Saturday, March 5, 2016

Horror Games - Player Responsibility



Running a horror game is a bit of work. You have to do some things different than you do for a normal run of the mill dungeon crawl or shoot em up action affair. Pulling it off with the desired results is a bit of a reach for a lot of folks but when it happens both the GM and the players will remember it.

This article is no longer available for free and is part of Clandestine Societies Issue One over on DrivethruRPG. 

3 comments:

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    1. Well no not just horror. But these are some elements that I find necessary when running or playing in a good successful horror game.

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  2. Yes, for horror, things MUST be different than most games. there are jokes in action movies, there are jokes in sci fi movies, even under stress, In horror the fear must take precedence over humor.

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