Showing posts with label old posts. Show all posts
Showing posts with label old posts. Show all posts

Friday, August 9, 2013

Gaming Aid - Miranda Rights

Here is another gaming aid for those running games where the players take on the roles of police officers.  This time covering the Miranda Rights in the United States.  What they are and exactly how they work.

These are the rights read to a suspect if they are to be interrogated or asked questions regarding a crime they are being charged with.

"You have the right to remain silent. If you give up that right, anything you say can and will be used against you in a court of law. You have the right to an attorney and to have an attorney present during questioning. If you cannot afford an attorney, one will be provided to you at no cost. During any questioning, you may decide at any time to exercise these rights, not answer any questions or make any statements."



But -- You can be arrested without being read your Miranda Rights   The Miranda rights do not protect you from being arrested, only from incriminating yourself during questioning. All police need to legally arrest a person is "probable cause" -- an adequate reason based on facts and events to believe the person has committed a crime.   Police are required to "Read him his (Miranda) rights," only before interrogating a suspect. While failure to do so may cause any subsequent statements to be thrown out of court, the arrest may still be legal and valid.   Also without reading the Miranda rights, police are allowed to ask routine questions like name, address, date of birth, and Social Security number necessary to establishing a person's identity. Police can also administer alcohol and drug tests without warning, but persons being tested may refuse to answer questions during the tests.   Source: Court TV Legal Survival Guide

Friday, August 2, 2013

Gaming Aid - Police 10 Codes

Here's a handy little resource for games where the players take on roles of police officers.  The radio codes commonly used by law enforcement agencies.  Do take note that there are variances between different offices and some even use a code of their own design.  Using this during play helps create atmosphere and aid immersion.  This list was provided to me by a long time friend and game master.

A 10 code is a number designation to an event or message that is commonly used by the police departments of the United States. This helps quicken message transmission and also makes it harder for someone to understand whats going while listening to police band. This gives the police an edge in the fact that most people will not know where the units are or what they are currently doing. The following is a list of the police 10 codes commonly used in the fictional Transea metropolitian area.

In addition to the use of 10 codes, most police forces have a designated second channel they switch to when they need to transmit personal information or have a more informal conversation. Most or the time the number designation of the channel is not the actual channel they are going to. Ex: the call sign to switch to the other channel my be 'Swith to channel 5' where as they actually switch to channel 7.
  • 10-1 Unable to copy
  • 10-2 Able to Copy
  • 10-3 Affirmative
  • 10-4 Message Received
  • 10-5 Relay
  • 10-6 Busy, Stand-by
  • 10-7 Out of service
  • 10-8 In service
  • 10-9 Repeat
  • 10-10 Minor detail, subject to call
  • 10-11 Remain in service
  • 10-12 Visitor present
  • 10-13 Road/weather conditions
  • 10-14 Correct time
  • 10-15 Arrest made
  • 10-16 Pick up
  • 10-17 Urgent - Rush
  • 10-18 Anything pending
  • 10-19 Nothing pending
  • 10-20 Location
  • 10-21 Contact by public service
  • 10-22 Report in person
  • 10-23 On scene
  • 10-24 Completed last assignment
  • 10-25 disregard
  • 10-26 Holding subject
  • 10-27 Officer on duty
  • 10-28 Registration/operators check
  • 10-29 Stolen/wanted check
  • 10-32 Armed subject
  • 10-33 Emergency traffic
  • 10-34 Trouble at station
  • 10-35 Major crime alert
  • 10-36 Confidental information
  • 10-37 Traffic stop
  • 10-38 Need immediate assistance
  • 10-41 Beginning tour of duty
  • 10-42 Ending tour of duty
  • 10-47 Robbery in progress
  • 10-48 Burglary in progress
  • 10-50 Vehicle accident
    • J1 Minor
    • J2 Major
    • J3 Road Blockage
    • Fatality
  • 10-51 Ambulance needed
    • Enroute
  • 10-52 Tow truck needed
    • Enroute
  • 10-53 Fire response needed
    • Enroute
  • 10-55 Intoxicated subject
  • 10-58 Motorist assist
  • 10-59 Escort
  • 10-68 Dispatch information
  • 10-70 Fire
  • 10-71 Report progress of fire
  • 10-73 Alarm sounding
  • 10-74 Enroute
  • 10-88 Public service number
  • 10-89 Bomb threat
  • 10-92 Security check
  • 10-93 Secure
  • 10-95 Residence
  • 10-96 Mentally unstable subject
  • 10-97 Caution
    • J1 Known criminal
    • J2 Armed/violent
    • J3 Known to assualt officer
  • 10-99 Possible stolen/wanted
    • J1 misdemeanor
    • J2 Felony

Tuesday, June 14, 2011

Little Fears: NE old playtest report.

Two years ago, on my old Livejournal blog. I was keeping track of some of my playtest games for Little Fears: Nightmare edition (which is very well done btw). Here is the entry from June 13, 2009.

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Some highlights of the playtest session from the other night.

The kids sneak into an abandoned house that is next door to Old Mister Crumpe's house so they can spy on him. When they find a room with a window they can use they also find notes from the child who used to live in the room. Notes detailing the old man following them, people who entered his house and never left, notes about things they saw in his yard... These notes were written in crayon around the window.

Hearing a series of metallic clicks all through the house and then discovering those clicks were all the doors locking themselves. Including the lock on the door for the room they were in. An added plus was the little knob to lock it was on their side of the door.

Zombie cop. Especially since that instead of the usual random moan is croaking out a slow drawn out 'help me'.

'I can' lie my way out of anything.

The npc next door neighbor kid who has a strange hang up with skulls. Then while searching for something that was dropped in the tall grass around Old Mister Crumpe's house he raises up and says 'look a skull!' and is holding an actual skull. Then suddenly everybody realizing the reality of the situation.

Sarah finding a gravestone with her name on it. With her birthday listed and todays date as the day she died.