive the rites they will undertake. Starting
on their first day they will be given a very diluted and weak version
of the most toxic poisons known. It will cause days of sickness and
severe pains, many will not survive this initial dosage. Those that
do are accepted into the group for training and begin a monthly
regiment of ingesting the poison, each time in a very slightly higher
toxic level than before.
As a result they develop a very high
resistance to poisons, some completely useless against them. It also
causes their blood to become poisonous itself and can be used as
such. They also develop a slight sickly look, sunken eyes, thin
features and sunken cheeks. Their physical prowess is completely
unaffected.
However they must continue to take a
monthly dose (or more commonly a smaller weekly dose) of the base
poison. Otherwise they begin to fall ill and lose a point of
Constitution every month as their body begins to die with the toxin
it has become addicted to. This is the practice that has led to
their names as they usually mix the rather nasty tasting poison with
a drink when they ingest it.
Poison Drinker Saving Throw Table
Poison Drinkers get a different Saving
Throw vs poison due to the amount of poison in their blood. So the
Death Ray or Poison number is divided by a slash, the fist is vs
Death Ray and the second is vs Poison.
13/8 – Death Ray or Poison
14 – Magic Wands
13 – Paralysis or Turn to Stone
16 – Dragon Breath
15 – Rods, Staves, or Spells
Poison Drinker Experience Table
XP Level Title
0 - 1 - Initiate
1400 - 2 - Initiate
2600 - 3 - Acolyte
Other Details
Prime Requisite: A Poison
Drinkers PR is Dexterity. If a Poison Drinker has a Dexterity score
of 13 or more, the character gains a bonus to Experience Points
earned in every adventure.
Hit Dice: 1D6
Armor: Poison Drinkers may only
wear Leather or Chain armor, and may not use a shield.
Weapons: A Poison Drinker may
use any missile weapon, and any other weapon usable with one hand.
Special Abilities
Backstabbing – Same as a
Thief.
Climb Walls – Same as a Thief.
Hear Noise – Same as a Thief.
Hide in Shadows – Same as a
Thief.
Move Silently – Same as
Thief.
Poisoned Blood – A Poison
Drinker may apply their blood to a weapon or lace food and water with
it. If a weapon is used then whenever they successfully hit the
target must make a save vs poison or take additional damage equal to
the level of the Poison Drinker. If ingested the blood is extremely
potent and the a save vs poison is required to avoid taking a D4 of
damage for every level of the Poison Drinker. Even on a successful
save the target is still sick for a number of days equal to the level
of the Poison Drinker.
This was a cool character class. :-)
ReplyDeleteGlad you liked. Hopefully I should get the other two up soon along with some more info on the setting once I finish translating all of my old scribles and randomly placed notes.
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