Club Zero
This is a club set up for a very
specialized sort of clientele and not one for those who stray out of
that narrow focus. It is designed from the ground up for Netrunners
and only Netrunners. Thus in the end the look of the location in
meatspace is nothing like that of a regular club that you would find
in a major city.
Physical Location
The building was originally designed
for an up and coming weapons design company called 'InLine Design'
that went belly up when it's product designs were sniped and copied
by several other major corporations. They had built their own onsite
firing range and weapons testing facilities. This mean lots of heavy
reinforced concrete walls, running through with re-bar, metal plates
and even more concrete.
The entire parking lot is open and one
can see various drones passing over head and those with a more keen
eye can see automated weapons mounts in various places along the
walls of the building. Any unwelcome visitors will be taken care of
without question. The single entrance has a small led display above
reading 'Club Zero'.
Upon entry you are greeted by two armed
security personnel asking for your membership. If you do not have one
you will be directed to a room with a sole laptop and card printer on
a table. Membership costs 500 euro payable yearly and your card is
printed off on site. If you aren't interested in a membership you are
asked to leave.
Once your membership is verified you
will be led down a series of hallway and through various scanners.
All weapons, equipment and cyberdecks will have to be removed in
placed in a steel lockbox before being allowed to continue on.
Throughout this there are very visible cameras monitoring the area
and several very obvious automated small arms weapon mounts. After
you are deemed clean you are then led to what used to be the main
firing range.
Inside are rows of recliners circling a
massive rack of data terminals. Various other runners are jacked into
cyberdecks built as part of the chairs. This is all connected to the
single completely self contained network called 'ZeroSpace'. Only
hard line log ins are available and the shielding of the room insures
that any built in hardware inside a runner cannot send or receive an
outside signal.
Some recliners are designated as long
term units. So the runner can be fixed with a nutrient feed and be
taken care of for a few days instead of just a few hours.
Inside ZeroSpace
First the runner enters their own
personal ‘wardrobe’ area. Here they pick out an appearance for
themselves. It’s all standard human fair with lots of 80’s and
90’s club fashions to pick from. Complete with an AI assistant who
acts as an old school tailor making sure everything fits just right.
Then you step through a door into the
club itself. Huge and sprawling with multiple levels. Each with it’s
own style and music selection. Lots of private booths, arcade style
games, video screens and holographic style displays. Filled with lots
of people milling about, waitresses, bartenders, various dancers, and
club goers. Most of these are AI constructs meant to give the feeling
of a bustling busy club.
The runners themselves show up just a
little bit clearer and brighter than the fake folks. So they can spot
each other in the crowds. When privacy is needed the booths will seal
off the outside environment and only those inside can see or hear
what is going on. This is usually when information, data, programs,
etc are often exchanged. Including a business card program that lets
you exchange information into each other virtual Rolodex.
If the busy club scene gets to be a bit
much there are also side rooms like private libraries, swimming pools
and saunas, even bedrooms for those who like their romance to be
virtual as well. Some runners can spend days in the club without
leaving. Rumor has it the owner is a complete ‘Live In’ who never
leaves the club, his body somewhere in the physical structure, hooked
into machines to live.
Adventure Seeds
The most obvious use of the club in
game is as a place for the netrunner of the group to meet contacts
and friends. Exchanging information or getting that bit of code they
need.
The club needs a problematic person
taken care of. They have caused to much trouble inside the club and
outside of it as well with regulars and patrons. So an example needs
to be set. Your team is to eliminate the person in the most
spectacular and painful way as possible.
A corporate feels the club is becoming
a problem. They have a solution using nanobots. But they can only get
so much in at a time. So they wish to hire the runner to enter the
club various times each week while wearing a dusting of the special
nanobots. Each time they are to choose a different recliner when they
log in. Thus spreading the nano’s like an infection until there are
enough inside to be activated.
If you like what you see here please check out my material from Truly Rural Productions over on
DrivethruRPG,
Itch and
Kofi.