Last month I talked about how Tumblr was a ghost town for driving traffic anywhere. I'm going to start posting up some of my older articles over there, full text, and pushing some of them into the queue. Well that ended up as a damned dead end that's for sure. I'm giving up on Tumblr except maybe throwing up a link or two over there when I'm bored.
My movie reviews seem to attract a higher amount of hits than my regular gaming material. So I'm going to continue to do one every Friday and I also started letting people vote on what movie I do next. So a bit more interaction with readers and potential readers.
Hit a bit of slump on gaming material there at the end of the month and my writing quality went to shit as well. Got some stuff partially done ready to go up the first week of March though. Hopefully it turns out better.
Through sales of my stuff on DrivethruRPG, my affiliate links, donations and stuff like that I managed to make another thirty dollars this month to throw at my electric bill. Thankfully I'll be able to catch up once my tax return makes it into my bank.
MeWe is picking up for me. Pluspora I started using and it is slow but still growing. Twitter has been where I've seen the most interaction but also the lowest click through on links. Odd.
Thursday, February 28, 2019
Jaded Gamer - Security
Last time I talked a bit about gatekeeping and how it can be a misused term depending on the scale
you are talking about. In an attempt to broaden up terminology and push back against how people misuse terms to get their way I'm working on a better standard of framing some discussions. This time I'm going to bring up something I
call Security.
Security is basically feeling safe in
the hobby and keeping those who make you feel unsafe away from you as
much as possible.
First I will start with the base level,
the individual table. If you are the person either running or hosting
a game you have near complete control over this. When somebody shows
up or begins to take actions making you feel uncomfortable or
threatened you have the full right to stand up and ask them to leave.
There should be no question on if they should get to stay or not,
they can move along and find another group. A conflict in this that
can happen is when the host wants somebody to stay at a game you are
running. Then it becomes a tougher issue, especially if they are
unwilling to budge on the issue, in which case it may be time to find
another place to run the game at.
Please note that this GM/Host issue can
happen at cons. Especially ones that don't have clear cut rules on
who can play in games being ran there and whether or not the GM can
say 'no' to somebody who has shown up to play. If you are worried
ask about policies covering this issue, at place with a pay to play
gaming area there may not be much support about kicking people off a
table once they have put their cash down. Forewarned is forearmed so
always ask before volunteering to run games at a con.
As a player it can become difficult to
keep your own security where you want it to be also. Especially if
the threatening individual is a friend of the GM or host. But always
try talking with them before, sometimes a bit of communication can
help open their eyes to somebody that has become toxic to play. If
there is no choice on that person being there then you may have to
move to a different group for play. This isn't idea but it is an
option.
There are those who will try to find a
way around the Security of others. Either through claiming it is
'gatekeeping' and therefore bad. Maybe by gaslighting and trying to
convince you that it's all in your head and they are no threat at
all. Or by pulling others involved over to 'their side' and making it
a conflict, even pushing them to gaslight or otherwise convince you
that there is no reason for them to leave. One person doing this can
ruin entire groups for certain people, including trying to influence
other groups you may move too.
But keep pushing back for your own
safety and be verbal about it. If you vanish off into silence then
the abuser gets the satisfaction of 'winning' while cutting down your
circle of trust even more.
Next time I bring this up I'll move
onto the larger situations like conventions and online social circles
where Security gets harder and harder to manage.
Monday, February 25, 2019
Jaded Gamer - Gatekeeping in depth
The last couple of weeks have had me
thinking about the gaming community at large. There has been a nice
uptick in the diversity of backgrounds among those coming into the
hobby. More people of color, different religions, gender diversity
and those living with disabilities. This has created a rich pool of
influence in the games coming out and how new viewpoints to listen
to.
A lot of talk over the last few decades
has been about pushing aside the gatekeepers. Those who wish to keep
our hobby small and open only to a very slim slice of people, people
of their choosing, to enter into. It is very obvious that this is a
bad practice and moving out of the way has been nothing but
productive and healthy to the community.
Now I say that on a broad level.
Gatekeeping at a complete community level is bad. However,
gatekeeping at the individual personal table level is something that
needs to be thought about in more detail.
I'm sure some people are already pissed
just at that last bit. Let me get into a bit more.
At my own gaming table, when I run
games, there are people I don't want to engage with. Top of that list
would be sex offenders of nearly any stripe. I'm not saying they
should be allowed to game someplace where they are welcome but that
won't be happening at my table. I have children, I have family and
friends who have been victims, I have seen what kind of damage they
can do. So I don't want them around me or mine.
I've been called a gatekeeper for that.
Now if there are groups that want to
allow them in, fine, that's their personal choice. But I shouldn't
have people telling me to allow them into my personal games. Which is
something that we have. Another case in point, a few years ago I
discovered that a local player was an active member of the KKK and I
made the statement that I didn't want to have anything to do with
him. Some people were shocked about that. I heard “but he's really
a nice guy”, no... he's an active participant in a hate group that
wants to stomp out all people of color. I heard “but you should be
open to other viewpoints”, no the viewpoint of a white supremacist
is not one that I have any need to be open to.
I've been called a gatekeeper for that.
The word has been thrown around a bit
to much and being used to define something broad and at a very small
level. I agree with the use of the word at the broad level and I'm
against keeping others out of the hobby at a broad level. But at an
individual table level there needs to be a line drawn on throwing
that word at somebody being particular about who they want to engage
with during their free time with their hobby. If I HAD to game with a
sex offender and a Klansman at my table I would stop gaming
completely.
Who else do I not want to game with you
may ask? Well people who say liberals should be deported, gay people
thrown into concentration camps, that fascism is a good thing,
atheists are devil worshipers... you get the idea. Those are the kind
of people I don't want at my table.
Friday, February 22, 2019
Spacehunter (1983)
Spacehunter: Adventures in the
Forbidden Zone (1983)
The poor mans Han Solo, that's what
this is. Although instead of a Wookie he starts out the movie with
his own Cherry 2000.
This was a rushed into production movie
that was trying to capitalize on the current popularity of science
fiction films at the time. Which of course was caused by the StarWars franchise blowing everything up at the time. Then, part of the
way through filming, they decided to also capitalize off of the
current 3D movie trend at the time. That trend I'm not sure what
caused as most 3D effects at the time were pretty crap and most of
the movies using it weren't much better.
One of the first thing noticeable is
the music. Oh the damned music. The loud obnoxious music that is
supposed to be 'adventurous' sounding or something. Instead it's very
grating on the nerves and repetitive so much I think it may have
inspired the electronica house bands. You get a really good dose of
it right off the bat during the second thing you will notice.... the
really long stream of credits at the beginning. They give the
Superman movie a run for it's money but at least the man from Krypton
had a much better musical score.
The basic story is pretty straight
forward. Three survivors of a spaceliner explosion get stranded on a
hostile planet and a reward is put out for their return. Thus Han
Solo, no wait, I mean Wolff (that's right to f's in there cause he's
bad ass) rushes over to save them and collect the reward. Problems on
the planet ensue, we get a plucky young sidekick, a gruff old buddy
and then we set off to save them from the planets big bad guy aptly
named Overdog (what no two g's on dog?) and save the day.
Highlights among the cast are a young
Molly Ringwald playing that plucky young sidekick named Niki. Ernie
Hudson as Lando Cal... wait sorry did it again, as the gruff old
buddy Washington. Peter Strauss as Wolff trying to climb out of
television movies with this film but failing and falling right back
into them afterwards. Micheal Ironside, the man who knows just when
to chew on the scenery, as the planetary bad guy Overdog. Also I
will admit my male gaze did enjoy Andrea Marcovicci for the short
time she was in the movie as Chalmers the android replacement for a
wookie.
This movie takes one of my biggest
scifi movie complaints and turns it back around on me with a slap on
the face for good measure. I dislike it when they make movies sets
all shiny, new and almost untouched by human hands instead of lived
in and a bit rough around the edges. In this movie they decided to
make it all look like a junkheap in space. Everything, even Wolff's
ship looked like a jumbled heap on the inside. While the planet is
supposed to be all nasty and rough they went overkill with it so much
that it looked like garbage instead of a set. They went to far with
the trashed out look.
As I said earlier, this thing was done
up for 3D effects. So you get some really cheesy shots in here that
look out of place for any other kind of movie. The slow motion bad
guy pushing a needle towards the screen. The same mad max style
bladed up car coming towards you. But thankfully they are kept in
rather low doses.
All the negatives aside. This movie was
actually kind of fun to watch.
The action starts up rather quickly and
it keeps going. You get a tabletop RPG in the 80's feel from the plot
line as they travel from one strange ass situation to the next each
with a new creature to encounter each and every time. But you don't
get bored and you just wonder what the hell crazy ass thing is going
to happen next. The dialogue is cheese more often than not and the
main character evidently walks around wearing a pouch with shampoo
and soap in it on his belt but it's all in good fun.
So in the end I recommend this movie
for scifi fans but to be watched with a group of fellow scifi
enthusiasts preferably with beer and pretzels in plentiful amounts.
Nothing here is to be taken seriously at all. Just set back, toss
back a few cans and laugh with your buddies while it plays out.
Just wish there was a way to cut out
that damned music.
If you like what you see here please think about hitting the 'support this blog' button at the top or the 'Ko-Fi' link at the side for ways to help me keep this blog going.
If you want to pick my the next movie that gets reviewed I run a poll every week over on MeWe now. Click here to add me to your contact list.
"Hey Wolff I'm just going to hang out back here with the rest of the garbage m'kay"
Thursday, February 21, 2019
Jaded Gamers - GenCon does the ban dance
Finally GenCon has stood up and publicly banned Zak Smith from attending. This is a very good thing as it will make others think twice before attempting to abuse anyone at a con.
Friends,Here is the link to the actual page if you want to see it yourself.
At Gen Con we have a policy of not disclosing the names of individuals who have been sanctioned or banned from our events. However, our statements regarding a recent ban have caused confusion and more importantly, made people feel that Gen Con doesn’t care about attendee safety. To clarify, I want to state that Zak S has been banned from Gen Con and that we flat-out don’t tolerate harassers or abusers in our community or at our convention.
As a gamer and con-goer myself, I believe that everyone deserves space in their lives for the fun, excitement, and community that tabletop gaming brings, and that action needs to be taken to make spaces safer and more inclusive, especially for marginalized communities and survivors of abuse.
We have and will continue to ban from attending those individuals who threaten the safety of our attendees or members of our community. Before, during, and after the show, we review incident reports and accusations, we investigate claims, we coordinate with local authorities, and we ban people who violate our policies regardless of their stature in the industry or their relationship to Gen Con. We ban people for actions that range from theft and counterfeiting all the way up to harassment and assault. We also ban people for actions that occur outside of Gen Con’s immediate control in accordance with our policies. When we decide to ban someone, we inform the individual they are no longer welcome to attend our show, we block them from buying a badge through our site, and if they show up anyway, we remove them from the convention center and event spaces. It’s a very important part of our regular process for managing the show and the community that surrounds it, and we are always looking for ways to improve.
We admire the bravery of victims who report their abuse or harassment, and we’re here to support you. If you witness or experience abusive behavior or harassment at or around our event (or in online spaces), we want to know about it so we can take action. That said, reactive bans alone are insufficient and as an industry we need to do more. Earlier in the year we revised our Code of Conduct and Anti-Harassment policies and published them on our website under a Creative Commons license for anyone to use and improve upon. We’ve improved our on-site reporting procedures and developed a Policy Enforcement Team to review incidents and take actions, whenever they arise, anytime of year, and we will continue to focus on this going forward. You can email us confidentially at policyteam@gencon.com if you have any questions or need to report an incident or concern. We will continue to work to make Gen Con safer, more inclusive, and of course more fun. Please do reach out if you have further thoughts or questions.
Sincerely,
Peter D. Adkison
Co-owner of Gen Con and Chairperson of the Board
https://www.gencon.com/attend/gencon_policies
Meanwhile the shitlord is over on his Twitter account blowing things off like this will all be over soon.
" nah, this will be cleared up in a few days" and "shunning and ostracization should be used against bad actors, not good ones"
So yeah he is still delusional and completely full of himself.
Wednesday, February 20, 2019
Jaded Gamers - More Zak Smith/Sabbath fallout
Thankfully the fallout from the revelations about Zak Smith/Sabbath that is coming from his closest victims isn't going away. More companies are being called out for answers, some are giving them, some still have their fingers in their ears.
Let's start this update with Lamentations of the Flame Princess. They finally issued a statement today concerning their working relationship with Zak.
https://m.facebook.com/story.php?story_fbid=10156179503045886&id=88524315885
From a business stand point I understand much of what is said. Deciding to sell through remaining stock and what has already been paid for to be printed instead of pulping it. That's a lot of money that most game companies cannot afford to just throw away. Then adding on that they will not be reprinting anymore material by Zak himself and cancelling one gig they already paid him for. So that is a loss on the books for them but not to great, something they can recover from.
However they then makes some personal remarks at the end. It becomes very obvious that what they are sorry about is that Zak got caught, they make no mention of being sorry for what Zak has done or sorry about not listening to warnings about him being a toxic person in the hobby. Completely tone deaf response.
Now another new post at a blog discussing this issue has gone up. This time at a kink/porn blog on which they discuss what kind of person Zak is and why people like him need to be avoided.
https://www.omisspearl.com/nonfiction/on-missing-stairs-libertines-zak-smith-pimps-bdsm-and-roleplaying/
The author goes forth to say that Zak is nothing more than a pimp, specifically:
The best archetype I can use to describe Zak Smith is a pimp. Not in the oogie boogie woo woo sex traffickers gonna getcha horror stories, but in the sense that matters, a parasite that exploits the objectification of women while adding back nothing.
I can find absolutely zero fault with this description of the man. Take note that this discussion of him is taking place outside of the normal tabletop gamers circle where nearly everything has been taking place. It is now starting to bleed over into the other aspects of his life and the people he could affect there. The BDSM and kink scene and artist lifestyle are starting to look at him with a bit of side eye. Hopefully this leads to him being evicted from more communities in the near future.
Tuesday, February 19, 2019
Jaded Gamer - Positive fallout continues.
As the fallout from the huge push to get rid of toxic elements from our hobby continues there are some positive moments.
First off Wizards of the Coast expanded their apology to something better than what Mike Mearls did. They also removed the consultant list from the online version of the PHB and it will not be in any future printing as well. Instead of just removing those who have proven themselves to be shitheels over the years (Zak and Tarnowski) they just blanked out everybody. So far I haven't seen any complaint from the non-asshole members of that list. Here is a link to their statement:
http://dnd.wizards.com/articles/news/dndstatement
Second GaryCon has officially uninvited Frank Mentzer as GoH. They also spoke out about how terrible his behavior has become. Although they don't say if he is going to be allowed at the con as a regular attendee yet. Personally his actions towards others over the years should land him a ban from any game con that wants to keep out those who are nothing but trouble.
https://garycon.com/blog/2019/02/18/harbinger-unheeded/
Hopefully there are more good things happening that I have missed. But my free time is very limited this week due to my regular job.
Sunday, February 17, 2019
Elimination Chamber 2019 predictions
Time for another WWE pay per view and I'm once again giving out my predictions for who will win.
WWE Championship -- Daniel Bryan (c) vs. AJ Styles vs. Randy Orton vs. Samoa Joe vs. Jeff Hardy vs. Kofi Kingston (Elimination Chamber):
Daniel Bryan will retain the title.
I was RIGHT.
Women's Tag Team Championship -- Nia Jax & Tamina vs. Riott Squad vs. Mandy Rose & Sonya Deville vs. The IIconics vs. Sasha Banks & Bayley vs. Naomi & Carmella (Elimination Chamber):
While I would like to see Banks and Bayley win they will not. I see the titles going to Mandy Rose and Sonya Deville.
I was WRONG. But at least the ones I wanted to win did, I just didn't think they would.
Intercontinental Championship -- Bobby Lashley (c) & Lio Rush vs. Finn Balor
If Finn comes out in Demon make up he will win, if not Lashley will win.
I was WRONG. But I am damned happy I was wrong.
Raw Women's Championship -- Ronda Rousey (c) vs. Ruby Riott:
Ronda will retain the Championship otherwise nobody will really care about the womans WrestleMania championship match.
I was RIGHT.
SmackDown Tag Team Championship -- The Miz & Shane McMahon (c) vs. The Usos:
Miz and Shane will retain the titles.
I was WRONG... dammit.
Braun Strowman vs. Baron Corbin:
Braun Strowman will win. However if I am wrong and Corbin wins it will be because of shenanigans.
I was WRONG but RIGHT about why.
Cruiserweight Championship -- Buddy Murphy (c) vs. Akira Tozawa:
Buddy Murphy will retain the championship.
I was CORRECT on this prediction.
Jaded Gamer - The McFarlands have left the building.
Well some of the abusers are taking the hint and getting the hell out of the table top roleplaying hobby. The McFarlands have officially declared that they are leaving, closing down their company, not attending conventions and staying away.
Their official 'shutting down' announcement.
Engine Publishing is removing a section in one of their books.
Indie Press Revolution will no longer be carrying their works.
Now of course there is more trash to take out. Hopefully people will continue to push on and continue to ask companies the hard questions. Why are these people allowed in our conventions, getting jobs writing books, etc?
Charlie Mike everyone.
Friday, February 15, 2019
Pitch Black (2000)
Pitch Black (2000)
An interesting entry into the science
fiction movies back in 2000. Especially with some of the promotional
material that came along with it. Before we had a chance to see the
movie there was a SciFi channel special to promote it's release. Shot
in the movie timeline and included such things as interviewing the
prison doctor who gave Riddicks eyes their shine job. Even more odd
were Pitch Black themed raves that occurred where the music would
suddenly stop and all the lights would go out and the screams of the
aliens creatures were cranked out over the speakers. It all certainly
sparked some interest back in the day.
What we were delivered was a decent
not-so-standard scifi flick with a little bit of horror mixed in for
taste. Opening up with the cast in cryochambers and a voice over from
the character of Riddick giving us a voice over that did two things;
told us a little bit about the world and made damn sure we knew he
was the main character. Then catastrophe happens as the hull is
penetrated by small objects, the Captain is killed in cryosleep and
the last two crew members are left to attempt to land the ship as it
burns though a planets atmosphere. We also learn that in the far
future there are no alarms for random shit getting close to a
spacecraft until it's already tearing everything apart.
We get drama followed by a nicely done
big crash, the ship being torn apart, people scrambling and dying.
You know, all the good times. Afterwards everyone is digging
themselves out and trying to figure out what the hell happened. We
also get a bit more of the most dangerous person on the ship,
Riddick.
For those who may not know the
character of Riddick is played by Vin Diesel. This is his break-out
roll as a main star of a movie and he goes all out. Even actually
doing an arms over the head escape trick that will make your
shoulders hurt just watching. His character is an escaped con with
eyes that have been 'shined' allowing him to see in almost complete
darkness. While not actually mentioned by anyone we also get that his
sense of smell and hearing are also enhanced beyond that of a normal
person.
We start to discover there is something
else very dangerous on the desert planet with them. Something even
more dangerous than the convict in their midst. Working together
they have to find shelter and hopefully a way to be rescued or
getting off of the planet. Some neat scenes of vast boneyards, an
abandoned geologist camp come along they are given a glimmer of hope.
That doesn't last long. In the camp the
remains of the previous occupants are discovered after the death of
one of their own. Then they figure out that the planet will fall
under darkness from it's three suns at any time by a eclipse that
only comes once very twenty two year. Talk about some crap timing to
crash on a planet.
A desperate struggle for survival
against light fearing aliens ensues. But, like any good mindless
hordes are killing us movie, the survivors start to turn on each
other as well. Their numbers are rapidly reduced and often quite
abruptly. Leaving us wondering just who will actually survive. I do
remember when I first saw this movie back in 2000 only one of my 'oh
they will live' picks made it through to the end.
The visuals they put into this film are
well done. Some of them are easy tricks like color saturation while
others are full blown scifi coolness of very nearby planets aligning
in the skies around them as the eclipse begins to occur. There was
also a very obvious push to make some of the tech concurrent
throughout. A great example of this is in the solar collectors. Most
everything in the camp has them, from a small toy, to vehicles and
larger equipment. While they may vary in size in complexity there is
a uniform look between them all, a domed top with a spinning engine
inside.
Now while Vin Diesel stands out as the
best performance in the movie it's not all due to just his acting
ability but in the way he is shot or place in scenes. Once again they
put a lot of thought into something and that was how they portrayed
their center character in every shot he is in. But we also have Keith
David pulling off a great job, Claudia Black pre-Farscape is in there
as well. The rest of cast does well enough and there is nobody
pulling a Mannequin Skywalker.
What I really enjoy about this is how
they used a lot of practical effects when they could. Saving most of
the CGI for the alien creatures or the background sky shots during
the lead up to the eclipse. Hell we even had a model of the doomed
ship at the beginning of the movie. If this were done today you would
have Riddick doing triple back flips off an aliens head while
spinning and slicing open four more on the way through before landing
on the back of another. But we get some down and dirty action shots
that improvise as best they can using darkness and the limited light
to leave some of it to our imagination.
One thing I want to point out. This is
not, by any means at all, an EPIC science fiction film. This is a
gritty down in the dirty science fiction film. Focusing on a small
cast and a harsh reality that is closing in around them. The bits and
pieces of what the rest of the universe is supposedly like are just
tidbits usually having something to do with what is going on.
I have to recommend this movie to
others who enjoy scifi stuff. Not so much to the horror crowd though.
Interesting characters, some believable tech and some nasty aliens to
deal with. Oh let's not forget a few great lines to quote such as;
“I'd rather piss glass”, “You're not afraid of the dark... are
you?” and “Looks clear.”.
If you like what you see here please think about hitting the 'support this blog' button at the top or the 'Ko-Fi' link at the side for ways to help me keep this blog going.
If you want to pick my the next movie that gets reviewed I run a poll every week over on MeWe now. Click here to add me to your contact list.
So is it a shine job or are you just another replicant?
---------------------------------------------------------------------------------------
Wednesday, February 13, 2019
Jaded Gamers - My final opinion on Magpie Games
Here is my final stance on Magpie Games. I will NOT buy anything they have to offer no matter what it is. This has been my footing every since they originally published the 'Two Minutes Hate' article back in 2016. Calling out and name dropping people for yelling back at the very damn well known abuser Zak Smith/Sabbath was a true low. The man stalked, harassed and bullied multiple people for years before and continued to do so. He even stepped up his aggression at the people mentioned in the article.
Several of those people asked for their names to be removed. Mark Diaz Truman refused. This shows just how little empathy he has for others that he deems to be 'bad' for some reason or another. He stood his ground and allowed Zak and his minions to continue to springboard from that article and go after them.
Then after Mandy Morbid bravely came forward with her story about the abuse she suffered at the hands of Zak Mark decided to apologize. Well sort of. He did not apologize by name to any of the people he harmed by name dropping them in the article.
He still has no human empathy for the suffering he has caused others.
I WILL NOT put a dime into the pocket of a man who enabled an abuser to continue to do harm. I WILL NOT put a dime into the pocket of a man who chose to ignore the pleading of those he was causing harm with his article. I WILL NOT put a dime into the pocket of a man who TO THIS DAY has not apologized to the people he hurt.
If those creators who go through Magpie Games to be published feel slighted by this opinion I only have a single response. Chose better people to work with, maybe somebody who doesn't throw other people to the wolves.
Tuesday, February 12, 2019
Jaded Gamer Diary - Mike Mearls is a coward
Mike Mearls is a fucking coward.
With the entire Zak Smith thing blowing the hell up a lot of shit came out about him that is very unsettling. Specifically when people were sending him emails explaining to him how Zak had personally affected them through stalking, harassment and sending his mindless fuckwits after them he did something unthinkable. Mike took those accounts and handed them over to Zak. He gave the abuser a list of those who were trying to talk about their abuse.
Then the spineless fuckwit went on to say that it was all looked into (which evidently means Zak saying it wasn't true) and found to have no merit. So Zak being a consultant on DnD 5e was going to be a fine thing.
Now fast forward to the shit storm going on right now when everybody is finally seeing that scumbag abuser for what he is. You would think Mike Mearls would at least try to do some explaining.
Nope, Captain Cowardly posts up an image of a statement instead. This image in particular:
Yeah that's it. He fucked over several folks and handed their information over the very person who had spent, in some cases, years stalking and harassing them.
Then he lies right out the gate and says Zak was only an early playtester for DnD 5e. When he is fully credited as a 'consultant' in the credits. Also forgetting that he defended him as a 'consultant' back when people were arms about him being involved. He was not just a damned playtester.
At the end he slaps everyone Zak has hurt in the face again by saying he promotes a safe and welcoming environment. The guy who gave the victims names and, most likely, email addresses to their abuser they were trying to get away from.
Mike Mearls you are a lowly pathetic shadow of a person.
Cyberpunk 2020 - Superconsumer Part 4
The Police
Law enforcement still exists in
Superconsumer, but like all things it's been twisted and changed by
the media control and corporate enforcement. After decades of a
continuous rise in crime despite a constant increase in funding and
manpower the government just gave up trying. They handed over the
running most law enforcement to private companies to handle. Giving
them a frozen budget and simply told to do their best. If it failed
the politicians had a scapegoat so they couldn't be blamed.
The three major corporations who handle
running private law enforcement now are Peacekeep, The Badge Inc and
Security Solutions. With Peacekeep and The Badge handling most major
police departments across the nation while Security Solutions handles
private police forces for gated communities and rural areas that were
formerly Sheriff Departments.
First thing that was looked at was how
to get around the static budget they were given. It was obvious there
was no interest in giving them anymore than what the original
contracts offered but there was also nothing limiting how to gain
funds in other ways. Thus was born the idea of Corporate Sponsorship.
Various Corporations could now sponsor
specific precincts for a tidy sum in the form of a donation to the
department. Their logo would be slapped onto the patrol cars,
uniforms and media presence for that specific precinct giving them
mobile advertising that is also illegal to deface. This, of course,
led to more influence by the corporations as time has gone on.
With a big enough donation officers
could be told to turn a blind eye to specific activities being done
in their patrol zone. If they are sponsored by Militech then they
would be ordered not to interfere with a group of edgerunners
extracting a corporate official from a rival in their jurisdiction.
Other companies could order them not to report illegal dumping of
chemicals or tell them to remove the homeless in an area with violent
force.
Even the system that all on duty
officers use for their weapon smart links has a list of 'friendly'
targets loaded into them as designated by their sponsors. So in a
firefight the police may not be able to return fire against a man
shooting at them because he is a relative of old man Arasaka who is
paying their bills.
On the other hand some use the police
to test out new weapons and equipment. Arming them with the latest
test run of smart gear and non-lethal technologies so they can get a
better idea of how they work in the line of duty. What the police use
one day may be the next big weapon trend a few months later. Or a
sudden spike of weapon failures and officers killed in the line of
duty could send something back to development or get it canceled
altogether.
Of course this means there are place
that nobody really cares about. The outskirts and slums around a city
may be stuck with the bottom level of funding. Scraping by however
they can. Maybe getting Slurps to sponsor them so they can put new
tires on some of their barely running patrol cars. In these areas the
police become less concerned about doing their job and focus on their
own survival often looking away just to keep from being the next loss
on a spreadsheet someplace.
Thus the crime levels in wealthier
parts of the city and in areas around corporate assets have seen a
dramatic drop in reported crimes. While the worst parts of the city
continue to spiral down with criminal activity going completely
unchecked. Or that if a corporation suddenly gets an interest in a
specific section in a run down section of the city there could be a
huge spike in funding over night.
To find the rest of my Superconsumer articles check out the 'Cyberpunk 2020' tab at the top of this article.
Or if you like what you see on this blog you can also check out the 'Support this blog' tab as well.
To find the rest of my Superconsumer articles check out the 'Cyberpunk 2020' tab at the top of this article.
Or if you like what you see on this blog you can also check out the 'Support this blog' tab as well.
Monday, February 11, 2019
Cyberpunk 2020 - The MacGregors
The MacGregors
A rapidly expanding poser gang has
moved into Night City. Having originated over in the EU and then
slowly crossing over onto the east coast then the midwest and now the
east coast. This group has a huge fascination with Scotland
highlanders of old, or more accurately an obsession of how they have
been portrayed in films and media for the last thirty or so years.
Decking themselves out in kilts, monoswords and old style armor they
take to the the streets with a mean streak a mile wide.
Founded by Jason 'Cricket' MacGregor
over fifteen years ago who followed a more traditional idea Scots
heritage. But with the rise of popularity things changed by those who
started falling in with his lot. Jason doesn't really care about the
changes, he just sets back enjoying the cash, alcohol and women that
his movement now provides him. Watching the carnage from a distance
and occasionally joining it when it comes close to home.
Appearance wise they do love to dress
up for the part. Wearing kilts in their own tartan patterns, matching
plaid and sporran. Growing out their hair and decorating it with
beads and braids. Armored boots, leather and bits of armor are modern
additions to the dress, for both protection and appearance. The
female members of the gang have dropped all of the traditional
highlander garb in favor of this more 'combat ready' look since they
can all throw down with the best of them. Now at formal private
affairs full on traditional attire is appreciated if not outright
required.
As a bit of an oddity this particular
gang operates both illegal and some legal activities to fund itself.
On the illegal front is the usual round up; drugs, prostitution, low
end arms dealing, robberies and the occasional murder for hire. On
the legal end they run events that are very like the Renaissance
fairs that used to be popular years back complete with all the usual
trappings. However they have made their centerpiece attraction at
these events a melee combat competition. So drink, buy some trinkets
and then watch several competitors beat the daylights out of each
other while you eat Almost Haggis flavored Almost Meat Stix. This
acts as both a flow of income that they can't get in trouble for and
a pool of fighters to recruit from. They also seek out sponsorships
and attract all the media attention they can get.
Weapons.
This folks really love their melee and
it shows. Usually possessing a wide variety of standard swords,
knives and axes for events or just for show. But they also pack Mono
weapons for when the real fights start. Using a variety of different
businesses they have the standard Kendachi models heavily modified in
appearance. When they are finished they look like full sized two
handed swords and other weapons of that era. Having this done does
cost a bit, the price of the original mono weapon and then double
that price (ex a two handed broadsword would be made from a Kendachi
M-33 Powersword, costing 860eb and then another 860eb to do the
mods).
Now don't let them fool you. They also
pack around plenty of ranged weapons as well. They know full well
that sometimes bringing a gun to a knife fight is the way to win. In
this area they prefer firearms that are big, heavy and just look down
right ugly.
Armor.
Again they really go for the look and
prefer to have their body armor modified to fit in. Paying to have
standard body armor appear to be plate metal and chain. Like weapons
this is all cosmetic and only affects the look and you figure the
cost in the same way.
Drugs.
One of the biggest vices of this gang
(well besides heavy alcohol consumption) is their preference to use
drugs. Stim, Speedheal, 'Dorph and Smash are regularly found among
the members in great quantities just for personal use. It is rare to
come across a group where some of them aren't tripping on something.
They buy, sell and trade just about any other type of illegal
narcotic that you can think of as well. Rumor has it they also use a
specialized drug they've nicknamed 'The Quickening', a bright neon
blue injections that is said to cut back the affects of addiction. So
far nobody has acquired a sample since they keep really tight control
over this if it even exists.
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Sunday, February 10, 2019
Jaded Gamer Diary - Mandy Morbid speaks out
"Please feel free to share this widely, on any platform you have."
This is what Mandy Morbid has stated and this is what we are doing. She speaks out about her former life with Zak Smith aka Zak Sabbath. It is not pleasant to say the least. Most of us pretty much knew he was a terrible toxic person and not just online. We were right and it's so much worse.
You can read Mandy Morbid's account here: https://m.facebook.com/amandapatricianagy/posts/10215845527064252
It is not for the faint of heart, the level of mental abuse that piece of shit Zak is capable of is very telling. Thankfully she is seeing an outpouring of support from a lot of people. I hope those who blindly followed him start to see just what kind of scumbag they have been enabling for years now. Somehow though I'm pretty sure he will still have his little following that will never go away.
Some of them would praise anybody if they thought they wrote a decent game article.
So once again I say it. It's time to push the toxic mother fuckers out of the hobby, out of our communities and step up to try and protect those they abuse, manipulate and use.
I don't have much else to say right now. I'm still shell shocked after reading her account of what has been going on.
Friday, February 8, 2019
What Dreams May Come (1998)
What Dreams May Come (1998)
First and foremost this movie is
visually stunning, I will say that immediately. Usually when a movie
looks this good the story doesn't quite live up in the same way. Not
here, this movie will rip your fucking heart out and show it to you
while it's still beating.
What amazes me is the amount of people
I've talked to over years that have never seen this film. I don't
know how this is possible because it hits across so many lines all at
the same time. Any how.... on to my review.
The story centers around Chris Nielsen
(played by Robin Williams) and his life, meeting his perfect wife,
having children, building a home together, losing his children,
losing his life and what comes after. Chris is a doctor that runs
into the woman of his dreams by accident while traveling. Later we
are shown that he is a doctor and she works for a museum and paints.
They get married, have kids and build that perfect but all to busy
life together. Then we here Chris voice over as his kids drive away
“That was the last time we saw our children alive” and this is
where the movie starts to really become what it is.
This movie is about death. Losing the
ones we love and how we deal with it. What happens after we die. How
those we love can be destroyed by our passing. It doesn't do all this
in one long shot, there are flashbacks perfectly timed throughout the
movie giving us all these glimpses of how the death of their children
almost tore Chris and his wife Annie (Annabella Sciorra) apart. What
happens to her once he is gone as well.
This movie is about life. Between all
the death and terrible consequences of it we are also shown the life
of those involved. The love they shared and how much they meant to
each other. Coming into understandings of each individual, husband to
wife, parent to child. Again this is scattered throughout the movie
in a series of flashbacks that set the pace throughout.
This movie is about heaven and hell without beating us in the head with angels and demons. Mentioning
only a couple of times the idea that there may be a God watching. It
puts everything on a much more personal level than any other movie
I've seen.
Chris builds his own heaven based
around the paintings that his wife had done. Their meeting and
hopeful future. With the help of his guide Albert (Cuba Gooding Jr.)
on how to make what you want become a reality along with coming to
terms with his own death. Later he is helped by Leona (Rosalind Chao)
with dealing with the personal heavens of others.
But when the unthinkable happens Chris
decides to travel across hell itself and will not be talked out of it
by Albert who eventually decides to come with and recruiting a guide
named The Tracker (Max von Sydow). Traversing the nightmare
landscapes and littered with dangerous obstacles they finally reach
their destination and we see that not only do people make their own
slice of heaven, but they can create their own hell as well.
Now onto the visuals. Stunning is best
work I can find to describe it. Everything has it's specific look
from Chris' heaven being built out of paint and slowly becoming more
solid. To the childs dream that is Leona's personal place. The
library where we find the tracker gives us much foreboding and it
helps tell you so much about the character. Then hell itself will
leave you wide eyed and staring, especially that final personal hell
that we venture to in the end. One that feels like we could end up
there ourselves on our worst days.
Directed by Vincent Ward who does an
outstanding job. So much so that I forgive him writing Alien 3, and
trust me that's a big leap for me. Written by Ronald Bass who adapted
it from a book by Richard Matheson. I cannot recommend this movie
enough to anyone that has an ounce of human empathy or is a parent
themselves. It is a hard movie to watch as bad things happen to good
people with nobody at fault and nobody to blame. But in the end we
find that the entire journey, including that after death, is what
really matters.
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"Sometimes it's hard to get ahead."
Thursday, February 7, 2019
Jaded Gamer - When the new giant bought the old giant.
A little bit of gaming history here for a change on this Jaded Gamer entry. I thought something different then my usual rants would be refreshing. This is a release from Ryan Dancey about the time when WOTC bought out TSR. He discusses the state of the company when they took over an what he thought what was killing it. Interesting to read if anything along with giving us a look at the mistakes made by the once gaming giant known as TSR.
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Originally Posted by Ryan Dancey: the man, the myth, the legend
In the winter of 1997, I traveled to Lake Geneva Wisconsin on a secret mission. In the late fall, rumors of TSR's impending bankruptcy had created an opportunity to made a bold gamble that the business could be saved by an infusion of capital or an acquisition with a larger partner. After a hasty series of phone calls and late night strategy sessions, I found myself standing in the snow outside of 201 Sheridan Springs Road staring at a building bearing a sign that said "TSR, Incorporated".
Inside the building, I found a dead company.
In the halls that had produced the stuff of my childhood fantasies, and had fired my imagination and become unalterably intertwined with my own sense of self, I found echoes, empty desks, and the terrible depression of lost purpose.
The life story of a tree can be read by a careful examination of its rings. The life story of a corporation can be read by a careful examination of its financial records and corporate minutes.
I was granted unprecedented access to those records. I read the TSR corporate log book from the first page penned in haste by Gary Gygax to the most recent terse minutes dictated to a lawyer with no connection to hobby gaming. I was able to trace the meteoric rise of D&D as a business, the terrible failure to control costs that eventually allowed a total outsider to take control away from the founders, the slow and steady progress to rebuild the financial solvency of the company, and the sudden and dramatic failure of that business model. I read the euphoric copyright filings for the books of my lost summers: "Player's Handbook", "Fiend Folio", "Oriental Adventures". I read the contract between Gary and TSR where Gary was severed from contact with the company he had founded and the business he had nurtured and grown. I saw the clause where Gary, forced to the wall by ruthless legal tactics was reduced to insisting to the right to use his own name in future publishing endeavors, and to take and keep control of his personal D&D characters. I read the smudged photocopies produced by the original Dragonlance Team, a group of people who believed in a new idea for gaming that told a story across many different types of products. I saw concept artwork evolve from lizard men with armor to unmistakable draconians. I read Tracy Hickman's one page synopsis of the Dragonlance Story. I held the contract between Tracy and Margaret for the publication of the three Chronicles novels. I read the contract between Ed Greenwood and TSR to buy his own personal game world and transform it into the most developed game setting in history - the most detailed and explored fantasy world ever created.
And I read the details of the Random House distribution agreement; an agreement that TSR had used to support a failing business and hide the fact that TSR was rotten at the core. I read the entangling bank agreements that divided the copyright interests of the company as security against default, and realized that the desperate arrangements made to shore up the company's poor financial picture had so contaminated those rights that it might not be possible to extract Dungeons & Dragons from the clutches of lawyers and bankers and courts for years upon end. I read the severance agreements between the company and departed executives which paid them extraordinary sums for their silence. I noted the clauses, provisions, amendments and agreements that were piling up more debt by the hour in the form of interest charges, fees and penalties. I realized that the money paid in good faith by publishers and attendees for GenCon booths and entrance fees had been squandered and that the show itself could not be funded. I discovered that the cost of the products that company was making in many cases exceeded the price the company was receiving for selling those products. I toured a warehouse packed from floor to 50 foot ceiling with products valued as though they would soon be sold to a distributor with production stamps stretching back to the late 1980s. I was 10 pages in to a thick green bar report of inventory, calculating the true value of the material in that warehouse when I realized that my last 100 entries had all been "$0"'s.
I met staff members who were determined to continue to work, despite the knowledge that they might not get paid, might not even be able to get in to the building each day. I saw people who were working on the same manuscripts they'd been working on six months earlier, never knowing if they'd actually be able to produce the fruits of their labor. In the eyes of those people (many of whom I have come to know as friends and co workers), I saw defeat, desperation, and the certain knowledge that somehow, in some way, they had failed. The force of the human, personal pain in that building was nearly overwhelming - on several occasions I had to retreat to a bathroom to sit and compose myself so that my own tears would not further trouble those already tortured souls.
I ran hundreds of spreadsheets, determined to figure out what had to be done to save the company. I was convinced that if I could just move enough money from column A to column B, that everything would be ok. Surely, a company with such powerful brands and such a legacy of success could not simply cease to exist due to a few errors of judgment and a poor strategic plan?
I made several trips to TSR during the frenzied days of negotiation that resulted in the acquisition of the company by Wizards of the Coast. When I returned home from my first trip, I retreated to my home office; a place filled with bookshelves stacked with Dungeons & Dragons products. From the earliest games to the most recent campaign setting supplements - I owned, had read, and loved those products with a passion and intensity that I devoted to little else in my life. And I knew, despite my best efforts to tell myself otherwise, that the disaster I kept going back to in Wisconsin was the result of the products on those shelves.
When Peter put me in charge of the tabletop RPG business in 1998, he gave me one commission: Find out what went wrong, fix the business, save D&D. Vince also gave me a business condition that was easy to understand and quite direct. "God damnit, Dancey", he thundered at me from across the conference table: "Don't lose any more money!"
That became my core motivation. Save D&D. Don't lose money. Figure out what went wrong. Fix the problem.
Back into those financials I went. I walked again the long threads of decisions made by managers long gone; there are few roadmarks to tell us what was done and why in the years TSR did things like buy a needlepoint distributorship, or establish a west coast office at King Vedor's mansion. Why had a moderate success in collectable dice triggered a million unit order? Why did I still have stacks and stacks of 1st edition rulebooks in the warehouse? Why did TSR create not once, not twice, but nearly a dozen times a variation on the same, Tolkien inspired, eurocentric fantasy theme? Why had it constantly tried to create different games, poured money into marketing those games, only to realize that nobody was buying those games? Why, when it was so desperate for cash, had it invested in a million dollar license for content used by less than 10% of the marketplace? Why had a successful game line like Dragonlance been forcibly uprooted from its natural home in the D&D game and transplanted to a foreign and untested new game system? Why had the company funded the development of a science fiction game modeled on D&D - then not used the D&D game rules?
In all my research into TSR's business, across all the ledgers, notebooks, computer files, and other sources of data, there was one thing I never found - one gaping hole in the mass of data we had available.
No customer profiling information. No feedback. No surveys. No "voice of the customer". TSR, it seems, knew nothing about the people who kept it alive. The management of the company made decisions based on instinct and gut feelings; not data. They didn't know how to listen - as an institution, listening to customers was considered something that other companies had to do - TSR lead, everyone else followed.
In today's hypercompetitive market, that's an impossible mentality. At Wizards of the Coast, we pay close attention to the voice of the customer. We ask questions. We listen. We react. So, we spent a whole lot of time and money on a variety of surveys and studies to learn about the people who play role playing games. And, at every turn, we learned things that were not only surprising, they flew in the face of all the conventional wisdom we'd absorbed through years of professional game publishing.
We heard some things that are very, very hard for a company to hear. We heard that our customers felt like we didn't trust them. We heard that we produced material they felt was substandard, irrelevant, and broken. We heard that our stories were boring or out of date, or simply uninteresting. We heard the people felt that >we< were irrelevant.
I know now what killed TSR. It wasn't trading card games. It wasn't Dragon Dice. It wasn't the success of other companies. It was a near total inability to listen to its customers, hear what they were saying, and make changes to make those customers happy. TSR died because it was deaf.
Amazingly, despite all those problems, and despite years of neglect, the D&D game itself remained, at the core, a viable business. Damaged; certainly. Ailing; certainly. But savable? Absolutely.
Our customers were telling us that 2e was too restrictive, limited their creativity, and wasn't "fun to play'? We can fix that. We can update the core rules to enable the expression of that creativity. We can demonstrate a commitment to supporting >your< stories. >Your< worlds. And we can make the game fun again.
Our customers were telling us that we produced too many products, and that the stuff we produced was of inferior quality? We can fix that. We can cut back on the number of products we release, and work hard to make sure that each and every book we publish is useful, interesting, and of high quality.
Our customers were telling us that we spent too much time on our own worlds, and not enough time on theirs? Ok - we can fix that. We can re-orient the business towards tools, towards examples, towards universal systems and rules that aren't dependent on owning a thousand dollars of unnecessary materials first.
Our customers were telling us that they prefer playing D&D nearly 2:1 over the next most popular game option? That's an important point of distinction. We can leverage that desire to help get them more people to play >with< by reducing the barriers to compatibility between the material we produce, and the material created by other companies.
Our customers told us they wanted a better support organization? We can pour money and resources into the RPGA and get it growing and supporting players like never before in the club's history. (10,000 paid members and rising, nearly 50,000 unpaid members - numbers currently skyrocketing).
Our customers were telling us that they want to create and distribute content based on our game? Fine - we can accommodate that interest and desire in a way that keeps both our customers and our lawyers happy.
Are we still listening? Yes, we absolutely are. If we hear you asking us for something we're not delivering, we'll deliver it. But we're not going to cater to the specific and unique needs of a minority if doing so will cause hardship to the majority. We're going to try and be responsible shepards of the D&D business, and that means saying "no" to things that we have shown to be damaging to the business and that aren't wanted or needed by most of our customers.
We listened when the customers told us that Alternity wasn't what they wanted in a science fiction game. We listened when customers told us that they didn't want the confusing, jargon filled world of Planescape. We listened when people told us that the Ravenloft concept was overshadowed by the products of a competitor. We listened to customers who told us that they want core materials, not world materials. That they buy DUNGEON magazine every two months at a rate twice that of our best selling stand-alone adventures.
We're not telling anyone what game to play. We are telling the market that we're going to actively encourage our players to stand up and demand that they be listened to, and that they become the center of the gaming industry - rather than the current publisher-centric model. Through the RPGA, the Open Gaming movement, the pages of Dragon Magazine, and all other venues available, we want to empower our customers to do what >they< want, to force us and our competitors to bend to >their< will, to make the products >they< want made.
I want to be judged on results, not rhetoric. I want to look back at my time at the helm of this business and feel that things got better, not worse. I want to know that my team made certain that the mistakes of the past wouldn't be the mistakes of the future. I want to know that we figured out what went wrong. That we fixed it. That we saved D&D. And that god damnit, we didn't lose money.
Thank you for listening,
Sincerely,
Ryan S. Dancey
VP, Wizards of the Coast
Brand Manager, Dungeons & Dragons
Wednesday, February 6, 2019
TBOT - Crossing the 'Verse
Now while I'm not a big Dungeons and Dragons fan anymore I do pay some attention to various discussions and blogs about it. If anything I can always find some inspiration for fantasy stuff I'm working on or maybe even stumble across something that is just a delight to read.
On this weeks 'That blog, over there' I am looking at a Dungeons and Dragons blog that is just those things. Inspiring and just plain fun to read. You can also look at it and tell there is a labor of love going into the maintenance and writing going on there. Simply titled 'Crossing the 'Verse' it is chock full of great articles along with some subpages offering up resources and advice.
If you like Dungeons and Dragons you should definitely give it a look. If you like fantasy you should also check it out.
Click here to go to "Crossing the 'Verse"!
As usual if you like my blog you can find out how to support it by clicking on the support tab at the top of the page.
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Tuesday, February 5, 2019
Cyberpunk 2020 - Superconsumer part 3
In the world of Superconsumer not
everyone is happy with the current state of how the world is run.
Some have grown tired of the constant televised stream of corporate
influence on their lives. So they work to limit just how much they
have endure and are constantly looking for more ways to separate
themselves from the brainwashed masses and their masters.
They call themselves Slates in a
reference to 'blank slate' as they wish to become clean of outside
influence.
Of course different Slates have
different levels of dedication. Many of them just want a break from
the TV screen that is always going on around them. Others go to more
extremes of separation by moving to the worst, least monitored
sections of a city and having their data erased from the Net by some
very sneaky netrunners. So not all of them are the same and you
never know exactly what type of Slate you are dealing with.
Drowning out the Television.
Being creative is the key since the
government doesn't like it when you don't get their propaganda
streamed into your life. 'Mufflers' are the most common things used,
these are heavy blankets made with light stopping fabrics that are
draped over a television set in the home. Reducing the sound as much
as possible and cutting the light emitted to almost nothing. They are
also the most legally viable alternative since all one has to do is
claim a medical reason such as headache, eyestrain or extreme fatigue
as the reason why you 'temporarily' covered that screen.
The off switches and mute buttons are
the next level up. While illegal they are still quite sought after as
they completely cut off the set or just the sound. Commonly built in
disguised shells so they appear as something else entirely. Such as
older TV remotes, children's toys, ink pens, just about anything you
can think of. Some have even gone as far as to have their home set up
with fail safes such as the Television turning on whenever an entry
door is opened or on voice control.
Blackout goggles have started appearing
on black market stands as well. These are smart goggles tricked out
so they whenever a television screen comes into view it gets blacked
out in your field of vision. Although it doesn't do anything for the
sound. While not technically illegal yet there are laws currently
being pushed through and revised that will make them a criminal
offense to possess.
Communities
In several places in the run down
outskirts of modern cities you find communities of Slates living
together. Occupying abandoned buildings and subway tunnels creating
their own form of self reliance with each other. Some form gang like
levels of hierarchy while others make democratic microgovernments to
rule themselves. The further out from the center of a city they are
the less likely they are to be bothered by the law. Mainly because it
is not profitable to try and police such hostile areas and would cost
more than they could ever be worth. On the downside if there is
trouble in these communities they have to take care of themselves as
nobody is coming to help.
One thing these communities are really
good for is the black market selling of goods and services. Such as
finding old tech and those who know how to repair or even build it.
An endless variety of off and mute switches. Stolen property by the
truck load. If you need to sell something that would get you put in
jail for anywhere else, this is the kind of place you want to take
it.
The really big downside is that Slate
communities also tend to attract a less savory part of society. Not
because they want to escape the government televisions and
brainwashing but to escape the police who are after them for what
they have done. Career criminals will pass off as a Slate while
continuing what they do on the side. Sex offenders sadly find this a
preferred environment as well since they aren't known for what they
are guilty of. Even the Kindred will live here just to escape prying
eyes.
Adventure Seeds
The edgerunners have acquired a large
quantity of military grade weapons. If they get caught with them
there will be jail time so selling them is a better option. Following
a lead they hear the best place to move them is in a Slate
marketplace. What they don't know until they get there is that this
particular Slate community is sat up more like a gang dictatorship
and they see the PC's as potential threats.
The edgerunners are hired by a
community to help track down a sexual predator who has moved in and
is preying on their members. They don't know who it is but they want
him removed from the community altogether. There may even be a reward
for this person by the police after they skipped out of their
registration.
A police officer who is partial to the
Slates has caught wind of a large scale action being planned for one
community. The abandoned city block they are residing in is being
looked at by a corporation as a possible purchase IF the 'vagabonds'
are removed from the structures there. He tells a friend who is with
the edgerunners and they can chose to help. Either by finding another
suitable location, fighting off the police action or they may end up
having to run delaying actions so the people can get out in time.
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Monday, February 4, 2019
Cyberpunk 2020 - Hypnotica
Hypnotica
Designers of high end virtual
environments and scenarios. Well this is what they say, actually they
are more like a design company that makes the best virtual sims they
can for those with the minimal amount of neuralware. All one needs to
use Hypnotica VR products is a one of their consoles with a set of
goggles and a pair of free interface plugs.
The goggles show the user what is going
on around them with a bit of direct interface leading to the first
free plug slot. The second plug is connected directly to the console
and detects user movements before they happen and uses that
information to adjust what the user is seeing. Thus a person hooked
into the console will only display small twitches but will see and
feel a full range of motion taking place in their environment.
With hundreds of various VR sims
available ranging from video games, tactical training simulators and
some adults only material this has become a popular system. Third
party titles are starting to flood into the marketplace along with
several bootleg products as well.
Costs
A base Hypnotica home unit costs 600eb
and comes with the console, goggles and connecting wires. Sims can
range from 100eb for new releases down to 10eb for older material. On
the blackmarket they can fetch whatever the seller thinks they can
get.
Sponsorship
While Hypnotica does offer Sponsorship
they don't do it like many other smaller companies do. Instead of
going by television or net air time they prefer to sponsor individual
events or actions. This works out especially well for Rockerboys and
Media covering preset games or newsworthy displays.
They pay 20eb per event for those who
are small and starting out. Providing banners and vids to be
displayed on screens. These do, of course, have to be returned in
order to get paid and must be openly in view of the majority of the
audience. Performances by bands are what comes to mind immediately
but Hypnotica has also sponsored large tech swap meets, political
announcements, sports events and protest rallies.
Once a sponsored individual has worked
a few times for the company and is bringing in larger crowds then the
pay goes up to 40eb per event. Also a larger selection of promotional
items will be provided in the form of give away gear like shirts,
key-chains, logo emblazoned firearm magazines and such. Sometimes
even a few copies of their latest Sim to create contests as well.
Higher levels of sponsorship are
negotiated behind closed doors in private.
'Static' Jones is a very well known
Techie of amazing capabilities. He is what other tinkerers hope to
become. Besides building specialized devices for high paying clients
he also enjoys hosting very large 'flea market' style meets in
various cities. These attract thousands of tech dedicated individuals
and those who wish to hire them. Always hanging from banners and
across the ceiling are Hypnotica logos along with a stall for the
company to sell and demo their wares.
Story seeds
Somebody is selling some black market
copies of popular programs on the down low. What the users don't
realize is that the version they are using sends a location signal
back to the techies who burned up the hacked version. They in turn
show up while the user is jacked in to the simulation and remotely
crank up the interface so it minimizes what they can hear going on
around them. Then once this is done they enter their home and rob
them blind while they lay on the couch playing their game. Well
somebody has traced the signal back to the techies now and have hired
the runners to take them out.
A mysterious third party has released a
sim based around several popular adult film stars. But they have also
loaded it up with subliminal messages that cause a heavy user to
spend even more money on their vices than normal. Maybe one of the
victims could be a runner in the group or a close friend.
Another punk rockerboy band has fallen
in popularity and decided to skip off without returning their
Hypnotica promotional material. Now when they do play they display
the banners and such while shouting obscenities about the company,
blaming them for their drop in the market. Well Hypnotica wants their
stuff back and they don't care if you rough up the band or not.
Like what you see here, found out how to support this blog.
For the real head tripping gear check out Rache Bartmoss' Brainware Blowout.
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