Tuesday, April 1, 2025

Roll A D10 - Number Generator

 


I've decided that what we all really need is a good random number generator for our games. So I've been hard at work for the past couple of months on this and have finally decided to showcase my idea. Now this is the product of hours of work and extensive playtesting with my group (thank you Jason, Larry, Lori, Tuck, Kal and Kelly). Here we go.

Roll a D10 and consult the chart below to generate a random number. This particular one is way useful in any game that needs you to generate a number 1 through 10. 

1 - Two

2 - Six

3 -  Ten

4 - Eight

5 - One

6 - Five

7 - Three

8 - Nine

9 - Seven

10 - Four

Here's another one I'm working on for generating a number between one and six. You roll a D6 and consult the chart below. Now this one is more simple but I'm still working out a few flaws in the design that keep popping up. So bear with me while I work out the details over the next couple months. 

1 -Two 

2 - Five

3 - Six 

4 - Seven 

5 - One 

6 - Three

Currently working on another random number generator that uses a D20. However that one is more complicated and is taking some extensive playtesting before making it public. For more of my absolute brilliance you can donate to me on my Ko-Fi page this fine April first. 



Sunday, March 30, 2025

Roll A D10: Found on a Street Punk

 


It's been a while. But here are ten things you could find on a Street Rat once they've been 'incapacitated'. 

1 – Soft plastic fold-able container used to hold liquids and a compact siphoning kit used to drain fuel from vehicles.

2 – Old cellphone with a wire attached to a blank white credit card. Programmed to hack into ATM’s.

3 – Vacuum packed packages of kibble stamped with a local food pantry name.

4 – Several different knives of dubious quality with masking tape on the handles.

5 – A zipper pouch filled with various stolen cred sticks and ID’s.

6 – Around 100 identical photocopied pages of an ad for a nearby strip club folded over with a rubber band around them.

7 – A pack of generic condoms. No brand name.

8 – Very old handheld techscanner. Rigged to detect and identify cyberware on nearby targets.

9 – A well used set of lock picks, including the gear to hack electronic locks. All wrapped up in a compact sleeping bag.

10 – Ziploc baggy filled with a variety of different pills.


Like what you see here? Then please share a link back to here over on your social media if you would. 

Tuesday, March 18, 2025

That blog over there! Methods and Madness.

 


Pointing out a blog called Methods & Madness this time around. Specifically one post of theirs in particular which really hit the mark with me. Talking about less is more and that maybe we need less stuff in our tabletop roleplaying games. So head over there and give it a read!

https://methodsetmadness.blogspot.com/2025/03/i-want-less.html

After reading that be sure to look through the rest of what they have up. A lot of gems over there. 


Thursday, March 13, 2025

Silent Hill f - Official Japanese Trailer


Active the captions to get the English translation. This looks freaking wonderful.

Thursday, February 20, 2025

Welcome to the City - PMCS

 


Much of the hardware that new Operators get assigned to use in Welcome to the City isn't of the best quality. It's all made by the lowest bidder, out of date, some of it already well used and prone to breakdowns and failure if not maintained. 

So I'm going to work in PMCS (Preventive Maintenance Checks and Services, something the US Military does all the time) for the characters to do. When the players have their PCs do weapon breakdowns and cleaning, vehicle maintenance and general clean up duties while working. Basically setting up a sheet for the GM to keep track of when it's done, or more importantly, when it's not done. After so many missed times on gear that is used then there is a chance of breakdown, malfunction or outright failure. 

Of course gear that you don't use isn't going to be a focus. So if you go a week without pulling PMCS on your handgun but also haven't used it during that time I'm not going to make it an issue. 

All Work Crew vehicles will have a manual inside of them. The manual will have the name of the vehicle with a dash ten (- 10) after it. All gear comes with their own dash ten manuals as well, usually pocket sized and sometimes pretty worn out from the previous owner. Whether or not the PC carries this around with them is another issue altogether. I will add a minimum skill level needed to have before the character doesn't need the manual anymore to pull it's maintenance checks. 

In a Work Crew vehicle all necessary basic maintenance equipment is stowed inside. Anything major like a complete motor overhaul will need to be done in a garage or turned in for replacement Also inside the vehicles are basic kits for communication gear and hand held equipment. For firearms each Operator is issued a cleaning kit as part of their standard Basic Blue package. 

If you like the posts you read here then consider showing your support over on KoFi or in other ways on the Support This Blog tab.