Been working on my own setting using the WaRP OGL from Atlas Games. The setting is fantasy so I've had to make a few modifications to the WaRP system since it was originally designed for a modern conspiracy game (Over the Edge). Below are the few changes I've made so far to the combat section.
First up is the Damage Factors. Had to spread them out a bit to give a bit of variety to melee weapons.
Damage
Factors
Unarmed X1
Throwing Knife X1
Knives, clubs, thrown axe, crossbow X2
Swords, axes, etc X3
Large Swords, axes, etc X4
After that I had to modify the armor rules for pretty much the same reason.
Type Rating Penalty
Heavy
cloth 1 point no
Leathers 1
noChain 1 plus bonus die no
Partial plate 2 yes
Full plate mail 2 plus bonus die yes
And then finally shields. Had to come up with something since rules for them don't exist in the WaRP SRD at all.
Shields
Shields
are a special case in armor since they don't reduce damage but
instead have a chance in preventing it. They also come in two sizes;
small and large.
VS
Missile combat. Shields add defense dice as 'cover'. Small
providing 1 die and large providing 2 die. This is if the defender
states they are using them for cover.
VS
Melee combat. If the player states they are using them in combat
they provide the following affects, otherwise they are simply
strapped to their backs and provide nothing. Small shields add one
die to your defense roll. Large shields add two dice to your defense
roll but also add a penalty die to your attack roll as well.
Anybody familiar with WaRP have any opinions on these. Haven't had a chance to playtest any of it yet since it's been rather busy leading into the holidays and I've overtime at work mot of the time. Lets hear your opinions.
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