One of the things I'm changing in the WaRP rules is the open nature of the character concept. It's currently sat up to open a truly wide open set up for making whatever you want. However the setting of QoF is much more narrow than most other games. Basically you play a group that is sent out by the church to travel from town to town searching out evil. Re-enforcing the rule of the church and it's beliefs among the populace while tracking down demons and killing them without mercy.
So I'm using something I call the 'core concept'. Working something like character classes from other games but still allowing some of that openness as well. Anyways I'll get into more details on how it works later. Until then here is the basic write up on what each of them are.