Saturday, April 24, 2010

Quick system thoughts

Thinking on system here a bit.

Part of me wants to start with the ole' red box D&D and add in what I need and drop what I don't. It's really a nice simple system and if I don't dump to much in it can stay that way. However some folks around here won't play anything with the D&D part in there. Also I could wind up with some malformed system that only works for those who helped put it together.

Writing up my own system from the ground up. I really enjoy doing this except for one big problem. I never finish them. Got several half written systems laying around that I've tossed off to the side and never looked at again.

D6 Fantasy. I know the rules here and they aren't to complex. But I would have to rewrite the magic system all over because I don't like it. That and the system itself just doesn't have the appeal to me for fantasy like it does for other genre's.

I could also find something all new but this is unlikely. Digging through a game just for the system or hoping to download the gem of a free system from all the open systems out there isn't something I want to do.

Anybody got any suggestions (like anybody reads this)? Would like a simple task resolution system and quick combat. Some sort of social system would also be nice to see with all the politics that could insue.

Monday, April 12, 2010

Project X

Okay I've decided to incorporate a lot of the setting stuff that my friend Max Hattuer and I worked on a few years back. Most of it will fit right in. Originally our ideas started off as 'SLA Industries by Gaslight' but quickly went past that. We used to call it Project X. Here's a few notes on it, I will flesh it all out better in future posts.

Golems. Created by the Guild of Biological Sciences. They look human for the most part but tend to be a bit larger and more muscular. However their skin is covered in stich marks where it has been sewn together. The guild managed to figure out how to grow the creatures but not with skin on them, so it's grown seperately in 'sheets' and then stiched together and then onto them. They are the brainchild of the guild leader Shelley Frankenstien using some of her late Uncle Victors research notes. These will be a PC race.

Guild of the New Science. These are those who have decided to go a different direction in their scientific studies than the Biological or Steam Guilds. They are after real power, electrical power. Headed up my Prof. Tesla they power their section of the city with steady glowing electric lights and arm their most trusted constibles with Lightening Throwers.

The Church. They are the ruling class. Their Popes words are the laws of the land, and those who are closest to him help choose those words. But go against them and you may fall target to the Inquisition or the even to the Silence. So do what they tell you, go to your required sermons and pay your tithings and everything will be just fine.

More later.