Sunday, January 26, 2014

Threat Analysis: Hominid review



Sla Industries is a game known for coming back to life in strange bursts. Although it never lumbers itself into forward progression for long the game seems to never die. The latest is a pdf release titled 'Threat Analysis Hominid' presented in the data packet form the company has used for it's last few releases. At least in this format they have kept with a basic layout and a feeling of uniformity. One change they did was to release this one with the 'Pay What You Want' pricing which is probably getting the game a bit more attention than usual.
 
I can't go into to much detail on this review as the packet itself isn't very big and I don't want to ruin all of it's little secrets. But there is some mention of things from previous packets although they aren't necessary to use this one. It's also rather 'truthy', if you don't know what I'm talking about... well then you haven't been following Sla Industries over it's up and down lifetime.
 
In a nutshell we are introduced to a threat from White Earth itself. Creatures summoned to Mort by the Shi'An blood cult (which we get another few fragments of info about them as well) that have a brutality and anger streak matched by no others. We are given complete information on how they get here, their motivations and behavior. Four different Hominid types are stated out and introduce us to something called White Earth Abilities which we'll probably see more of in future material.
 
They make a nice, more savage, addition to the threats the PC's have to face on Mort. Also they are the harbingers of the winds of change that seem to be blowing across the World of Progress. I have to give this packet two thumbs up. However their very origins are Truth based and may not be a fit for all groups.
 
You can find it on Drivethrurpg here:
Or on RPGNOW here:

Also with this release Nightfall Games has made the Sla Industries core rule book 'Pay What You Want' as well.

You can find it on Drivethrurpg here:
Or on RPGNOW here:

1 comment:

  1. I give it a whole-hearted single thumbs up. Mainly due to the 'truthy' bits, because I could see introducing them, then as soon as the PCs find out a little bit about them, Stigmartyr comes in to 'clean up.'

    I love SLA Industries, do not mistake my words, and I am sure I could work them in, but what good is having the truthy bits if, overall, they have no factor in the game?

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