Showing posts with label truly rural. Show all posts
Showing posts with label truly rural. Show all posts

Monday, January 26, 2026

Be A Better Player Updated

 


I updated 'Be A Better Player' just a bit. Added in some new pics and improved the layout a little. Put the 100% Human logo on the front as well as the copper medal the book has earned. It's over on DrivethruRPG and if you bought the original you can just download this version for free as I just added it to the original listing. 

I should have a few more blog posts starting to roll out in this next week as we're finally done moving the FLGS that I work at. Along with some amazingly busy first days there. The move has been nothing but an improvement for Aesop's Treasury that's for sure. 

Monday, December 29, 2025

Be A Better Player hits DrivethruRPG Copper

 


After nearly eight years one of my products over on DrivethruRPG finally made a medal. Over the weekend somebody bought a copy of "Be A Better Player" that finally put it over the mark. It now has that copper best seller icon hanging on the page. I know this may not seem like a big deal to some folks but to me it is. A level of achievement showing that some of my work has paid off a little bit. 

So hopefully I see another product reach that level at some point in the future. 

Monday, December 1, 2025

New Product - Cyberpunk Random Tables

 


Over on my Ko-Fi shop I have a new product up for folks. It's a collection of various cyberpunk themed random charts that have appeared on this blog over they years. While it's not slick, nor is it professional, it is only a buck. So go on over and check it out if you would! 

Well it's also over on DrivethruRPG for those who prefer purchasing from that platform. So here is a link for you to find it over there. 

Tuesday, January 2, 2024

Squad Names Three

 

After a two and a half year complete stop I have finally managed to get something new up over on DrivethruRPG. It's been a while yeah, after catching Covid and going on a ventilator for a bit my brain got real fuzzy. Took me several months before I could really talk without having to stop every sentence or two just to remember what word I was wanting to use. But with my job and finally gaming on a very regular basis the brain fog cleared up. Then it was just getting down and actually doing it. So starting off the New Year with new stuff. 

Another installment of 100 various squad names for military, cyberpunk or scifi games. Works really good for Sla Industries as well. Best thing is that it's really cheap, only 75 cents. 

You can PICK IT UP HERE if you want.

Or get it bundled with all three volumes OVER ON ITCH

Hopefully this will be a slow start to me getting more stuff up there. Got a lot of ideas but it's kind of hard to get it down in a way that I like. 



Saturday, June 12, 2021

Clandestine Societies Issue One

 




Collecting five articles from my blog, giving them a little touch up and presenting them in an ezine style format. This is a resource for modern, or near modern, day supernatural, horror and occult settings. Presented system agnostic for you to adapt to whatever system you please. 

Articles include:

Sanctuary 

Asbestos Lurker

Player Responsibility

Cursed Candles

The Talking Wall 

All for the low price of a only a dollar. 

Monday, August 17, 2020

Truly Rural update 8-17-29

Truly Rural Productions update. While I'm waiting for a piece of art for Clandestine Societies I've started pushing forward on a second project.

A few years back I did a 'roll 20' post with twenty different kinds of masks you could find in a game. I've decided to take that list and expand each entry with a description of each mask, how their magical ability works in more detail, duration or uses and some notes on converting it over to a game system. Thought about stating it out with WaRP but I'm not sure if anchoring it with a system helps or hinders potential sales.

Also since 'Squad Names' sold a few copies I've started tossing together a second edition of that. No idea when it will be done as I'm just jotting down names as inspiration strikes.

After Clandestine Society and the as of yet untitled Mask project I will start working on another installment for Sponsorship.

Saturday, August 1, 2020

Sponsorship Arms and Armor released



Sometimes the PC's in a cyberpunk or scifi setting need a little more income on the side. In a corporate dominated setting with a massive amount of constant advertising they could reach out to receive sponsorship. Getting paid each time they appear on the screen with the companies logo showing.

This third installment of Sponsorship gives you two new companies that just may agree to sponsor your runner, agent, operative, whatever. A great chance to move up the sponsorship ladder and be noticed. So while they are on the move they may be getting a few credits from Athena Shell specialized Armor or Defense Designs weapon kiosks. There are even a few extra benefits provided.

Presented as system agnostic so you can transfer over to your favorite system easier.

You can grab it at DrivethruRPG.

Thursday, July 23, 2020

Sponsorship Fashion and Lifestyle released


Got the second installment of 'Sponsorship' up on DrivethruRPG. This time with the two companies 'Delusions of Grandeur' clothing and 'Puppy Mill' pet stores. Completely system agnostic and easy to drop into most cyberpunk or scifi settings. Still only 75 cents.

Click here to go take a look.

Working on part three now which will like be 'Arms and Armor'. The two companies listed in it will be Athena Shell and Defense Designs. Releases after that will be the continuation of the Sponsorship line and likely some system agnostic horror setting material as well. This is turning out to be the year I'm getting stuff done.

Thursday, July 16, 2020

Sponsorship: Food and Drink


My latest release is now up on DrivethruRPG. 'Sponsorship: Food and Drink" is system agnostic and made to be used with cyberpunk and scifi settings. Time for your runners to slap a logo on themselves and get a payout for appearing on screen. This first installment presents two low level companies eager to their branding everywhere; Almost Meat Stix and Slurps.

Buy in on DrivethruRPG right here.

I have more Sponsorship titles in the works coming soon. Style and Fashion, Arms and Armor, and more.

Wednesday, July 15, 2020

Truly Rural upcoming releases

Upcoming releases from Truly Rural Productions.

The next project I'm am working at is retooling my Sla Industries and Cyberpunk 2020 sponsorship company write ups into a system neutral format and removing any copyrighted information that links them from the two games. These will be like 'Squad Names' and be small releases of maybe 3 to 4 pages in length. One page will likely be standard text that is in each release stating how to use them in their settings and notes on currency conversion. Each will have two companies with the first having Slurps and Almost Meat Sticks. I may try to theme each one such as "Food and beverages", "Arms and Armor", "Style and Fashion", etc.

Not sure on what the title of this line will be.

They will also likely be at the 75 cent price point that 'Squad Names' has.

Saturday, July 11, 2020

New Product Release - Squad Names


Need a name for a squad, team or unit for a modern/scifi/cyberpunk setting? Look no further because we have a hundred different names for you. All for a super low price of 75 cents.

 
 

Wednesday, January 22, 2020

Tagger Magic from Truly Rural Productions


In the modern era occultists use painted street art to channel magic into reality altering spells. But with after effects that could tear apart the streets around them. Tagger Magic is set using the WaRP OGL from Atlas Games but is simple enough that it could be transferred over to others systems with ease. So grab some spray cans and change the city around you.


Get it over at DrivethruRPG now!

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Wednesday, January 1, 2020

Truly Rural Productions going into 2020



I fell completely off the horse this year with Truly Rural Productions. Accomplishing very little and releasing nothing. Hopefully in 2020 I can reverse this trend and get some stuff done. Here is what I have in mind.

WaRPed Fantasy - a series of small 6 to 10 page releases for fantasy gaming using the WaRP rules system.

Welcome to the City - my long term project of building my own rpg. May be using the WaRP system as its base.

Horror Gaming - Compiling various horror gaming related blog articles together into a single release. Much like I did with the Be A Better Player posts.

Stock Art - Well, just need to get more of it up.

Sunday, October 7, 2018

Modern Magic Items now up for sale


Finished and now up on DrivethruRPG is Modern Magic Items from Truly Rural Productions.   A collection of various items that can add a little extra spice to your modern day games.  Game stats are done using the WaRP OGL from Atlas Games.

Find Truly Rural Producitons HERE.

Also did I mention that it's only a dollar?


Thursday, February 19, 2015

Kult Retroclone

Retrocloning when the setting nor the system are open for use.  I've seen several fans of Kult ask about somebody writing up a retroclone of the game over the years.  Well ever since people started the DnD clones oh so many years ago.  My answer as to why not is because with most of those are based of a system that can be pulled from the OGL for D20.  Nearly the entire 'guts' of the old system are there you just have to strip away everything added and work your way around what is missing.  Then most of them are just variations of that system and NOT of the old settings that DnD was known for.  It's all generic fantasy settings for the most part.

The system in Kult isn't under the OGL in any way shape or form.  Besides the system is not what made the game popular and loved among its fans.  It was always the setting, that particular bend of dark horror, with a twisted take on cosmology and how it alters the very reality around us.  That is what people were after, the rules were just a means to an ends.

Now Kult, lock stock and barrel, is owned by a company called Paradox.  This company produces nothing, it exists and earns income by licensing out intellectual properties that it owns.  Maybe you've heard of a few things that belong to them like: Mutant Chronicles, Mutant Year Zero, Chronopia and oh yes lets not forget they own a good chunk of Conan (enough to lawyer up against anybody who uses the name without permission).  They are dedicated to keeping these properties their own and don't like it when people infringe upon them.  Short story, they will take you to court over it really quick.  So a 'fan edition' of the game would probably end up with somebody getting sued.

The only way around this would be coming up with a new setting from the ground up.  One that has a same cosmological control over the world and the same end result on the reality around those hapless characters who live in it.  That would be the key challenge, capturing that same lightening in a bottle from a different storm.  After this is done a system could be bolted into it, preferably one with a decent way of handling sanity/mental balance as that was the only memorable part of the original.  Arguments could be made all day long for systems but that's neither here nor there.  That setting would have to be the core nugget of interest.

So this is why there is no Kult retroclone.  So please stop asking.

Wednesday, February 18, 2015

Six Pack - More modern magic items.



Time for another six pack.  Here are six modern day magic items, stats are given for use with the WaRP system.  Enjoy.

'Free Money' Card

What appears to be a blank credit card made of a gray plastic with just the magnetic strip showing on its surface. Most wouldn't think anything of it this but a curious one will try it out. When put into an ATM and any four numbers entered as PIN code it will cause two hundred dollars to be dispersed. Now this only works once per day, any extra attempts come up with an error reading the card. Another benefit the user is usually unaware of is all surveillance of the transaction is blurred out. Rendering any attempt to ID them from security camera footage an impossibility.



The Stop Watch

What appears to be a simple non-digital wrist watch with a leather strap. There is an extra button on each side that are unusual and seem to serve no purpose. However when one presses both in at the same time while staring at the watch it will cause time to freeze in the area around them. This will last as long as the wearer is looking at the watch face, one look away and it breaks. So they have to use peripheral vision to move around. The more complicated the movement the harder it is to not break eye contact. Only works once per month. Trying to use this at any other time simply cause no effect what so ever.



Reading Lamp

A rather old and decorative table lamp. Made of a dark heavy wood with inlaid carvings of what appear to be educated wise men reading books. Even the cord is decades old and most would think it unsafe. When somebody turns on the lamp and lays a book in the light it visually translates the text into the primary language of the reader. There seems to be no limit on how long you can keep it on nor how many time it can be used.



See Through Mirror

A small hand held mirror, about the size of those that come in compact make up kits. Kept in a felt lined leather pouch and the back of the mirror seems to be covered in the same felt material. If placed against a wall and the person holding it concentrates it allows them to see through the wall as if they were looking through a hole. There seems to be no limit on how long you can look through the mirror and can even slide it about on the wall moving the 'hole'.




These two pistols are known for being the reason why some people have survived incredible odds. Hurt, bleeding and facing the end they are suddenly able to wield these firearms better than ever before. They've been in the hands of everybody from staunch lawmen to criminals on the edge of society believing it's kill or be killed.


'Last Man Standing' pistol – Walther P .38

For every ten points of HP that are lost while the user had this pistol on them they gain a bonus die whenever firing.



'Bloody Defender' pistol – Colt M1911 .45

Activated when the users own blood is smeared onto the gun. After that they gain a bonus die on all actions for as long as the blood is wet and the gun is in their possession.

Sunday, July 13, 2014

Ryubix Manor review


Ryubix Manor from Second Thought Games.

Available in PDF at DriveThruRPG here -  RYUBIX MANOR in PDF

and in print at the Second Thought Games page here - RYUBIX MANOR in PRINT


Fresh from a properly ran and delivered Kickstarter we have the Ryubix Manor fantasy adventure. Billed as system agnostic and useable for most fantasy games (although I think it has a distinct DnD and old school feel). While it looks like a mega-dungeon it is more of a mega-location that is done right. Lets go into a few details.

It has a nice back history that makes it rather easy to drop into any ongoing campaign if need be. A manor built quite some time ago by the Ryubix family, three brothers who took care of those around them and were a positive influence on the area. Generations go by and each time the family line gets darker and darker until finally a curse is dropped upon both the surviving family members and the manor itself. A century later the players either acquire the deed to the manor from the last known surviving person of the family line, or are hired by him to clean it out.

All the necessary NPC's are given some detailed descriptions but are presented pretty much statless. You get a pretty rough idea of their power level with the level and class description following their names (ex. Vampire/ 15th Level Bard). The monsters are presented without stat blocks as well with just a Hit Dice rating. The author told me this is because most GM's already have the monster manuals with everything they need in them, no need to reprint them all here, raise the page count and thus the cost of the book. For those who may not have them Second Thought Games have provided the necessary stats in pdf format on their website in both Pathfinder and 3.5 D20 OGL.

The manor is bloody huge. 325 detailed areas to be exact along with details on the immediate surrounding areas and even the roof of the building. The map that comes with the book is double sided, very sturdy and well detailed. Even then not all of the areas are able to fit on it as the underground sections are in the book. It is big, very big.

But the one of the nice things is the layout all makes sense. It is laid out like a massive manor, known in the past for having balls and frequent important visitors, should be. Luxury and ease of living, along with catacombs for the burial of family members, cellars where there are storage areas for things they really would have needed to store things in. There are no random layouts in this place, no 'what the hell was this place before it became a monster filled dungeon' vibes at all.

While I haven't had a chance to run this I have heard from a few playtesters and got to read a bit of the feedback from them. It's a challenge but something that can be accomplished, so no cake walk but no useless fight with no hope of winning either. Very solid adventure that holds up to what most players can dish out.

Finally the layout and presentation is very simply. Going for more ease of use and substance than style and fancy design. It is clear, decently illustrated with no layout errors or missing sections that I have noticed. This alone gives it a bit of an old school feel, back before everyone thought things should have every bell and whistle they could push into it.

In the end this is a very well done adventure. Pretty much geared for higher level players but it is scalable so it can fit a good range of levels. The book and map are both well made and should hold together for lots of play. Second Thought Games has come out the gate with a good showing for their first offering. If their next two announced books hold up as well then people should really start to take some notice.


Thursday, May 8, 2014

Cost per page, out of print books.

Going over some games on Drivethrurpg again.  This time I'm looking at a few editions that are out of print, some have been for many years.  Decided to some price per page comparisons here and there on them and figured I would pass on what I came up with to other folks.



First off I looked up my favorite old out of print fantasy game.  Dungeons and Dragons, the old red box version.  I have it in hardcopy, of course, but thought about getting a pdf version as well just to have as a reference when I'm not near my books.  When I went looking I was surprised to find that the two books included in the 'red box' were listed as individuals, each with their own separate price.  Figured they would be together but I guess not.

The Players Guide

The players guide sells for $4.99 for 64 pages.  This comes up to a bit under 8 cents per page.

Dungeon Masters Rulebook

The DM's guide also sells for $4.99 but is only 48 pages.  Giving it a page cost of 10 cents.

For a combined amount of just a hair under 9 cents a page.  Seems like a pretty good deal right?  But I'm an experienced DM with this game, I don't need all the introductory stuff like how to run the game, what a DMs job is and all that.  So how about the combined edition off all the color coded boxed sets (and material from other places) that is known as the Rules Cyclopedia.

The Rules Cyclopedia

Now the price on it is $9.99 but it has a page count of 304 pages.  This gives us the bargain bin price of 3 cents per page.  A much better deal for those who just need the rules without all the extras.



Next I decided to look at a game with several editions under it's belt.  Each of them with quite a bit of support released during their day.  Shadowrun the RPG of magic and cyberpunk.  Currently in it's fifth edition at the moment.  Lets look at the pricing of the older editions shall we?

Shadowrun 1st edition

This one will cost you $8.00 for 234 pages.  The math comes out to be right around 3 cents per page.  That's as good as a deal as the Rules Cyclopedia.  I see this as good pricing for a years out of print corebook, there is no art to pay for anymore, no extra costs that need covered.  Just giving the game to its fans on the cheap and making some money for it.

Second edition doesn't have a version available.  From a Shadowrun fan I've talked to that edition wasn't much different than the first one so I guess they decided not to offer it up.

Shadowrun 3rd edition

$18.40 for 334 pages (had to look up page count of the physical copy since it's not listed in the description).  Page count and price jump from 1st here but the price per page goes up to 5 and half cents.  Newer version, charging a bit more, I can see that.

Shadowrun 4th edition

Here is where the pricing gets a bit odd if you ask me.  $15.00 for 376 pages. Why is that odd?  Well it's a hair under 4 cents per page making it cheaper than the 3rd edition.  Seems like the older would be cheaper to me. 


What do I see from all of this?  Well it looks like the bigger the corebook the cheaper the cost per page is.  Of the big books the most expensive was 5 and half cents while the smaller core books of the red box were 8 and 10 cents per page.  Now this isn't always true as I've found some out of print core books that range up there as well.  But I'll save those for another post.

In the end, when looking to buy an older out of print game with several different editions or variations, always do the math first.  Try out the cheapest version that gives you the most for your pennies to see if it's what you want first.  Save a few bucks.


Saturday, July 20, 2013

Rant: Piracy and the gaming hobby


I've seen a lot of people get all outraged about the watermarks that appear on many of the pdfs sold through Drivethrurpg. Before this is was the DRM which everybody complained about, which I agreed with them at that point it really sucked. But the watermark isn't nowhere near that restricting. Basically it's just your name printed onto the file... and some people just hate it.


So you see these people complaining about the measures being taken in attempts to deter filesharing and piracy of these files. But most of them don't say a single thing about middle ground solution or any ideas on other way to deter the piracy of pdfs that is apparently pretty heavy among game material. They want their pdfs with no strings attached and usually use the excuse 'Piracy is going to happen anyways' over and over again. Along with the tag line that piracy and filesharing helps increase sales.
 

Now I'm going to give some of my opinions and observances on things that I've actually seen or experienced. That's mainly because it's shit that actually happened and not made up excuses like a lot of people use or repeat after somebody else says them. Actual real experiences not depending on somebody else to be telling me the truth.


Nearly every person I know that gets pirated pdfs never goes out and buys the book. Nor do they try to help it sell in any way shape or form. They actually do more to convince others that there is no reason to pay 'outrageous' prices for game books when they can get them for free. The other players don't need to buy that they'll just pass them a flash drive with all the books on it for nothing. Along with passing on the information of what torrent sites are the best to use, where to find the pdfs online as regular downloads, etc. They help convince others that piracy is the best way to go and not to hand any of their money over for game books ever again.
 

This was going on long before pdfs became a big thing even. Case in point, around here Sla Industries took off like nobodies business. Not everybody had a copy of the Karma sourcebook though so one guy asked to borrow the book so he could 'copy the gear chart in the back'. What he really did was take it to the place he worked at and made five copies of every page and passed out these copies to the other GM and players. None of them, to my knowledge, ever went out and bought Karma after that, they didn't even bother looking for it.


Another person I used to know was always looking for free copies of anything he wanted. He would come up and ask about a game, some of would do some looking and see how much a copy of it would cost and then he would tell us he didn't want to pay for it. The other pirates would then find it for him and they would all swap files around and 'help each other out'.



Met an entire table full of gamers who all believed that they didn't have to pay for anything also. They had printed out copies of the books they wanted and externals full of stuff to share. Their overall attitude towards others was that they were idiots for paying for a game book.


These were usually the same people who had CD cases full of burned music an not a actual purchased one to be found. Cracked copies of software on their computers. Movies on their hard drives before they were ever released on DVD. They simply would not pay for anything that they could get for free. It's almost like a subculture within a subculture in gaming. A growing population of parasitic leeches living off the rest of us who support the designers, writers and artists.


But nobody wants to do anything about them or the problem that they have become. Although they sure want to bitch and complain when an attempt to work against the problem comes along that may offer them the most miniscule bit of an insignificant problem. They are all full of complaints but never bring any sort of solution to the table. The reasons against the watermarks are pretty flimsy at the best. Some don't want their names on the pages if they print them out, some say 'what if' my pdfs get stolen and then spread among others, claiming that the watermarks crank up the file size (which they do if done wrong, drivethrurpg does it right) or the most laughable is that they ruin the appearance of the pdf like if somebody wrote in a book. It doesn't matter that somebody worked and put effort into producing the product and all they want is paid. They may claim they care but if they did then they would understand the reasoning behind it.


Now I will say that recently one person came up with a solution to some of the complaints in a thread over on rpg.net. Simply replace a persons name with an account number. So then the 'my name is on it' bawling will stop... and we can watch those folks scramble for another excuse to cling to.


One solution is also obvious. Stop playing with or socializing with the people that you know are pirating the files. Why shouldn't they be treated in the same fashion that the cat piss smelling folks are treated. They should be shunned by all of us who go out and spend our money supporting the hobby we enjoy. But nobody will do this. They simply turn their heads and pretend it's not happening and go along as normal... and complain about other measures being taken to stop piracy.
 

I'm going to do this. For now on anybody who refuses to buy the books they use will not be playing in any game I run. Nor will I play in a game being ran by somebody who does it. Hell I would be pretty tempted to not play with other players who do it. If more people would attempt to be part of a solution instead of just sitting back and bitching about the proposed solutions then maybe a difference could be made.


But then again, sometimes I think a lot of those who complain about the watermarks are doing so for another reason.

Sunday, May 19, 2013

Spam is bleeding through.

Well as much as I hate to do this it has to be done.  Going to stop allowing anonymous comments on the posts here.  Granted most of the comments are by people who sign in there are a few that weren't.  But the amount of spam getting through has gotten really high.  The Blogger spam filter is catching a lot (it allows me to see what it blocked) but there is still plenty getting through.  In just the last twenty four hours I had eight more to delete myself.

So it's time to flick that switch for logged in users only.  Sorry if this is an inconvenience for anybody.