One of the things I'm changing in the WaRP rules is the open nature of the character concept. It's currently sat up to open a truly wide open set up for making whatever you want. However the setting of QoF is much more narrow than most other games. Basically you play a group that is sent out by the church to travel from town to town searching out evil. Re-enforcing the rule of the church and it's beliefs among the populace while tracking down demons and killing them without mercy.
So I'm using something I call the 'core concept'. Working something like character classes from other games but still allowing some of that openness as well. Anyways I'll get into more details on how it works later. Until then here is the basic write up on what each of them are.
Cavalier
You are the sword arm of the church in
the cities and small towns. Chosen for your physical strength and
endurance to be the first to take the fight to the followers of the
dark. While you may not always be the leader you are always in the
front when there is danger about. Weapons at the ready, armor
carefully maintained and the courage to go nose to nose with anything
that dares to stand against the church.
Cleric
You are the armed healers of the
church. Those who have sworn to take blood in order to preserve
lives. While not as trained in the ways of arms to the point of
Cavaliers you are able to fight. What you can do is call upon the
aid of the Lord to grant abilities that can heal some and hurt
others. Demons tremble at your words and are burned by your faith.
Do well to make them fear your name.
Priest
You are the voice of the church. One
who travels far and wide to help maintain the faith of the Lord in
the people. Every town is a flock that needs tending and dedications
reaffirmed. By your words even the governors have to listen and
obey. Giving the people a chance to repent their sins, report those
who are in league with the dark and putting hope in all of those who
stand by the light. You may also be called upon and asked to perform
various ceremonies such as weddings, blessing of children and laying
the dead to rest.
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