Club Zero
This is a club set up for a very specialized sort of clientele and not one for those who stray out of that narrow focus. It is designed from the ground up for Netrunners and only Netrunners. Thus in the end the look of the location in meatspace is nothing like that of a regular club that you would find in a major city.
Physical Location
The building was originally designed for an up and coming weapons design company called 'InLine Design' that went belly up when it's product designs were sniped and copied by several other major corporations. They had built their own onsite firing range and weapons testing facilities. This mean lots of heavy reinforced concrete walls, running through with re-bar, metal plates and even more concrete.
The entire parking lot is open and one can see various drones passing over head and those with a more keen eye can see automated weapons mounts in various places along the walls of the building. Any unwelcome visitors will be taken care of without question. The single entrance has a small led display above reading 'Club Zero'.
Upon entry you are greeted by two armed security personnel asking for your membership. If you do not have one you will be directed to a room with a sole laptop and card printer on a table. Membership costs 500 euro payable yearly and your card is printed off on site. If you aren't interested in a membership you are asked to leave.
Once your membership is verified you will be led down a series of hallway and through various scanners. All weapons, equipment and cyberdecks will have to be removed in placed in a steel lockbox before being allowed to continue on. Throughout this there are very visible cameras monitoring the area and several very obvious automated small arms weapon mounts. After you are deemed clean you are then led to what used to be the main firing range.
Inside are rows of recliners circling a massive rack of data terminals. Various other runners are jacked into cyberdecks built as part of the chairs. This is all connected to the single completely self contained network called 'ZeroSpace'. Only hard line log ins are available and the shielding of the room insures that any built in hardware inside a runner cannot send or receive an outside signal.
Some recliners are designated as long term units. So the runner can be fixed with a nutrient feed and be taken care of for a few days instead of just a few hours.
Inside ZeroSpace
First the runner enters their own personal ‘wardrobe’ area. Here they pick out an appearance for themselves. It’s all standard human fair with lots of 80’s and 90’s club fashions to pick from. Complete with an AI assistant who acts as an old school tailor making sure everything fits just right.
Then you step through a door into the club itself. Huge and sprawling with multiple levels. Each with it’s own style and music selection. Lots of private booths, arcade style games, video screens and holographic style displays. Filled with lots of people milling about, waitresses, bartenders, various dancers, and club goers. Most of these are AI constructs meant to give the feeling of a bustling busy club.
The runners themselves show up just a little bit clearer and brighter than the fake folks. So they can spot each other in the crowds. When privacy is needed the booths will seal off the outside environment and only those inside can see or hear what is going on. This is usually when information, data, programs, etc are often exchanged. Including a business card program that lets you exchange information into each other virtual Rolodex.
If the busy club scene gets to be a bit much there are also side rooms like private libraries, swimming pools and saunas, even bedrooms for those who like their romance to be virtual as well. Some runners can spend days in the club without leaving. Rumor has it the owner is a complete ‘Live In’ who never leaves the club, his body somewhere in the physical structure, hooked into machines to live.
Adventure Seeds
The most obvious use of the club in game is as a place for the netrunner of the group to meet contacts and friends. Exchanging information or getting that bit of code they need.
The club needs a problematic person taken care of. They have caused to much trouble inside the club and outside of it as well with regulars and patrons. So an example needs to be set. Your team is to eliminate the person in the most spectacular and painful way as possible.
A corporate feels the club is becoming a problem. They have a solution using nanobots. But they can only get so much in at a time. So they wish to hire the runner to enter the club various times each week while wearing a dusting of the special nanobots. Each time they are to choose a different recliner when they log in. Thus spreading the nano’s like an infection until there are enough inside to be activated.


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