Thursday, October 27, 2011

The Other Side: The Sight

The Sight

In the world of The Other Side there are people who have a gift of sorts. It's a gift that allows them to see what most others cannot, they can see through the veil of our reality. The structure of our world has a tendency to try and protect those who reside in it. First step in protection is simply hiding what does not belong. So the cracks in the walls, creatures who have slipped through, people who have figured out how to use powers that are seeping in; all of these, they are covered up. Only those with the Sight can see or detect them.

They, of course, are the player characters.

Hopefully this will allow the game to be ran in a few different ways by game masters. From a group of monster hunters, to a occult detectives and people thrown into the power struggles between beings from another world who are using our reality as a battleground. It will also add in the extra antagonists of law enforcement agencies and such who will see an assault against an otherworldly humanoid predator as an assault on a strange acting homeless man. So there can be plenty of material to work with.

Now of course not everybody can see as good as the rest. The Sight will have a skill rating and anything that is hidden by the veil will have a difficulty number to beat in order to see. But everyone with the site can see the cracks, of course that's not necessarily a good thing since by seeing them you risk getting pulled though without a choice.

Why some people are able to see like this and others are not is a subject of great debate... among those who know of it. Common theories are human evolution in defense against a growing enviromental threat, influence by some as of yet unknown race from the Other Side who are secretly aiding us, even some think that it's caused by the amount of dependency that we have on avenues of escape from the world on a daily basis. The actual truth is nobody really knows. I don't even know and I'm never going to make a set reason. This is something of the cosmological setting in the game that will be left open for GM's to fill in for themselves if needed. Or they can use the same answer I will be 'nobody knows'.

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