Wednesday, November 12, 2025

Sprawlvember 12: Trusted

 


Trust as an attribute in Cyberpunk games. This is very much a rough draft, constructive criticism is welcome. This is part of #Sprawlvember so search up that hashtag for more fun stuff.


This represents how much fixers, corpos, and other folks you have to do business with trust the runner. Because word gets around on the street, good and bad, whether you want it to or not. Everyone talks and they will be talking about you at some point.


The level goes on a scale from zero to ten. With the zero being the worst possible level where folks regard you as true street garbage that nobody will work with. Ten being the top of the line trust you with the most delicate jobs. Starting level should be decided by the GM and the backstory the players come up with for their characters. I would suggest somewhere from three to five.


Increasing or decreasing your Trust is done in small doses usually by adding or subtracting .1 or .2 at a time to or from your current level. So at times your character will have something like a 4.6 or 7.2. For rolling purposes the goal is roll under your current score paying attention only to the first number and not the incremental after it. So in the case of the 4.6 you need a 4 or under.


Things that add to your Trust.

- Successfully completing a job

- An extra .1 for completing a job above and beyond expectations

- Positive media exposure for yourself

- Showing proper respect and appearance at important meetings

- Making the person that hired you look very good

- Building community among your fellow runners

- Anything else that the GM thinks would make you gain more Trust


Things that subtract from your Trust

- Failing at a job

- Losing another .2 for spectacularly failing a job

- Looking bad in the media and being seen as a terrible person

- Blowing off etiquette and manners with important people

- Making the person giving you a job look bad

- Angering your community of fellow runners

- Becoming a criminal of a heinous nature (sex offender, serial killer, etc) can drop it a full point

- Anything else that the GM thinks would blow your Trust score down


When you are trying to set up a job, acquire specific merchandise or get into the good graces with some important NPCs you need to roll against your Trust. The object is to roll under your current rank. Now failing doesn’t mean you don’t get what you want but that there may be side effects. Here are a few examples.


- The cost of the item you want will go up

- It may take longer to acquire the item

- They will still get the item but you have to pay up front

- The job will pay quite a bit less

- There is no up front pay for a job you are about to take

- They may not tell you all the “need to know” information about the job

- May actively sabotage you ability to do the job by warning the target

- Whatever else the evil brain of your GM can think of.


Now of course there are sometimes some extras for succeeding in your Trust roll by a great deal. Here are a few examples.


- They can get you the item at a bargain or get it faster than expected

- They tack on an extra bonus if you complete the mission successfully

- The upfront pay is higher than normal

- Passing on extra information to the runner about the job

- You get a selection of jobs to pick from instead whatever scraps they have

- They recommend you to others to work with in the future

- Whatever else the generous brain of your GM can think of.




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