Thursday, February 20, 2025

Welcome to the City - PMCS

 


Much of the hardware that new Operators get assigned to use in Welcome to the City isn't of the best quality. It's all made by the lowest bidder, out of date, some of it already well used and prone to breakdowns and failure if not maintained. 

So I'm going to work in PMCS (Preventive Maintenance Checks and Services, something the US Military does all the time) for the characters to do. When the players have their PCs do weapon breakdowns and cleaning, vehicle maintenance and general clean up duties while working. Basically setting up a sheet for the GM to keep track of when it's done, or more importantly, when it's not done. After so many missed times on gear that is used then there is a chance of breakdown, malfunction or outright failure. 

Of course gear that you don't use isn't going to be a focus. So if you go a week without pulling PMCS on your handgun but also haven't used it during that time I'm not going to make it an issue. 

All Work Crew vehicles will have a manual inside of them. The manual will have the name of the vehicle with a dash ten (- 10) after it. All gear comes with their own dash ten manuals as well, usually pocket sized and sometimes pretty worn out from the previous owner. Whether or not the PC carries this around with them is another issue altogether. I will add a minimum skill level needed to have before the character doesn't need the manual anymore to pull it's maintenance checks. 

In a Work Crew vehicle all necessary basic maintenance equipment is stowed inside. Anything major like a complete motor overhaul will need to be done in a garage or turned in for replacement Also inside the vehicles are basic kits for communication gear and hand held equipment. For firearms each Operator is issued a cleaning kit as part of their standard Basic Blue package. 

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Wednesday, February 19, 2025

Welcome to the City - Firearms

 


Guns are a part of Welcome to the City. You play the part of Operators for the City Works Division going out and solving problems. Some of them are bottom of the barrel clean ups others are go in an remove threats. But there always the possibility, and sometime unavoidable, violence. So a bit about how firearms work in this setting where there is high tech and low tech mixed in needs to happen. 

First off bullets are caseless. Each bullet is a cylindrical chunk where the accelerant is formed behind and around the bottom part of the slug. When the round is fired the accelerant is burned off forcing the round out of the chamber. But, most bullets are made cheaply and in mass quantity, therefore not held to many standards at all. What most Operators have access to are rounds that produce a lot of smoke and dirty up the weapons very quickly thus requiring a lot of cleaning. 

Ignition of the accelerant is done via electronic spark. Thus eliminating the need for a firing cap making it easier to produce caseless ammo. Most weapons have the battery packs necessary for this located underneath the barrel in the case of handguns and in the grip for rifles and larger weapons that are magazine fed from a source not located in the handle. All City Works Division vehicles have charging ports built into every seat for this. Now whether or not that all work depends on how well the vehicle has been maintained. 

Now with no brass being ejected or firing pin being driven forward this reduced the need for a slide. The next round is instead moved into place with a motorized action or a spring powered magazine. So firearms have become more boxed in with less moving external parts. Disassembly also becomes more simple with just a couple of screws being removed. The round cycling motor usually being the most complex part now but are easily replaced if they stop working. 

The firearm will still fire when wet or submerged. However prolonged exposure to water will cause some of the accelerant to soften leading to less power behind the bullet, more dirt and residue afterwards and maybe even failure to fire. If failure to fire occurs there is no slide to work so you can eject the round quickly. Instead you will have to remove the top cover and physical pull the bullet out.

Most beginning Operators are given two firearms. Both pistols. One is their standard carry sidearm the CWF-19, a small pistol that is magazine fed and fires a round slightly larger than that of a .22 with a bit more punch behind it. The other is a much heavier pistol called the CWF-25 it has two side by side barrels and is of a break open design. You have an switch on the back as to which barrel you are firing (you cannot fire them at the same time) and another button to break open the weapon to reload. It fires rounds equivalent to that of a 12 gauge shotgun, basically it fires like a sawed off short barreled shotgun including how hard it recoils on the user. 

The further up you climb the ranks as an Operator the better firearms you have access to. Some jobs also allow you to check out better firearms from your local City Armory. 

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Sunday, February 9, 2025

ROLLERGAMES in HD, Ep#1, PREMIERE, OFFICIAL WAR Presentation. (1080p60) ...


Well this was certainly a thing back in 1989. It certainly has aged about as well as one can imagine.

Masters Workshop - Story Cards

 


Working on my own game world, yet again. It has a lot of background details, yet again. But I don't want to force my players to have to read through all of it when a good chunk my never have any affect on what they do. Most of it is just there to explain how the world got to where it is. But I also have players who love details like that. So that got me thinking. 

I'm going to make story cards and rate what level of world lore you need to know what's on a specific card. 

Then those who want the details can read them as they want as long as they are within their characters lore rating. Those who don't but suddenly find themselves asking a question or something does have to do with what's going on then you could just hand them the need-to-know cards for a quick read. Again, as long as they within their lore rating. 

Example: In my scifi setting there was what's called the 'Big Crash' in computer data that happened around forty years earlier. Since all the currency at the time had gone digital this caused a lot of devastation and huge problems. As a result the government went back to solely physical currency known as 'chips'. Now most players just know that physical currency is a thing and digital is not and don't care about the back story. 

Now let's say they find a box full of old Cred Sticks while searching through some old building. I tell them they are pre Big Crash. If they ask what it is I check the card for the Big Crash and it's a Lore Rating 1 so I hand it over so they can read it if they want. Some may not even care and that's fine. 

This helps me introduce history and lore as it is necessary or wanted. No handing over a thirty page world bible and telling them to absorb all that in. But it's also there for those who want that explosion of data to read through. 

Sort of a physical wiki. Now I guess I'll be picking up some more index cards and a new card holder while at the thrift shops. 


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Monday, February 3, 2025

Jaded Gamer Diary - Paradigm Shift

 


The term "paradigm shift" has found uses in other contexts, representing the notion of a major change in a certain thought pattern—a radical change in personal beliefs, complex systems or organizations, replacing the former way of thinking or organizing with a radically different way of thinking or organizing.

That major change of thought pattern happened for me in regards to gaming. Not in gameplay, narrative designs, or anything else. But a complete readjustment in how I thought roleplaying games were perceived by the market at large. That sudden realization that things had truly changed.

I gamed through part of the Satanic Panic era. It actually lasted longer here in the rural backwater rural hells of Missouri than it did in some other places. I had to put up with people acting like I was some sort of devil worshipper if they found out I was playing those "evil games". So we hid it most of the time. Didn't break out the books in front of others (until near the end when some of us finally stopped giving a damn) and only played in our friends basements and anyplace else where people couldn't see us. Church leaders said it was bad, teachers said it was bad, hell my useless ass excuse of a step mother even gave me a few lame "warnings" about it. 

So I always figured it would be that way. The ostracized gaming community that everybody else shuns. Sure we had a few big break outs in popularity like Vampire the Masquerade but that quickly got shot to hell by a few idiots who were barely connected to the community did stupid violent things. Even with online popularity building rapidly it still felt like we were just the outsiders.

Then the shift happened for me. I was at Wal-Mart in Desloge Missouri. When I walked through the book section and saw the 5th edition Dungeons and Dragons Players Handbook on the shelf. It stunned me for a moment to see that sitting there, like three copies of it. At a local Wal-Mart. Like it was normal. 

Because it had become normal and more mainstream but I hadn't noticed. 

That right there was when I realized things had changed. Changed a lot since the days of my youth when I was rolling dice with my little group of friends in high school. Soon they were selling dice (called campaign dice) there as well, the DnD Starter Set was on the game shelf in the toy section. They even sell a dice tower there now. And I'll admit I bought the little box with three dice sets in it just for the sheer humor of buying them from fucking Wal-Mart. 

Now we even have a Time Magazine Special about Dungeons and Dragons and how it changed the gaming world. And it's a positive thing. 

Still I'm not sure why I didn't notice how mainstream it was going before that. Manga was going mainstream, anime as well, should have seen it coming. But I didn't and I'm kind of glad about that. Because I got that wonderful shock to the system when I did finally notice.

Is there a point to all this rambling? No, not this time. Just me thinking about how much things have changed and feeling like typing it all out.

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