A few notes about 'The Other Side' which I'm currently getting ready to start working on. It's my own personal little horror setting with influences from a bunch of different places. Some of the terms I have used before with other ideas or in various discussions about games I've ran. But they all seem to just lead right back to one place.
The reality we know is only one of many. They sort of exist like a spiders web, all tied together by various strands. Some exist right next door to us while others we have to cross more than one world to get to. Problems arise when the walls between these realities begin to weaken or crack and they start to bleed into each other. This also allows for things to travel between them.
Our little world is nearest to one that most simply call 'The City'. It mimics that which bleeds into it better than most others. Most of the surface is covered entirely by a city in various states of ruin and disrepair. Through it is how we gain access to others, but it's a dangerous place and many do not live to tell of their travels there.
Humans have souls, something that sets them apart from many other... things out there. Although there is no heaven and hell or angels and demons as we know them. There are, however, the places and creatures that provided the inspiration for the stories about them.
The characters will be those who are able to see the cracks in the walls of reality. For some unknown reason their minds are able to catch a glimpse of what others cannot. A few think this is an a sign of evolution, others think it's the laws of another reality bleeding into ours, many wish they never had that sort of sight at all. Because when you can see the cracks it tends to be easier to accidently slip over to the other side of them.
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