Ryubix Manor from Second Thought Games.
Available in PDF at DriveThruRPG here -
RYUBIX MANOR in PDF
and in print at the Second Thought Games page here -
RYUBIX MANOR in PRINT
Fresh from a properly ran and delivered
Kickstarter we have the Ryubix Manor fantasy adventure. Billed as
system agnostic and useable for most fantasy games (although I think it has a distinct DnD and old school feel). While it looks
like a mega-dungeon it is more of a mega-location that is done right.
Lets go into a few details.
It has a nice back history that makes
it rather easy to drop into any ongoing campaign if need be. A manor
built quite some time ago by the Ryubix family, three brothers who
took care of those around them and were a positive influence on the
area. Generations go by and each time the family line gets darker
and darker until finally a curse is dropped upon both the surviving
family members and the manor itself. A century later the players
either acquire the deed to the manor from the last known surviving
person of the family line, or are hired by him to clean it out.
All the necessary NPC's are given some
detailed descriptions but are presented pretty much statless. You
get a pretty rough idea of their power level with the level and class
description following their names (ex. Vampire/ 15
th Level
Bard). The monsters are presented without stat blocks as well with
just a Hit Dice rating. The author told me this is because most GM's
already have the monster manuals with everything they need in them,
no need to reprint them all here, raise the page count and thus the
cost of the book. For those who may not have them Second Thought
Games have provided the necessary stats in pdf format on their
website in both Pathfinder and 3.5 D20 OGL.
The manor is bloody huge. 325 detailed
areas to be exact along with details on the immediate surrounding
areas and even the roof of the building. The map that comes with the
book is double sided, very sturdy and well detailed. Even then not
all of the areas are able to fit on it as the underground sections
are in the book. It is big, very big.
But the one of the nice things is the
layout all makes sense. It is laid out like a massive manor, known
in the past for having balls and frequent important visitors, should
be. Luxury and ease of living, along with catacombs for the burial
of family members, cellars where there are storage areas for things
they really would have needed to store things in. There are no
random layouts in this place, no 'what the hell was this place before
it became a monster filled dungeon' vibes at all.
While I haven't had a chance to run
this I have heard from a few playtesters and got to read a bit of the
feedback from them. It's a challenge but something that can be
accomplished, so no cake walk but no useless fight with no hope of
winning either. Very solid adventure that holds up to what most
players can dish out.
Finally the layout and presentation is
very simply. Going for more ease of use and substance than style and
fancy design. It is clear, decently illustrated with no layout
errors or missing sections that I have noticed. This alone gives it
a bit of an old school feel, back before everyone thought things
should have every bell and whistle they could push into it.
In the end this is a very well done
adventure. Pretty much geared for higher level players but it is
scalable so it can fit a good range of levels. The book and map are
both well made and should hold together for lots of play. Second
Thought Games has come out the gate with a good showing for their
first offering. If their next two announced books hold up as well
then people should really start to take some notice.