Thursday, March 17, 2016

Kult CCG Jackals Rising



More of the new cards we put together once upon a time.

Jackal
Pawn, Jackal (blue)
+1 CV for every Jackal in play.
+1 CV when attacking a pawn.
Stations 1-4
Cost Skull x2
CV 3

Mad Dog
Creature, Jackal (blue)
+1 CV for every Jackal in play.
Must attack a pawn when able, before attacking anything else.
Stations 1,2
Cost Skull x2, Eye
CV 5

Umbrada
Creature, Jackal (blue)
Attach to a pawn in another mystic cross. You now control that pawn during your attack phases.
+1 CV for every Jackal in play.
Stations 1-4
Cost Skull, Eye x2
CV +1

Coyote
Creature, Unique, Jackal (blue)
+1 CV for every Jackal in play.
Must attack during your turn if there are any available targets.
Station 4
Cost Skull x2, Eye x2
CV 8

Mass Meeting
Commandment
All Jackals in play may attack once each during their controllers phase.  They may not attack other Jackals.  You may have only one Mass Meeting in your deck.


And finally something to hit back at the Jackals with.

Manhunt
Commandment
Play whenever a Jackal defeats a pawn in combat.  That Jackal is discarded.

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