Sunday, June 20, 2010

Urban Mage

Going through some old gaming stuff of mine. Here is something I need to return to one day. I was working on a more 'modern' spell caster for a cyberpunkish setting. An Urban Mage if you will. I wanted things that fit into the world he lived in. This is the basics of a spell list I had came up with.

Spells

Unlock: opens most key locks at first level, dead bolts at second, and on up in difficulty based on the type of lock used. The actual way it is used is by placing the fingertip on the lock itself. Diff = 0 for basic locks

Short out: causes electrical devices to short out. This can cause security cameras to stop working and other such things. To humans it feels more like a simple static electric shock.

Start up: a modified version of the short out spell. This allows the caster to start vehicles or other electronically triggered objects.

Musical accompaniment: This causes a memorized song to be heard by those around you. The source appears to be from the air two feet above you.

Cleansing: This is used to remove dirt, grunge, etc from clothing and from the body as well. Simply by gliding the hand across the area that needs to be cleaned.

Electrical discharge: Much like the common lightening bolt except it draws power from nearby electrical sources. Such as streetlights, local buildings, this is also very flashy due to the fact that most lights will burst and so will several other objects when drawn from.

City vision: This allows you to see things such as security beams, infrared lasers and other such things, which are increasingly growing in numbers in urban areas.

Illuminate: Much like a normal light spell, with the exception that it appears as a headlight shining out of whatever object it is cast upon.

Camera sight: Allows the caster to see through nearby video cameras.

Money on the street: The caster will find or acquire a sum of money by sheer luck within a few seconds after casting. The amount depends upon how successful the roll is and how many points were put into the casting. Examples – Find a wallet on the street with no identification but a few bills still folded inside, cause a ball at the roulette table hit the number that you are betting on.

Wednesday, June 16, 2010

EoP entry

Okay been trying to work it out a bit and I think that the characters race will not be a trait. Simply doesn't work for balance and with humans not having any real set specialties it makes it a drag for their players. So Race will get it's own spot on the sheet.

So now to rethink the traits just a little. One trait will be your training package from Meny of course. Signs for this shouldn't be to tough from something as simple as your PC wearing their ID badge all the time or the bussiness op always wearing a suit in non-combat situations.

This opens the other two up for more character diversity.

So my old bussiness ops traits would be something like this:

Bussiness Package. Sign - Bussiness Suits
Trained by a Contract Killer. Sign - Physically fit with a workout routine
Born Leader. Sign - Always trying to take charge and organizing everything

Next I'll start looking at Flaws.

Monday, June 14, 2010

Edge of Progress entry one

Been running a conversion through my head here lately. Taking Sla Industries (crunchy system with lots of stats and combat rules) and converting it to Over the Edge (system lite with fast resolution rules). Sounds like taking a Hot Dog and making a Kiwi out of it right? Well the original authors always said Sla wasn't about big guns and killing things but about the horror and conspiracy angle. But the rules made one believe otherwise. Of course a good crunchy combat system was still some what of the norm at the time the game came out. So I'm going to gut the combat beast and see if I can squeeze it into a smaller jar.

Where I see some problems. Ebb powers, straight up going to be a bitch getting it down to fit the streamlines of OtE. Probably going to have to bulk up the simple system for it just a bit.

But first off is Traits. In OtE you get three. A superior and two side traits to be exact. Your superior is supposed to be who you are and what you are about. But that's in a game world of (mostly) humans. In Sla you have a few majorly different races running about and which one you are is really important. So we'll make the Superior Trait your race.

The second trait will be your training package. Anything you may have recieved training for in Meny you would use this trait as it's score.

The third would be up to the player. This will help show up the differences between characters.

That's what's on my mind right now. Soon I'll post some more up as I wrap my head around it a bit more.