This above post got me to thinking on something that happened in my game group recently. We had a really good player who was also a really good person. He was a great addition at the table and everyone enjoyed playing with him. Everything was great when we were playing a game that was heavily class based, in particular Cyberpunk 2020 and RED.
But then when we moved on to another game that had no classes and was much more 'build your own' things began to not go so well. The new game, while still very trad based, focused much more on individual characters and being what you want to be. Instead of where you belong in a group or team.
He had some issues which we tried to help him out with. Character creation was a hurdle. What his character should be doing. Things like that. Eventually he dropped out saying he felt 'rudderless' and had no direction of what he should be doing. Now there were other issues like he loved having games with lots of lore to fall back on. But I think this may have been the central issue.
It wasn't until I read the above post that it clicked in my head. He hadn't game for over a decade at some point, only recently getting back into gaming. So I think the over all style of gaming he was used to had shifted somewhat. I never noticed because I stayed in the gaming hobby and never really got out, only burnt out a few times. So the shift was something that never caught my attention.
Adventure-Centric really harkens back to the way DnD used to be. You played the Cleric, your job was to be the healer, back up combat person and occasionally turning the undead. The Thief found traps and unlocked doors. Etc and so forth. Premade adventures where designed around going in with a well rounded party with each person doing their part to keep moving things forward. Even with modern games that do have classes they are much more open to interpretation allowing much more room for them to built outside of a central focused role.
Now while I don't think you can define gaming between just these two filters it does help provide a lens to see things through. Now understanding this I'm hoping I may be able to talk him back to the table for a bit. Just need to discuss ahead of time what his characters adventure-centric traits could be and giving a focal point. He may like it, he may not. But he's one of those guys I consider a friend and I hope to game with him again in the future. So I will give it a shot.
In the end I think this lens of two styles of play will help me (and a few others) understand the people at the table a bit more. Seeing what they are looking for and what they want. By no means is this anything like an overall classification of gaming styles. Just something more to think about.


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