Showing posts with label Roll a D20. Show all posts
Showing posts with label Roll a D20. Show all posts

Friday, May 19, 2023

Roll a D20: That old well.



Need some inspiration about an old well that's on your game map? Well Roll a D20 and get a hook for an idea and simply add on to it.


1. Treasure: Ancient coins, jewelry, and other valuable items that were thrown into the well as an offering or to hide them from danger.

2. Weapons: Rusty swords, spears, and shields that were lost or discarded by warriors who were defending the village or castle.

3. Bones: The remains of animals or people who fell into the well or were thrown in as a sacrifice.

4. Fossils: Prehistoric shells, bones, and other artifacts that were buried deep in the ground and have been preserved over time.

5. A secret passage: A hidden tunnel that leads to a secret room or underground dungeon.

6. Trapped creatures: Dangerous beasts or monsters that were captured and thrown into the well to keep them away from the village.

7. Poisonous gases: Deadly fumes that can suffocate or poison anyone who ventures too far into the well.

8. Water: Despite being old and abandoned, some wells may still contain water.

9. Tools: Shovels, picks, and other tools that were used to dig the well or to repair it.

10. Ancient artifacts: Pottery, statues, and other relics from a forgotten civilization that was built around the well.

11. The remains of a ritual: The remnants of a ritual that was performed at the well by a group of cultists or a coven of witches.

12. A magical item: A powerful artifact or enchanted object that was thrown into the well to keep it safe from enemies.

13. Runes: Strange symbols etched into the walls of the well that can be deciphered to reveal a hidden message or spell.

14. The source of the well: A mysterious underground spring that is the source of the well's water.

15. A trap: A booby trap that was set by a cunning enemy to catch unsuspecting adventurers who venture too far into the well.

16. A creature's lair: The home of a dangerous creature that has made the well its lair.

17. A tunnel network: A series of tunnels that lead to other parts of the dungeon or castle.

18. A forgotten manuscript: An old book or scroll that contains forgotten knowledge or a powerful spell.

19. A lost relic: A holy relic that was lost or stolen and thrown into the well to keep it out of the wrong hands.

20. A curse: A terrible curse that was placed on the well by a powerful wizard or a vengeful spirit.

Thursday, January 20, 2022

Sla Industries - I found what?

 


Searching the bodies for clues and gear to turn in is always a good time in Sla Industries. But what else are you finding? Roll a D10

Dark Night Sniper

1 - 8 Rounds for the weapon they are carrying.

2 - A wad of medical gauze and tape.

3 - A cheap cigarette lighter and a half a pack of Coffin Nails.

4 - Two bottles of No Doze caffeine pills.

5 - Folded up Dark Night propaganda poster. 

6 - Chocolate covered energy bar.

7 - Worn out and ratty looking black ski mask.

8 - Homemade shiv with a handle made of masking tape.

9 - An issue of the Captain Freedom subversive comic book.

10 - A stub of a black grease pen. 


Dead Shiver

1 - A small pack of large condoms.

2 - Couple packs of long lasting breath mints. 

3 - Seven business cards from various brothels. 

4 - Flask of very potent home made alcohol. 

5 - Slip of paper with six apartment numbers written on it, but no address. 

6 - A ring of keys, various sizes and types.

7 - Coupon for a free SLURPS frozen drink.

8 - A folded up pamphlet on signing up to become an operative. 

9 - A homemade one shot derringer with a round of hotline in it.

10 - A pack of blackmarket cigarettes called Black Tar.  

Wednesday, December 16, 2020

Fishing minigame

 


One thing we see in so many video games out there is a fishing minigame dropped into a regular (usually fantasy) game. Even if what the game is about has nothing to do with fishing there are so many that offer up a chance to toss a line into the water to catch something. So why not do that with tabletop roleplaying games for something a little different. 

So I present to you the very rough, very unplaytested, Truly Rural Publishing Fishing Minigame Rules. These may change, they get all sorts of changed, none of the fish charts are all encompassing. Hell I may never work on it again, who knows?


The fishing rules revolve around a single D20 roll. You add your fishing skill + any bonuses + die roll and beat the target number of the fishing hole. The amount over the target number you roll determines what kind of fish you catch from the chart for the fishing hole.

A characters fishing skill starts off at level 0 and can go all the way up to 20. To raise your skill level you must spend a total number of days fishing equal to the next skill level. So to go from level 0 to 1 you must spend 24 hours of time fishing while going from level 1 to 2 will take 2 days or 48 hours. Keep track of your fishing time. The fishing hole determines how much time it takes to catch a fish.

Bonuses are from gear or magical items. Common gear bonuses are +1 for decent fishing gear, +2 for top of the line gear. Magical Items and specialized gear will be listed in the next (hopefully) instalment of these rules.

The Fishing Hole stats. A fishing hole has a target number that must be beat. As a rule the less likely one is to catch a fish from a fishing hole the higher it's target number. So a hole with a target number of 5 is easy to catch fish out of. The number then goes up by fives (5, 10, 15, 20) as the more difficult it is to catch a fish. The amount of hours needed to catch a fish is determined by dividing the difficulty by 5. So a difficulty 15 fishing hole may take up to 3 hours to catch a fish. There just aren't many there. Specialized gear (again forthcoming) can reduce that time.

Finally I have up one chart for freshwater fish that can be caught. This is a very basic list and each fishing hole could have their own custom tailored list with as many or as few types of fish in that location. I'll be doing more details on to this in the future.... if people are interested. Here is the basic list, the number on the left is how much you beat the target number by and the fish you caught is on the right. 

1-2      Crappie

2-4      Bluegill

5-6      Perch

7-8      Large Mouth Bass

9-10    Rainbow Trout

11-12  Striped Bass

13-14  Catfish

15-16  Flathead Catfish

17-18  Walleye 

19-20  Salmon 


So if you liked this and want to see it expanded upon with more details please share it around and let me know (like in the comments section). If you really liked it you can always buy me a Ko-Fi over on the right side of this blog or look at other options in the 'Support this Blog' tab at the top. 

Part Two can be found RIGHT HERE. Or you can look at the labels on this post and click on 'fishing' to find it and future installments. 

Happy Fishing.

Monday, December 23, 2019

Horror - The creature feeds on what?



Need to have a supernatural creature with an unusual diet of sorts? Well here is a random list of ten to keep the players on their toes and maybe make them cringe a little bit.

What does the creature feed on? Roll a D10 and find out.

1 – Physical pain of those it injures.
2 – Emotional pain of those it tortures.
3 – Bones but it really loves fresh marrow.
4 – Life force extracted by lacerating the victims skin.
5 – Cerebrospinal Fluid, as fresh as they can possibly get.
6 – Grief and sorrow, which is why they like making lairs under funeral homes.
7 – Human skin, the softer the better, none of that old dried stuff.
8 – Bleach and chemicals like it.
9 – Human ashes.
10 – The fatty tissues of animals, with human being the preferred variety.

Thursday, January 17, 2019

Roll A D20 - Humorous Operation Names



Need a name for an operation that doesn't give away what it's about because you are all about OpSec? Well here are twenty humorous names for those ops.

  1. Operation Flamingo Chicken
  2. Operation Synaptic Twitch
  3. Operation CyberFunk
  4. Operation Forty Five Lies
  5. Operation Squirrel Nuts
  6. Operation Pony Mittens
  7. Operation Butt Floss
  8. Operation Brother Dude
  9. Operation Seedless Grape
  10. Operation Pretty Things
  11. Operation Clutching Pearls
  12. Operation Glitter Cleanup
  13. Operation Monkey Paw
  14. Operation Motivation
  15. Operation Pink Duck
  16. Operation Doughboy
  17. Operation Combat Entertainment
  18. Operation SlashFic
  19. Operation Dish Soap
  20. Operation Nerd Rage

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Thursday, January 10, 2019

Roll A D20 - Things to find in a gang members pockets.

20 things to find on a gang members body


  1. A collection of cred sticks held together with a rubber band, only a D10 of credits on each of them.
  2. A pair of scuffed up reading glasses.
  3. Small bag full of ammunition, various calibers and types.
  4. Bus pass that is good for the next two months.
  5. Hand scrawled map of streets on the other side of the city.
  6. Medicine bottle half full of heavy duty stimulants.
  7. Half drank bottle of very cheap whiskey.
  8. Pair of pliers and a couple of bloody gold teeth.
  9. Set of brass knuckles with spikes on them.
  10. Small collection of Virtual Vikie holo-porn discs.
  11. Throw away phone with a few numbers stored in but no names on them, just a letter for each.
  12. A cobbled together remote that will unlock most electric car door locks.
  13. A small hand held police scanner.
  14. Metal tin filled with the latest street narcotic to come along.
  15. Pair of very stained up leather gloves.
  16. Pack of condoms.
  17. Bundle of business cards from various pawn and junk shops.
  18. Bag containing a collection of various men's and women's jewelry.
  19. Roll of duck tape.
  20. An unloaded very small pocket pistol.


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Get your dark future fix over at DrivethruRPG in the Shadowrun 5th edition section.

Wednesday, January 2, 2019

Roll A D20 - Scifi squad names


Need a fast name for a squad/unit/team/whatever in your scif or cyberpunk game? Well grab a D20 and give it a roll!


Squad names

  1. Faulty Calibrations
  2. Damage Inc.
  3. Endangering Species
  4. Red Stars
  5. Ways to and End
  6. Silence
  7. Precision and Power
  8. Faultline
  9. Corpse Creators
  10. 101 Damnations
  11. Lollipop Lacerations
  12. Beer Money Bandits
  13. IMF
  14. Deal with the Devil
  15. Low Tech
  16. CyberDawgs
  17. Line of Sight Solutions
  18. The Hands that Smite
  19. One Job
  20. Laser Focused
Need a scifi game that's a bit grim and dark well then check out Sla Industries on DrivethruRPG.

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Sunday, September 30, 2018

Roll A D20 - Cyberpunk bar names



Need a quick name for a bar in your Cyberpunk game? Grab a D20.


1 – The Crankcase

2 – Neon Divinity

3 – Meat House

4 – Axes and Eights

5 – Glitch

6 – Arc Light

7 – Brisance

8 – The E.O.D.

9 – The Base Charge

10 – Absolute Data

11 – The Dead Man Switch

12 – Burn In

13 – Black Core

14 – Just Another Cold Site

15 – Honeymonkey Hideout

16 – Monoculture Immunity

17 – Hard Frame

18 – Zero Day

19 – Alpha Whiskey Romeo

20 – Beers, Bullets and Blue Canoes

Friday, August 26, 2016

Cyberlimb malfunctions due to damage - Roll a D20



Random cyberlimb malfunctions due to damage. Grab a D20!


  1. Sparks pop from the damaged area every couple of minutes.
  2. The limb straightens out at random intervals a couple times a day.
  3. Whenever the limb is moved there is audible metal on metal grinding sound.
  4. All attempted movements are done at half the speed as usual.
  5. All attempted movements are done at twice the speed as usual.
  6. Damage receptors backfire causing them act as pain receptors via electrical shock.
  7. Every two hours exactly the limb shuts down and reboots, which takes five minutes.
  8. All attempted movements are exaggerated by about a foot.
  9. Continued smell of an electrical fire, after six hours the limb is inactive completely.
  10. Limb kicks into 'display mode' and takes various poses without warning.
  11. Catches fire internally and cannot be put out my standard fire extinguishers.
  12. All maintenance ports and hatches pop open and will not stay closed.
  13. Becomes exceedingly hot unless the limb is deactivated it will burn up eventually.
  14. Will no longer bend at the elbow or knee.
  15. The fingers or toes will not stop wiggling constantly.
  16. Bends at the knee or elbow and will not straighten out.
  17. The power drains quickly and must now be manually recharged with a plug in port.
  18. Electricity arcs throughout the limb scarring the metal and discoloring it.
  19. The limb trembles and shakes constantly.
  20. The medical emergency disconnect activates and the limb fall off.
Find Cyberpunk 2020 on Drivethrurpg!