Trust as an attribute in Cyberpunk games. This is very much a rough
draft, constructive criticism is welcome. This is part of
#Sprawlvember so search up that hashtag for more fun stuff.
This represents how
much fixers, corpos, and other folks you have to do business with
trust the runner. Because word gets around on the street, good and
bad, whether you want it to or not. Everyone talks and they will be
talking about you at some point.
The level goes on a
scale from zero to ten. With the zero being the worst possible level
where folks regard you as true street garbage that nobody will work
with. Ten being the top of the line trust you with the most delicate
jobs. Starting level should be decided by the GM and the backstory
the players come up with for their characters. I would suggest
somewhere from three to five.
Increasing or
decreasing your Trust is done in small doses usually by adding or
subtracting .1 or .2 at a time to or from your current level. So at
times your character will have something like a 4.6 or 7.2. For
rolling purposes the goal is roll under your current score paying
attention only to the first number and not the incremental after it.
So in the case of the 4.6 you need a 4 or under.
Things that add to
your Trust.
- Successfully
completing a job
- An extra .1 for
completing a job above and beyond expectations
- Positive media
exposure for yourself
- Showing proper
respect and appearance at important meetings
- Making the person
that hired you look very good
- Building community
among your fellow runners
- Anything else that
the GM thinks would make you gain more Trust
Things that subtract
from your Trust
- Failing at a job
- Losing another .2
for spectacularly failing a job
- Looking bad in the
media and being seen as a terrible person
- Blowing off
etiquette and manners with important people
- Making the person
giving you a job look bad
- Angering your
community of fellow runners
- Becoming a
criminal of a heinous nature (sex offender, serial killer, etc) can
drop it a full point
- Anything else that
the GM thinks would blow your Trust score down
When you are trying
to set up a job, acquire specific merchandise or get into the good
graces with some important NPCs you need to roll against your Trust.
The object is to roll under your current rank. Now failing doesn’t
mean you don’t get what you want but that there may be side
effects. Here are a few examples.
- The cost of the
item you want will go up
- It may take longer
to acquire the item
- They will still
get the item but you have to pay up front
- The job will pay
quite a bit less
- There is no up
front pay for a job you are about to take
- They may not tell
you all the “need to know” information about the job
- May actively
sabotage you ability to do the job by warning the target
- Whatever else the
evil brain of your GM can think of.
Now of course there
are sometimes some extras for succeeding in your Trust roll by a
great deal. Here are a few examples.
- They can get you
the item at a bargain or get it faster than expected
- They tack on an
extra bonus if you complete the mission successfully
- The upfront pay is
higher than normal
- Passing on extra
information to the runner about the job
- You get a
selection of jobs to pick from instead whatever scraps they have
- They recommend you
to others to work with in the future
- Whatever else the
generous brain of your GM can think of.