Tuesday, November 9, 2021

Cyberpunk The Sound of Music session two recap

 


First off thanks to Ezra for coming up with this great logo for us.

Second, this is very much an adult only game and session recap. Continue reading at your own risk.

Oh and third, if you haven't read the first session recap you can find it here.  

You know things are going sideways when a black AV parks in the street in front of the building your slumming in with a Zetatech corpo wanting to talk to you. But that's how it all started. Turns out that corporate guy we ran into at the coffins who was all messed up was pretty high up the chain at that corporation. Also he had been missing for two weeks. His behavior was completely and utterly different than his actual personality AND when we saw him he had a glass eye he kept taking out... he didn't have a glass eye on his record. 

Top this off with the NCPD cruiser we saw showing up when we left the strung out freak was evidently not NCPD at all. They have no record of a unit in that area or recovering a person there. So now all of our building paranoia is getting justified. At least Cocksuckers paranoia is. 

Things are getting hairy. And I'm not talking about Kerry Eurodyne hitting on us either. But he is cute so who knows, at least we got the gig to be his opening band at a one time show so that's something. 

Trying to figure out what happened as we now have the fucking corps breathing down our necks is stressing. But we've discovered that the dead guy was popping fake Tylenol PMs that were actually a straight up military level neurotoxin. Something that would explain his odd behavior. They guy who sold him these was a new hire at a local CVS named Eddie who quite the next day. We found him looking like a Jackson Pullock painting all over the walls of his apartment. Swollen Love Knuckle got a bit of him on his boots when we stepped in there. 

We retreat to the place to retreat to, getting drunk. Well okay Buttfucker was getting flat out wasted. Well okay he had been getting there most of the game. Then, believe this shit or not, things started really getting weird. Yeah they were fucking normal before this. 

Another wasted out corpo slumming at a bar. Acting exactly the same way as the last guy AND popping Tylenol PMs to boot AND has a glass eye. We lift the guys wallet and find out he's a higher up at Petrochem we make a decision to try and call his security folks before we get another dead guy on our hands. Oh this fuckers been missing for two weeks also. Trauma Team is called and we stand way the fuck back so we don't get our asses shot to doll rags while they pack him up. Also we find out he picked up the Tylenol PM at the CVS across the street, from new guy named Eddie, who just left work early after the sale. 

We just want to play some fucking music man.

Not to mention all through the game people were recognizing Buttfucker from the videos we uploaded that went viral as hell. Some of this data we got via Kenny and his contacts with Silverhand and his contacts with other big guys we'd rather not mention because we don't want to wake up dead. The ex corpo neighbor of ours who had gotten his brain scrubbed by Biotechnica at some point has gone missing. Oh and any attempt by runners trying to get the toxicology reports from the first dead corpo are hitting black walls really damn hard.

We just want to play some fucking music and get laid man. 

The session ends as we are on the stage doing our sound check right before the big show starts. We have Nomads as security. Silverhand has evidently got Morgan as his personal security guard. The NCPD still wants to talk with us. We've now been present at two major incidents involving really fucked up corpos. I'm telling you Cocksucker is getting really worried now. This is either going to go supernova and put us all over the net, or it's going to explode and put us all over the stage and the first few rows of the audience. 

We just want to play some fucking music, get laid and have enough cash to afford a full meal man.

WE ARE THE ASS MARTIANS AND WE ARE HEAR TO FUCK ALL YOU CORPORATE DRONES UP IN THE HEAD!

In two weeks session three happens. 

Sunday, November 7, 2021

A Twitter Story in three parts

 A Twitter Story, in three parts. Or "How to over react to advice you don't like" is another title I thought about. Have to say this little interaction left me laughing. I figured since I got blocked for so little that I may as well get some mileage out of the whole thing and put up a cheap grab for a post on my blog with it. 




Such a little bit of a fragile shell that one has. Guess the response was supposed to be us following him without question or something. Ah well. Tried to offer up a little bit of advice and I'll get some blog hits off of it. 

Wednesday, November 3, 2021

Dark West session three recap

 



Third session down. Still using the WaRP OGL rules from Atlas Games as the engine powering the game. I've come to realize that I never introduced the characters on here. Figure I need to do that. 

Pim. Retired outlaw trying to give up the gun and do right. Doesn't even carry a weapon. 

Jebidiah. Young wanna be gunslinger with a big mouth.

Jasper. Bartender extraordinaire. 

Diego. A vaquero who seems to drink a bit to much. 

Jasper was finally able to crawl out of bed after being sick for several days (the player was unable to make the last session) and was finally able to start working the bar at The Saloon. Pim continued to work at the Morrigan Ranch and collect information on any odd occurrences. While Jebidiah and Diego worked on their little homestead built on a pile of rocks between the ranchers. 

Besides a few odd sightings nothing really bad happened during the day. Come dusk they all settled back in town to relax a bit. Although Diego got everybody curious when he finally spoke up about noticing the complete lack of seeing any children in the town or even a schoolhouse anywhere. The others thought this a bit odd and when they began asking around most said they really never noticed. Others pointed out that this town isn't a good place for kids and maybe the families just moved out. After all there is always a constant stream of people arriving and then hopping on the train to leave shortly there after. 

As the PC's got their drink on the night went to very dark quickly. Then as they stumbled their way back to Mama's to get some shut eye. But instead a group of shady individuals decided to give Jebidiah a bit of a warning. Telling him to leave town tonight. Of course ole Jeb didn't kindly to that and told them he would sleep on it. They laughed and said he's going to have trouble with that. 

While Diego and Pim stayed outside to keep watch Jeb and Jasper locked the room up. Then the lights in all the other buildings started to go out, shutters were slammed shut and the temperature dropped down enough that they could see their breath. In short order they could see shambling ragged figured walking towards Mama's. The dead who were crucified outside of town had pulled themselves down and were now heading straight towards Jeb. 

As they engaged the ghouls that were trying to make their way into the building. Things got pretty hairy from then on out. Especially whenever Jeb popped his head outside gunmen on top of nearby buildings were taking shots at him. But they quickly discovered that a shot to the head stops the walking dead, they also found out that under stress Jeb isn't that good of a shot as he accidently grazed the side of Diego who was locked in hand to hand with a dead guy. Once Pim discovered that there were gunmen on the nearby feed store he started pouring some lantern fuel all over the base of it but was shot in the back for his trouble. He did manage to strike a match and get the fire lit. 

As Jasper, Jeb and Diego finished fighting off the rotting attackers inside of Mama's the Fortune Teller and her workman picked up Pim and pulled him into their wagon. Moving him out of the line of fire and patched him up. Diego runs outside to look for anymore attackers and tosses a couple of sticks of dynamite into the burning feed store. 

Suddenly the temperature rises back up, lights begin coming on inside of buildings and people start scrambling outside. Many screaming fire as they attempted to save the collapsing inferno with a bucket brigade. In all the confusion the bodies of the walkers vanished but their grisly remains that were splattered about remained. The sheriff expressed some interest in talking with Diego and Jeb since they were shot, assuming that whoever the culprits who sat the feed store on fire probably shot them. They simply replied it was dark and they never clearly saw who attacked them.