Wednesday, December 8, 2021

Cyberpunk The Sound of Music session three recap

 

First off thanks to Ezra for coming up with this great logo for us.

So it finally happens, the concert is here and the Ass Martians are about to take the stage. Then we get a talking to by somebody who will make the most toughest Cyberpunks ass pucker. Morgan Blackhand. 

Apparently Johnny decided he needed a bit more muscle watching over the event so he called in one of his compatriots. Who ever has been doing the mind fuck on these various corp folks has noticed us stopping a few of their 'disposals' from coming to fruition and we now have crosshairs on us. So Morgan, who was probably seeing us as worms on a big hook, gave us a lowdown. The bad guys are using people called 'Eddies' for clean up and then they are exploded as well. Rumor has it that there are three of these folks at the concert to unclog us from the piping of their plans. 

Doesn't take long for one to show up back stage and get near us. But our punk asses have a little bite so we pulled our guns and laid into him with a quickness. Then the bastard blows up right in front of us spraying acid laced blood over the room. It was a damned mess. 

But the show must go on and we took the stage. 

The audience loved us and we managed to finish our set while we heard more gunshots from backstage as a couple more eddies made their way in. We head to the back and find out that they are apparently suicide clones, they all look alike and there is no reasoning with them. Morgan ushers us to the back so we can get out of there before he has anymore problems. We ended up in the staging area behind the concert hall where the blimp for the Night City Falcons has been prepped for tomorrows early game. 

My character, Cocksucker, actually has the Pilot Dirigible skill. Yes I took it on purpose because you never see anyone using it. Morgan says if any of us can fly the thing we can take it out of there. Fuck yes I can pilot the damn thing. I think my character probably got an erection just thinking about the opportunity. So Cocksucker hops in and starts prepping it for take off while Buttfucker and Swollen Love Knuckle toss our equipment in the cabin and then get a tarp and spray paint "Ass Martians" on it to hand from the bottom of the cabin.... and we lift off.

We hook into the speakers and fly directly over the open air concert hall a bit dangerously low right as Johnny and Kenny are taking the stage. Over the loudspeakers we announce that "The Ass Martians are leaving the building" and Buttfucker starts cranking out a quick song "We're on a Dirigible" as we pass over. 

Morgan gives us coordinates to fly to where he has some friends at. Then the night turns into a lot of running around and either chasing leads on Eddies or going "Oh shit it's an Eddie" as they stayed on our trail. We even hooked up with Morgan for a bit as we cut across the city. We ended up saving our friend Wally, an ex-biotech scientist who had his brain scrubbed, taking out four eddies, causing much damage to a apartment buildings front lawn, saving another guy we know named Shin from getting his brain scrubbed, causing much mayhem and consuming a load of Mexican food. Oh and stealing a van belonging to the bad guys. 

We spent some of our concert money on a really nice hotel, buying spray paint and painting the van and putting our logo on the side of it and then getting into more trouble. These fuckers wanted the Ass Martians out of the way with a grudge. 

We just want to get past this shit, play some fucking music and get laid. Especially since right now, we're experiencing a few minutes of fame from the concert and out antics which we kept putting up online for people to stream. 

So now we wait for our next gig, Eddies to show up or getting information on where we can find the fuckers are so we can fuck them up royally. I know there is some shit I forgot or glossed over real quick, but hey I'm a guitarist that goes by the name Cocksucker in a band called the Ass Martians, what are you expecting Shakespeare?

Thursday, December 2, 2021

Dicember 2021 - Ice

 


This day it's "Ice". Alright time for a quick chart for this one. Your netrunner has pissed off a fellow keyboard cowboy, what is their name? Roll a D6. 

1 - Ice Cold Killa 

2 - The Ice Man

3 - DeIceR 

4 - Ice-otrope 

5 - Slick as Ice

6 - Ice Kold Korpse 

Yeah I couldn't get my brain to work and come up with anything better for ice. I'm sure others will so be sure to search up the hashtag #dicember2021 and see their results. 

Wednesday, December 1, 2021

Dicember 2021 - Ammo

 


Today Dicember says Ammo. So here we go. 

One of the scifi tropes for ammunition is that it will be going caseless. No brass flying off as you fire it, everything is either the projectile or a solid fuel source that burns up when fired. Which is a neat idea and there have been some attempts at going that way in the real world with mixed results. But one thing that rings true is that caseless ammo would be less stable than standard brass jacketed ammunition. Easier to break or crumble, easier to contaminate with chemicals or oils on your fingertips. Don't forget about setting it all off by an electrical shock. Just overall something you wouldn't want to handle and maintain a high level of quality. 

Therefore it would make sense to have it sealed at the factory inside a magazine. One that is resistant to chemicals, electrical shock and even sharp impacts. There would be no reloading yourself, just pull out another magazine from your pack and either toss the old one aside or into a pocket or pack. 

The used magazines could then be returned for a deposit or as credit towards the purchase of more preloaded magazines. Say you pay 40 bucks for a ten round mag, then return it empty for a 5 dollar credit. If there were still rounds inside unused those can be safely recycled at the factory also so you get another 2 bucks per bullet. 

Plus this lets you add to the setting flavor wise a bit. You would have folks scurrying out after a big gun fight aftermath to grab any spent and tossed magazines they could find to cash in. Homeless folks raking in everything they can get for some extra dollars to spend. Or maybe even stripping the bodies of mags and leaving all the weapons since they can be traced. Welcome to a new level of the bullet economy. 

I like this so much I'll be making it part of Welcome to the City.

Now it's a Dicember entry so I need a quick way relate this to a die roll. So here we go scrounging through the aftermath for magazines to turn in.

When scrounging a recent area where a firefight has occurred you can roll to see how many tossed away magazines you have found.  For a small skirmish roll a D4 and then scale it up to a D20 (or 4D6 if you are feeling generous) for the much larger conflicts. Then at the GM discretion you can roll a D6 to see how many still had rounds left inside. For each one of those roll a D4 for the amount of unspent rounds.  

Dark West session four recap

 


Third session down. Still using the WaRP OGL rules from Atlas Games as the engine powering the game. I've come to realize that I never introduced the characters on here. Figure I need to do that. 

Pim. Retired outlaw trying to give up the gun and do right. Doesn't even carry a weapon. 

Jebidiah. Young wanna be gunslinger with a big mouth.

Jasper. Bartender extraordinaire. 

Diego. A vaquero who seems to drink a bit to much. 

Taking place a week or so after the last session so characters could lick their wounds and heal up a bit. Everything has been quiet for our band of four. Pim stayed out at the Morgan Ranch and healed up, Jasper laid low at the bar simply doing his job staying out of trouble while Diego and Jebidiah finished up the little house out on the pile of rocks they have started calling 'Rattlesnake Ranch'. 

But things weren't quiet for long. Pim got a visit from a member of an old rival outlaw gang he used to fight with. One who wore a scar across his face that Pim had placed there. Told him that when he heals up they have a score to settle. Leaving Pim on his toes for the rest of the game tonight. 

Jeb and Diego got a side job as riflemen escorting the wagon hauling the gold from the mines into the town. While nothing happened they did discover that the company that laid the road to the mines ran it straight through a graveyard, knocking the markers aside and had even burned the church that used to be there some years before. They really did not like this and after working one day were considering never going back and finding other work. 

Later they found the old man Jeb has harassed before was one of the folks who used to attend that church, the Silent Hills church and cemetery. But the company violently took the land and left some of the townsfolk dead as a result. Then in a rant about the owners of people behind that will suffer the wrath of God the old man slammed his cane against the ground and thunder sounded in the distance. 

Then in a search for more answers about the supernatural elements taking place in the town the four make their way into the section of the city occupied mainly by Chinese workers and their families. After asking around and buying a few trinkets they really don't find out much of anything. Then Diego hears there is a tent on the outskirts of the city that sells fireworks. Something he really wants to see and mess around with. 

Arriving at the big red and blue tent among the tent city with a table out front where a merchant is selling his wares. Mostly fireworks but some other explosives and gunpowder related items as well. Diego buys a small bundle and is ready to leave when they are approached by a group of local thugs in blue outfits demanding they pay them in order leave that section of town unharmed. 

That goes over about as well as you can imagine. Guns are pulled Jasper takes off running the hell out of there.

In the resulting gunfight Diego flips a table over, takes part of his bundle and lights it with a lantern.... then tosses it into the red and blue tent. The one filled with all the fireworks and explosives. The GM says "um.. oh shit... okay". Then he takes off running, Jeb and Pim seeing their tough as nails friend running figure something is up and they chase after while still trying to keep themselves alive. 

First the fireworks start going up, the tent is in full blaze within seconds with fireballs shooting out in all directions... in a tent city. People are panicking and running about trying to fight the flames. The characters get behind a wagon for a but then decide they need to be further away and they start running away again. Then the explosive go up, everyone is thrown to the ground, completely deafened by the blast as pieces of wagons, tents and people fly through the air. They manage to get to their feet and make their way back to the other side of the town while in a state of near shock. 

The next morning they find out the death total is at least thirty people dead. Mama's had been used as a triage center to help treat the wounded. Maybe over a hundred injured. Glass shattered and broken through a large portion of the town. Chunks of rubble and debris had rained down over the entire town. The area around the crater was still smoldering and burning. They were even checking the rails at the nearby railroad to make sure they weren't shifted by the sheer force. 

Nobody is sure of what happened at this point. They know there was a gun fight just before the explosion. But it's believed most of those involved may have been killed in the blast. Those who may have seen exactly what happened may have also been killed as well. A town in a state of complete shock is trying to come to it's senses on the disaster that occurred. 

So in one action may western game started to resemble a Knights of the Dinner table comic. 

Tuesday, November 9, 2021

Cyberpunk The Sound of Music session two recap

 


First off thanks to Ezra for coming up with this great logo for us.

Second, this is very much an adult only game and session recap. Continue reading at your own risk.

Oh and third, if you haven't read the first session recap you can find it here.  

You know things are going sideways when a black AV parks in the street in front of the building your slumming in with a Zetatech corpo wanting to talk to you. But that's how it all started. Turns out that corporate guy we ran into at the coffins who was all messed up was pretty high up the chain at that corporation. Also he had been missing for two weeks. His behavior was completely and utterly different than his actual personality AND when we saw him he had a glass eye he kept taking out... he didn't have a glass eye on his record. 

Top this off with the NCPD cruiser we saw showing up when we left the strung out freak was evidently not NCPD at all. They have no record of a unit in that area or recovering a person there. So now all of our building paranoia is getting justified. At least Cocksuckers paranoia is. 

Things are getting hairy. And I'm not talking about Kerry Eurodyne hitting on us either. But he is cute so who knows, at least we got the gig to be his opening band at a one time show so that's something. 

Trying to figure out what happened as we now have the fucking corps breathing down our necks is stressing. But we've discovered that the dead guy was popping fake Tylenol PMs that were actually a straight up military level neurotoxin. Something that would explain his odd behavior. They guy who sold him these was a new hire at a local CVS named Eddie who quite the next day. We found him looking like a Jackson Pullock painting all over the walls of his apartment. Swollen Love Knuckle got a bit of him on his boots when we stepped in there. 

We retreat to the place to retreat to, getting drunk. Well okay Buttfucker was getting flat out wasted. Well okay he had been getting there most of the game. Then, believe this shit or not, things started really getting weird. Yeah they were fucking normal before this. 

Another wasted out corpo slumming at a bar. Acting exactly the same way as the last guy AND popping Tylenol PMs to boot AND has a glass eye. We lift the guys wallet and find out he's a higher up at Petrochem we make a decision to try and call his security folks before we get another dead guy on our hands. Oh this fuckers been missing for two weeks also. Trauma Team is called and we stand way the fuck back so we don't get our asses shot to doll rags while they pack him up. Also we find out he picked up the Tylenol PM at the CVS across the street, from new guy named Eddie, who just left work early after the sale. 

We just want to play some fucking music man.

Not to mention all through the game people were recognizing Buttfucker from the videos we uploaded that went viral as hell. Some of this data we got via Kenny and his contacts with Silverhand and his contacts with other big guys we'd rather not mention because we don't want to wake up dead. The ex corpo neighbor of ours who had gotten his brain scrubbed by Biotechnica at some point has gone missing. Oh and any attempt by runners trying to get the toxicology reports from the first dead corpo are hitting black walls really damn hard.

We just want to play some fucking music and get laid man. 

The session ends as we are on the stage doing our sound check right before the big show starts. We have Nomads as security. Silverhand has evidently got Morgan as his personal security guard. The NCPD still wants to talk with us. We've now been present at two major incidents involving really fucked up corpos. I'm telling you Cocksucker is getting really worried now. This is either going to go supernova and put us all over the net, or it's going to explode and put us all over the stage and the first few rows of the audience. 

We just want to play some fucking music, get laid and have enough cash to afford a full meal man.

WE ARE THE ASS MARTIANS AND WE ARE HEAR TO FUCK ALL YOU CORPORATE DRONES UP IN THE HEAD!

In two weeks session three happens. 

Sunday, November 7, 2021

A Twitter Story in three parts

 A Twitter Story, in three parts. Or "How to over react to advice you don't like" is another title I thought about. Have to say this little interaction left me laughing. I figured since I got blocked for so little that I may as well get some mileage out of the whole thing and put up a cheap grab for a post on my blog with it. 




Such a little bit of a fragile shell that one has. Guess the response was supposed to be us following him without question or something. Ah well. Tried to offer up a little bit of advice and I'll get some blog hits off of it. 

Wednesday, November 3, 2021

Dark West session three recap

 



Third session down. Still using the WaRP OGL rules from Atlas Games as the engine powering the game. I've come to realize that I never introduced the characters on here. Figure I need to do that. 

Pim. Retired outlaw trying to give up the gun and do right. Doesn't even carry a weapon. 

Jebidiah. Young wanna be gunslinger with a big mouth.

Jasper. Bartender extraordinaire. 

Diego. A vaquero who seems to drink a bit to much. 

Jasper was finally able to crawl out of bed after being sick for several days (the player was unable to make the last session) and was finally able to start working the bar at The Saloon. Pim continued to work at the Morrigan Ranch and collect information on any odd occurrences. While Jebidiah and Diego worked on their little homestead built on a pile of rocks between the ranchers. 

Besides a few odd sightings nothing really bad happened during the day. Come dusk they all settled back in town to relax a bit. Although Diego got everybody curious when he finally spoke up about noticing the complete lack of seeing any children in the town or even a schoolhouse anywhere. The others thought this a bit odd and when they began asking around most said they really never noticed. Others pointed out that this town isn't a good place for kids and maybe the families just moved out. After all there is always a constant stream of people arriving and then hopping on the train to leave shortly there after. 

As the PC's got their drink on the night went to very dark quickly. Then as they stumbled their way back to Mama's to get some shut eye. But instead a group of shady individuals decided to give Jebidiah a bit of a warning. Telling him to leave town tonight. Of course ole Jeb didn't kindly to that and told them he would sleep on it. They laughed and said he's going to have trouble with that. 

While Diego and Pim stayed outside to keep watch Jeb and Jasper locked the room up. Then the lights in all the other buildings started to go out, shutters were slammed shut and the temperature dropped down enough that they could see their breath. In short order they could see shambling ragged figured walking towards Mama's. The dead who were crucified outside of town had pulled themselves down and were now heading straight towards Jeb. 

As they engaged the ghouls that were trying to make their way into the building. Things got pretty hairy from then on out. Especially whenever Jeb popped his head outside gunmen on top of nearby buildings were taking shots at him. But they quickly discovered that a shot to the head stops the walking dead, they also found out that under stress Jeb isn't that good of a shot as he accidently grazed the side of Diego who was locked in hand to hand with a dead guy. Once Pim discovered that there were gunmen on the nearby feed store he started pouring some lantern fuel all over the base of it but was shot in the back for his trouble. He did manage to strike a match and get the fire lit. 

As Jasper, Jeb and Diego finished fighting off the rotting attackers inside of Mama's the Fortune Teller and her workman picked up Pim and pulled him into their wagon. Moving him out of the line of fire and patched him up. Diego runs outside to look for anymore attackers and tosses a couple of sticks of dynamite into the burning feed store. 

Suddenly the temperature rises back up, lights begin coming on inside of buildings and people start scrambling outside. Many screaming fire as they attempted to save the collapsing inferno with a bucket brigade. In all the confusion the bodies of the walkers vanished but their grisly remains that were splattered about remained. The sheriff expressed some interest in talking with Diego and Jeb since they were shot, assuming that whoever the culprits who sat the feed store on fire probably shot them. They simply replied it was dark and they never clearly saw who attacked them. 

Sunday, October 31, 2021

Zener card resolution part 2

 


More on using Zener cards as a means of resolution for a Silent Hill style game. 

Each character has a list of dark secrets or terrible things they have done. This is used to generate what kind of encounters they will have and the general themes of the game. Also it can affect the outcomes of draws. When they are forced to make a draw in the face of one of these pieces of their checkered past they are considered 'Stressed'. At this point the GM puts a token on one of the symbols in front of the players. If the draw results in more pulls of the symbol that is stressed than the result is considered a cataclysmic failure. More damage, terrible results, etc are all possible outcomes. 

Damage is done in small doses, usually one point at a time. With two points being reserved for cataclysmic failures or big bad guy type encounters. Whenever a Fight draw is made that results in zero successes than the character takes a point of damage. This is recorded by placing a damage token onto one of the symbols in front of the player. The damaged symbol can no longer be chosen by the player for their pulls, however the GM can still place a 'Stressed' token there.

Weapons are a bit trickier. Most allow for the player to pull an extra card on a Fight pull. Some allow a player to chose an extra symbol for the pull. Those of incredible power may even allow both. There are a few creatures that are more susceptible to specific types of attacks. In those cases it allows the player to chose one of the two types of bonuses above and apply it to the pull. 


Those are my thoughts right now. More to come later I imagine. If you like what you see here let me know. Also you can click on the Amazon and Drivethru links on the side, or the 'support this blog' link at the top to help toss a few dollars my way as inspiration to keep working.

 

Wednesday, October 27, 2021

Cyberpunk The Sound of Music session one recap

 


I need to start this off by saying this Cyberpunk 2020 game I am in has gone so far different from any other one I've ever played in. Our GM's ability to change things up and just roll with it is astounding at times. Now let's get into the details.

We all rolled up Rockerboys. We decided to really go punk and actually go punk rock with it. To the point we are slumming in an abandoned building and scrounging for money. But hey we got some skills to play some music and we just got get ourselves heard. And get heard we did, for better or for worse. 

Now the juvenile humor was in pretty high swing here. But that really does fit a group of punk band members pretty well. We called ourselves the 'Ass Martians' and we don't sell out. Well but we did enter a competition for a chance to be an opening act at a special show at the dome. But the unforeseeable happened, something we did not expect, we won. Now we are actually on a pretty big list of names and we need to get the word out and promote ourselves somehow. Maybe after we get done getting wasted at the bar. 

 I figured some videos social media would be our way to break out. Of course the best time to record my other band mates is when they're drunk and highly susceptible to suggestion.  Mistake were made. People that got involved should never have been involved, innocent bystanders that were higher than a kite got involved. Accusations were made and crazy wobbly video footage of drunk people wrestling in front of a row of coffin hotels was made. 

Soon the band member known as Ceaser got a new name on social media as 'Buttfucker'. Yeah it was a twisted road that got to that point which somehow never actually involved any buttfucking. Although there was mention of it with some random guy... and maybe his sister. But we won't go there. The drummer, who kept talking about how swole he was, soon got the name 'Swollen Love Knuckle'. The both of them kept yelling at me when I was filming. Which in turned earned me the name I was called the most and dammit I became 'Cocksucker' somehow (me suggesting Kerry Eurodyne was cut had nothing to do with it... honest). 

One person caught up in one of our shenanigans was a corporate executive who was slumming it downtown to feed his drunk and debauchery habit. Which wouldn't have been bad except that he later turned up dead and we may have the last film of him alive... and high as a giraffe's asshole.  Now the Night City PD want to talk to talk to us (it doesn't help that Buttfucker and Swollen Love Knuckle were already wanted) about it in a very direct manner. Plus we're sure the corporate suits aren't going to like us either. 

The video goes viral. Buttfucker is getting recognized on the street by people now. Me and Swollen are selling t-shirts with his picture on them as merch. Oh and we got a pack of nomads hired as security at the big show we are doing. Can you say this isn't going to go well?

Now we are working on a few new songs. One dedicated to Johnny Silver hand and how he has influenced our band over the years. We are calling it "Johnny We Took Turns Banging Your Mom - a love story". 


In two weeks the adventures of the foul mouthed, asshole band known as the Ass Martians will continue. I'm just wonder how much worse it could get. But on the bright side nobody got shot in the first game and I got to swing a sledge hammer around on stage!

Until then follow this link to DrivethruRPG and buy the Cyberpunk 2020 corebook in print or pdf. Or just follow that link and buy anything so we get a little kick back. We need the money to cover the eventual court cases involving Buttfucker. 

Tuesday, October 26, 2021

Cyberpunk Red Core Micro release

 


In a recent post from R. Talsorian Games they gave a list of upcoming products for Cyberpunk Red. Among them was a pin set from Penny Arcade. Now merchandise is cool and all but the card the pins would be attached to contained a set of four new pieces of canon gear for the game. This presented a few problems in my mind.

First was that they are attaching exclusive game content to expensive merch (the pins cost 30 bucks). This goes back to my issue with companies only wanting fans who can shell out lots of extra money while punishing those who are more cash strapped. Also, not everybody wants merch for their games, that stuff should be of enough quality to sell on it's own without having to attach game content.

Second is that Penny Arcade is currently only shipping inside the US. So if you don't live in the right country you can't get the merch OR the game content. 

Thankfully R.Tal has found a fix for this situation. You can now buy a pdf of the card the pins were to be attached to from DrivethruRPG for only 50 cents. Making it affordable to those who just want the game content or can't drop thirty bucks for it. Plus those outside the US can get it also. Very good call on their part in my opinion. 

So even though I haven't bought into Cyberpunk Red yet I went ahead and purchased this as a show of support for making game content available to everyone. Not just those with deep pockets for extra merchandise. 



Thursday, October 21, 2021

Resolution via Zener Cards

 


Okay strange game mechanics idea. Thinking of using them for my Silent Hill style game where you have three stats. Fight, Flee and Think. They are ranked from one to five.

In front of each player is a picture of the four symbols from the Zener psychic testing cards. Whenever you have to make a stat test you place a marker on one symbol of your choosing. Then you pull a number of cards from the top of the Zener deck equal to the stats rank. If you match the symbol you marked then it's a success. If you match twice it's a critical success. If you get no matches then it's a failure.

Add in some kind of fear or stress mechanic and if it's triggered when you score a failure on a test then it becomes a major failure. Of course a super simple wound/impairment tracker in there as well. Plus some dark secret type things to help you build what kind of encounters the group will have.

The idea would be for small groups of players, Maybe like three at max. Anyways this is what I've been thinking on tonight.

Wednesday, October 20, 2021

Dark West session two recap

 


Well this session the group was joined by another person they know who fled the dying the town they are all from. One player couldn't make it so their character caught a bug and stayed in their room at Mama's boarding house sick as a dog.


More strange events are afoot in the town of Shibboleth. 


In the center of town just outside of the Saloon was a street preacher going on about the evils and sin of alcohol. A hour or so later all the lanterns and candles suddenly go out while every drop of said drink goes bad, including unopened bottles. There was a near riot as the people blamed the preacher for this and are ready to string him up. But one of the players helps pull him to the safety of the sheriffs office. A day or so later he walks out in the morning and abruptly disappears. 


Out on the Black Jack Ranch they are having troubles with some of their workers vanishing while out working the cattle. One turns up on the Morrigan ranch staked out on the ground with their organs removed and laying about. This has led to some finger pointing and accusations but nothing serious has happened about it yet. The sheriff and mortician retrieve the body and take it to be buried. 


A young man who killed another in a gunfight last session is hung. His body replacing one of those rotting on the crossing outside the city limits. 


As for other things happening. One of the PC's bought some unwanted rocky and unusable property between the two ranches and started building a house there. Another has started working for the Morrigan Ranch and is using that as a way to gain information and collect rumors. One got some practice using dynamite to help bust up some rock and clear an abandoned well. An offer to be a sheriff deputy is turned down. Then somebody pissed off an old man who has lived in the town since it was started decades ago. 


I probably missed a few things, or left them out intentionally, so stay tuned for more. 

Thursday, October 7, 2021

Dark West Session one Recap

 


The first session of my Dark West game using the WaRP OGL rules is now under my belt. Had three players show up and character creation went pretty smoothly so we were able to get some gaming in as well. We have a former bartender, a former outlaw and a gunslinger. 

The basic set up is the players are leaving a boomtown that has dried up. So they all pitched in on a wagon and horses to head over to the next big bustling town called Shibboleth. This town has much more potential as the mines a few miles away have really started to produce, the other side of the town goes from hills into plains and has attracted a couple of good sized ranches. Oh and the railway line runs through there also. 

Upon approaching the town on the outskirts the characters are treated with a grisly scene. Three men crucified and rotting about thirty feet off the side of the road. There is a different sign hanging on each one, "Bank Robber", "Murderer" and "Sinner". This does not sit well with them at all.

Over the day they meet the sheriff, the owner and employees at one of the saloons (aptly named "SALOON") and find a place to rent a room and stable their horses. They check on job leads and look around at the other local businesses as well. At nightfall they witness a shootout in the street in which the 'winner' is jailed in case the other person dies from his wounds. Then later are introduced to a fortune teller who has set up shop in the town.

After a discussion with the fortune teller the characters are urged to take a second look at the bodies crucified outside of town. So in the middle of the night they ride out on horseback light up a lantern and one of them stands on the back of their best trained horse to take a look. On that rotting carcass they discover the eyes have been covered with circular pieces of glass and once a lantern is brought closer the eyes begin to move around and then stare directly at them. 

Needless to say they were spooked down to their boots. After another uncanny encounter with a crow in their room they decide to bed down for the night. The former outlaw deciding against the room and returning to the wagon to sleep there instead. 


Many thanks to KnA games for letting us use their back room to run this game. 



Saturday, October 2, 2021

Jaded Gamer - Rest in Peace Terry Amthor

 


It was announced by Iron Crown Enterprises that Terry Amthor had passed away. Now first off we are not related to each other. But our names are very much connected. First let's go with the kind words that were put up on the ICE website about Terry. After that I get to tell a story about my contact with him many years ago. 

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"The cause and circumstances of his death are still under investigation, so we cannot provide any details on this and will defer to his family on what they choose to disclose in due course.

Terry was a founding member of the original ICE and a co-creator of Rolemaster and Spacemaster, writing and contributing to many of its most iconic products, and to some of the most exceptional 1st edition Middle-earth modules. Most of all, he has shaped our imaginations with his masterful Shadow World epic fantasy setting. He continued to develop Kulthea through his own Eidolon Studio company, before joining forces with Guild Companion Publications to create new sourcebooks and adventures bringing ever more of Shadow World to life, and working as our layout guru for most of our other products.

Author, designer, world builder, and friend, Terry’s genius has enriched our lives for decades. His creations will continue to inspire us all for years to come."

 --------

I would also like to add that he was responsible for the founding of Metropolis Ltd which brought the controversial game Kult to English speaking audiences. Which he told me in our brief email exchanges (I'll get to that in a bit) that he was really wanting to do but ICE didn't want to touch the property. Kult ended up being my gaming obsession for many, many years. More than any other game out there if I were to count actual hours I've put into it. I became heavily involved in the fan forums and listservs online, really falling into the community.

This is when Terry emailed me. You see he was wondering about my the name I used. Peter Amthor. Thinking Amthor isn't a common name and we may be related somehow. Which I got to tell him the story I am about to repeat here. I got my name from him, just in a different way than most do. 

Back in the early ninties I was also a Rolemaster and Spacemaster fan. The critical hit charts being one of my favorite things at the time. So I had bought up a lot of books and supplements for both games. Usually carrying around whichever books I was reading when I would go gaming. So one night we sat down and made characters for a friend homebrew horror game and I couldn't think of a name at all. Reaching into my backpack I pulled out the Spacemaster 2nd edition core rulebook and flipped it open to the credits for inspiration. And there it was. 


Right at the end of each line. So I threw that name down as my characters name and off we went. That character is still alive and ready to be pulled out and dusted off. He's completely off his rocker, very dangerous and holds Chicago from falling into hell using his soul... but that's another story. Anyways from game one I was having a blast with this character. 

Also about that same time I was getting online more and more beyond local BBS set ups. Trying to have an identity online of some sort other than my real name because it's boring as hell and because I was an early adopter of "Give the data scrapers nothing to work with" idea of thought. But I also didn't want any sort of cheap handle like 'ChromeDude007'. So I looked at my gaming bag and thought of the character I have enjoyed playing the most lately... and that was Peter Amthor. So I started using that. 

Fast forward a few years. More people know me by that name than my actual name. Which is fine, not a fan of my actual name. I'm hip deep in the Kult community, making up all sorts of my own stuff for it and sharing it with others. That's when I get the email. 

Terry Amthor emails me asking about my name as I said above. That's when I told him the story of where it came from. I was worried he was going to ask me not to use it or get angry thinking I was simply trying to raise myself up on his name. Because if he said stop, I would have done so in an instant, I respected the man that much.

He took it as a compliment. Apparently he got a kick out of the idea and gave me his blessing in continuing on with it. Only thing he asked was for me to tell others we weren't related if I was asked about it. Which I have always done. We exchanged a few more emails, mainly me asking details about Kult and his hand in the game. After a bit we just stopped. Sadly those emails were lost when go dot com decided to restructure everything and they dumped their email service. 

So that's my story of Terry Amthor. An awesome creator, writer and just a great person over all. If there is an 'other side' I'm sure he's in good company and living his best afterlife. 

Sunday, September 26, 2021

WttC - Workcrew Infobyte 002

 


Welcome new Work Crew member. In this Infobyte we will be telling you about the emergency communications device known as the BTMX. Since work crews often find themselves in the deeper recesses of the City far and away from our state of the art telecommunications networks there is an occasional problem with communication. This is where the mobile communication unit BTMX becomes a valuable tool for any crew out there. 


Usually kept in the drivers compartment of the work crew vehicle in a stow away box located under the co-drivers seat. Weighing only twenty pounds it has an easy grip handle to a crew can take it with them if necessary. Outside of the vehicle it has a battery life of around five hours... more or less. Taking only a handful of minutes to set up and power on. The trained crew member then uses the controls on the front to designate their approximate location then flips a switch to either the Emergency or Standard settings. Once contact is made the knobs on the right side are used to fine tune into the transmission, the forward knob is for receiving and the rear is used for transmitting. 

In the Emergency setting the communications hub will put the attempted transmission as 'first in line'. Hopefully they will be able to response near immediately. On Standard setting they are in place in line behind other requests and response will be made once the next operator at the communications hub is available. Sometimes the wait can be up to an hour... more or less. 

Please do not use the BTMX unit as a weapon, the case is not nearly as sturdy as it looks when used in this manner. Do not submerge the BTMX unit in any liquid. Do not use other communications gear while trying to use the BTMX unit. Do not threaten or verbally abuse the operators at the communications hub. You are not required to expose your private areas for access despite what some unscrupulous communications hub operators tell you. Do not get the BTMX unit near open flame or intense heat. 

Tuesday, September 7, 2021

Jaded Gamer Diary - Coyote and Crow

 



Well over the last few days there has been a list of 'woke' game companies to avoid. This 'red' list written up by some dickwads who are afraid of anything different from what they are used to has gotten quite a bit of talk on social media. To show you just what a cowardly lot these folks are let me show you one of the entries. 


Now Coyote and Crow isn't even out yet, it's successfully funded on Kickstarter and is in the process of being finished up. By the description on the red list it sounds like these are some terrible folks. Well that's what the backassward pricks would like you to think. Just go take one look at the Coyote and Crow website to find out what the game is really about.

It's about a world where colonization of the Americas never happened. Where native American tribes were not slaughtered wholesale and ravaged by disease brought over from Europe. Where they were allowed to develop and grow. This is a game written by native Americans and is about the world of what could have been if there wasn't an attempted genocide done to their people. 

But that is big evil scary to the fuckwits who came up with the red list. It's not white centralized and that makes them uneasy and afraid. 

To me this sounds like an intriguing setting. Something I would actually like to read. If you think the same as I do then follow them on Twitter for more updates and watch for the games upcoming release. Then go track down that red list for some more good games to look into. 

Monday, September 6, 2021

Palladium Books pdf sale recommendations


Over on DrivethruRPG Palladium Books has a lot of their books on sale at the moment. Here are my top picks on what folks may want to look at. Some of them even if they aren't a fan of the Palladium house system. 

Nightbane. One of my personal favorites of the entire Palladium line. A wonderful dark horror game where the characters are twisted creatures with no two alike. On the surface it sounds a bit like the Nightbreed movie but once you start reading the actual setting it becomes something a lot more sinister. This is the one I recommend the most. 

Rifts World Book 10: Juicer Uprising. The Juicers have always been one of my favorite classes introduced in Rifts. A great deal of fun playing the hyped up, super energetic fighting machines. This sourcebook expands on them a great deal including new types of Juicers. So much fun. 

Palladium Fantasy 2nd Edition. This is such an overlooked classic simply because of the system. But it's so worth it. The fantasy world presented here was different from most others offered up at the time. And, as much as I hate to admit, this is where the Palladium system actually shines, it feels like it was meant for some crunchy fantasy play that stopped just before going overboard. 

PFRPG 02: The Old Ones. I huge dump of information for the setting presented in the core Palladium Fantasy book. From lore to locations and so much more. A great example of what a good sourcebook can provide for a game. 

Heroes Unlimited 2nd Edition. A good, solid, just crunchy enough supers game. Lots of powers and quite a bit of fun rolling those powers up. 

After the Bomb RPG. The spiritual successor to their TMNT and Other Strangeness game. Time to roll up some mutant animals and confront the world. I will admit they still have the best system for generating those mutants. 

Friday, August 20, 2021

Jaded Gamer Diary - Working for free

 


Okay once again we are seeing this topic come up again, rearing it's ugly head and screaming. What am I talking about? Companies wanting you to work for free on their projects that are made to turn a profit. Y'know those kind of folks that want to pay you in exposure bucks for your labor. 


Let me break down the ONLY times that you should ever even consider doing work for free. 


1 - Fan Projects. This where you and a few like minded friends or associates work together to create something together that nobody is going to profit off of. Usually done for a specific game that everyone involved is really into. Example: Once upon a time I worked to help build a fan site for the Kult RPG called 'The Abyss'. This was back when the game was no longer in production and there was very little hope of seeing it ever come back again. We worked together to build a website, put together sourcebooks and even a sort of ezine for the game. It was all free. We made no money off of this. It was fans working together on something they love. Doing stuff like this for free is fine.


2 - Charity. Some projects are established to raise money for a charitable cause or organization. If you feel strongly about that charity and your desire to help them raise money is deep then this is a good idea as well. Make sure it is a legit fund raising operation though, talk to some people, get some proof. Helping others is something that many of don't do enough of. 


3 - Your own personal projects. Of course this is a no brainer. Especially considering many personal projects eventually turn into something that has the potential to make money in the future. Just don't expect others to work for free on these projects. 


That's about all I can think of. So when some fucking asshat offers you 'exposure' for your art, your writing, your editing, your whatever, tell them to hit the damn bricks and start walking. They aren't concerned about actually helping or promoting you, they are only concerned with putting money into their pockets. 

Tuesday, August 17, 2021

WttC - Work Crew Infobyte 001

 


Welcome new Work Crew member. In this first Infobyte we will be telling you about the access hatches to our cities vast and expansive underground and sewer systems. In a city as large as our the need to safely move large amounts of human waste, vent air from lower sections and run other utilities out of harms way is great. To accomplish this we have built up large tunnels and access ways under ground and between levels. All of these various tunnels share one thing in common, the worker access hatch that allows you entry into them. 


These specially designed hatchways are made to keep out those who wish to use our underground system for nefarious deeds. Please note the idea of them being made to contain various so called "threats" are completely unfounded. To open these you simply follow these instructions. 

1 - Retrieve the hatch opening device from your service crew truck (the CRP001 located in the back passenger side compartment), unplug it from the charging cord and make sure it is fully charged. 

2 - Place it onto the center socket of the hatch, set it to "open" and pull the trigger. This will spin the socket clockwise and open up the hatch one section at a time. This can take up to thirty seconds to accomplish.

3 - Return the CRP001 to the crew truck and place it on the charger. Then take the CRP002 (the large wrench located in the same compartment) with you as you return to the access hatch. 

You have now successfully completed the hatch opening process.

To close the hatch follow the simple process. Please note, you cannot close the hatch from the inside using the CRP001.

 1 - Retrieve the hatch opening device from your service crew truck (the CRP001 located in the back passenger side compartment), unplug it from the charging cord and make sure it is fully charged. 

2 - Place it onto the center socket of the hatch, set it to "close" and pull the trigger. This will spin the socket counter clockwise and close the hatch one section at a time. This can take up to thirty seconds to accomplish. Please watch your fingers and toes during this part of the operation.

3 - Return the CRP001 to the crew truck and place it on the charger. Then replace the CRP002 back into the compartment as well.

Now as for the CRP002 and it's uses. This is the mobile opening and closing device that is made to be used for anyone from the inside of the hatch. You is made so you can manually open, or close, a hatch in case of an emergency or if you find yourself unable to locate the hatch you entered from. 

Up near the top of the steps you can find the bottom of the socket that is normally visible on the surface. Simply attach the wrench and turn it counter clockwise to open the sections one at a time, or go clockwise to close them. This operation can take from five to ten minutes to accomplish and is not recommended unless absolutely necessary. 


This concludes today's Work Crew Infobyte 



Sunday, August 8, 2021

Review: The Dungeon! boardgame

 



You can pick up this game over on Amazon or at your local game shop. 


Dungeon! is a classic game released by TSR back in the day. The copy we played is the newest version to be released by WotC/Hasbro. 


I've seen the ads for this boardgame for years but never picked on up. Mainly because I was more of a roleplaying game guy than a boardgame guy. There was always something that I had wanted more. But finally my brother picked up a copy. So the two of us and our wives sat down and gave it a go.


First off it takes a bit getting used to. The fold out rules sheet makes it looks a bit complicated at first but once you start going through the steps it gets really easy. Basically you play one of four different classes roaming through a dungeon trying to reach a specific amount of gold in order to win. You have a rogue, fighter, cleric and magic user. 


It's pretty basic. Each monster you encounter has a different number you have to roll to kill it, which is determined by your class or spell. If you miss the monster has a chance to attack you and has a table for them as well. Monsters in specific areas drop a treasure based on their level. 


There is no interaction between players except for maybe picking up a treasure they dropped because they got hit by a monster. You have secret doors, some magic items, traps instead of monsters and a few other bits tacked on. But it's pretty straight foward.


Now this is by no means a high end elegantly designed boardgame like Catan or Ticket to Ride. But it does fit nicely as a bridge for people who want to work their way up to the more complicated and intricate games out there. Especially for younger players who want something more challenging than Monopoly and Battleship. 


My big problem is the board seems small for the amount of stuff that is on there including the dungeon map. The monster, treasure and spell cards along with all the various markers are all rather small. Not to mention treasure and monsters being split up into six different stacks each. But we did have a good time


But in the end we did have a good time. My brother won with his rogue after sliding through secret doors and grabbing up treasure quickly. This was while both my wife and I had gathered up our required amount of treasure and were making a run for the staring point/end point as well. We'll try it again soon and I'm sure we'll approach it with different tactics now that we know how it plays. 

Tuesday, August 3, 2021

Soda Reviews part two

 A few years back when Rural King first opened a store here they had a large variety of bottled soda's to chose from. My wife and I took this as an opportunity for some fun and wrote up several reviews for them Doing three to four different types each time. Originally posted quite some time ago on a local Facebook page I decided to just post them up here. Some of these brands may not be available anymore. Anyways on with the quick taste test reviews. 




Cherry Ski. Well this was a let down. I really enjoy a good cherry flavored soda however the 'good' part just wasn't there as much. Katie thought it tasted like liquid pixie stix but not in the good way while I thought it was a bit like an unfroze freezer pop. The cherry flavor didn't pop much and while I know that most soda uses artificial flavors for cherry this one tasted really artificial. The little kid version of us may have liked it but the grown up version not so much. It's sort of a 'meh' soda, won't be picking it up again.



Kickapoo Joy Juice. A classic soda that claims to use the original recipe. I could taste the citrus in there without being a full kick like Mtn Dew or Mello Yello. However it also felt really thick as well, Katie thought it had some honey flavor which didn't mesh well with the citrus. I thought it had another flavor in there I couldn't put my finger on that didn't sit well with me. While we said it was okay and we would drink another if somebody offered it we won't be tossing it into our shopping cart on our own. Unless my eleven year old son wants some as he loves it.



Frostie Root Beer. A good straight forward root beer plain and simple. The flavor pops really well and we both think it would be perfect for a soda float root beer right up there with A&W on that. But it's doesn't have that one thing to set it apart from most other mainstream varieties in my humble opinion. But it was good and we may pick it up with some ice cream again.



Cheerwine. I included a picture of the bottle this time. It is hands down my favorite soda on the market. Less of a cherry cola and more of a cherry soda. I, and a few others, gave it much praise when I mentioned it in the last review. Evidently that had an affect because they were running really low on it at Rural King this weekend. So please, leave a bottle or two on the shelf for me.

Monday, August 2, 2021

Soda Reviews part one

 A few years back when Rural King first opened a store here they had a large variety of bottled soda's to chose from. My wife and I took this as an opportunity for some fun and wrote up several reviews for them Doing three to four different types each time. Originally posted quite some time ago on a local Facebook page I decided to just post them up here. Some of these brands may not be available anymore. Anyways on with the quick taste test reviews. 





Druthers Black Cow Vanilla Creme Rootbeer. This was a good solid root beer. We could both taste just a hint of the vanilla to set it off from most others but still plenty of that classic root beer flavor. Two thumbs up.


Rocky Mountain Chocolate Factory Coco Fizz Chocolate Soda. Okay we could taste some chocolate here, but is was buried under some really bad taste that I couldn't identify along with an even worse after taste. We ended up pouring it down the drain after only a few sips. Two thumbs down all the way down.


Dang! That's Good Butterscotch Root Beer. I can tell you one thing you can taste the butterscotch. So much that you really can't taste the root beer at all. While good it creates an overly sweet taste that can be a bit much. May want to balance it out with something salty like chips. One thumb up and one down. 

Thursday, July 29, 2021

Sponsorship - Tube

 

This is a collection of two companies that sponsor runners, musicians, and other popular figures in a dark future. Games with heavy corporate control or constant television presence work the best. Using sponsors allows the GM to toss a little extra cash to the PC's in their games without creating an overwhelming flow of cash.


All prices included are listed in 'credits'. To transfer over to other settings, you can figure one credit to be worth the amount of a decent coffee purchased at a gas station


One assumption of this resource is that there are numerous AI programs scanning the endless television channels and social media networks all day long. If it is caught on television in any fashion, good or bad, the amount of time is recorded. On social media the amount of likes or views a person receives is recorded. The data is then sent back to the companies so they can determine who gets paid out.



Tube


Sometimes all you need are the basics to keep you going. Our bodies only require a specific amount of nutrition to keep going, with that amount increasing if we are more active. So why would anyone want to digest more than they have to? Why streamline your own body to near perfection if you aren't doing the same thing for your insides? With Tube that's what you do. Giving your body exactly what it needs, no more, no less.


Sold, as their name would lead you to believe, by the tube. Each Basic tube containing enough to replace a normal meal. Other tubes are smaller and for specific activities named Heavy Work, Work Out – Cardio, Work Out – Muscle Building, Extended Activity, and Healing. Also listed on each type of tube is the recommended amount of water that one should drink while consuming the product.


This product started as a more upper class product aimed at physical fitness junkies. Now the popularity has spread out to many other demographics and thus throughout the city. You can find Tube in most markets and convenience stores. Along with several kiosks located throughout the city, usually with a bottle water kiosk built into it. A Basic tube sells for 8 credits while most of the supplemental tubes sell for 5 credits each.


What is inside of the tube is a gray paste that is rather gritty. The taste is usually compared to that of Styrofoam or unflavored jello. The container itself resembles a large toothpaste tube with a wider nozzle at the end.


The franchise tends to sponsor those with athletic and healthy living backgrounds. They are also branching out into backing operators, bounty hunters, and other folks who tend to get air time and have to stay fit in order to do their jobs. They don't sponsor those just starting out and instead go for those who have built themselves up a little already.


Basic Sponsorship package


They are required to wear a high grade plastic wrap shaped to fit their lower leg. Held in place with Velcro straps, colored a light gray with a black logo and a unique serial code underneath. The design is very prominent and can be picked up by the media scanning AI's very easily.


They receive a bonus of 3 credits for each time they appear on television with the logo visible. With an additional 2 credits for every minute they are on. For social media networks they receive 1 credit per 40k 'likes' or similar. There is a maximum of 40 credits payed out per month.


If they hit the monthly maximum, or have done something special to garner notice, they are sent a bonus. A six pack of Tube with one of each of the supplements.


Advanced Sponsorship package


This is achieved once they have collected 200 credit in payout.


They now offer to have the logo and bar code placed on a persons boots or onto a large surface of their armor.


They also receive the same payout based on television appearances/viewers, but the maximum per month is raised to 80 credits.


A special package of six basic Tubes and a eighteen supplemental tubes of their choice are now delivered to the sponsored individual.


Levels beyond this are all privately negotiated


John “The Original” Doe, the first fully successful self aware clone produced by the now defunct genetics company 'Duality' is one of the biggest faces for Tube. Claiming that it's precise nutritional dose is exactly what he needs to keep in top shape for his dark op activities. Appearing on infomercials and leading the front on the 'Tube Lifestyle' that fitness fanatics are raving about. Even the side of their kiosks have his picture down their sides. He is provided all the Basic and supplemental tubes he needs.



“Everything you need, it's in the Tube”


Tuesday, July 20, 2021

Sponsorship - Sumthin Beer

 


This is a collection of two companies that sponsor runners, musicians, and other popular figures in a dark future. Games with heavy corporate control or constant television presence work the best. Using sponsors allows the GM to toss a little extra cash to the PC's in their games without creating an overwhelming flow of cash.


All prices included are listed in 'credits'. To transfer over to other settings, you can figure one credit to be worth the amount of a decent coffee purchased at a gas station.


One assumption of this resource is that there are numerous AI programs scanning the endless television channels and social media networks all day long. If it is caught on television in any fashion, good or bad, the amount of time is recorded. On social media the amount of likes or views a person receives is recorded. The data is then sent back to the companies so they can determine who gets paid out.



Remember if you enjoy this article and want to see more like hit the 'support this blog' tab at the top and see how you can encourage more work like it. 



Sumthin Beer


When it's been a long day and you need a cold one to help wash away the pain of the day, but you don't have a lot of cash. Well then what you are looking for is Sumthin Beer. Low in price, high in alcohol, as for the taste... well let's just say that after a couple you won't notice it anymore. It's cheap and can get you drunk quick, that's the entire selling point of this product.


Sold almost entirely in the lower class sections of a city. Although some high class individuals like to be seen with a bottle so they can appear as 'slumming it' on their social networks. You can pick it up in nearly every convenience store, bar, night club and they even have street vendors with refrigerated carts selling at, or near, popular events. Comes in three sizes: Regular (4 credits), Big Bottle (6 credits), and the smaller A Little (2 credits). Also there is now Sumthin Different which changes to a random color when opened for only a one extra credit per bottle.


The franchise offers sponsorship opportunities to those who have even the smallest chance of being noticed by the public eye. They particularly like sponsoring those who are known to frequent parties and bars.


Basic Sponsorship package


They are required to wear a plastic wrap shaped to fit on their upper back. Held in place with elastic straps, colored a light brown with the logo in dark colors and a unique serial code underneath. The design is very prominent and can be picked up by the media scanning AI's very easily.


They receive a bonus of 1 credit for each time they appear on television with the logo visible. With an additional 1 credit for every minute they are on. For social media networks they receive 1 credit per 30k 'likes' or similar. There is a maximum of 20 credits payed out per month.


They also receive a coupon that can be cashed in at any place selling Sumthin for a free Regular bottle. This coupon is sent to them once every two weeks. If they hit their maximum credits payout for the month, then five free coupons are immediately sent out. A few folks have been known to save up their coupons and use them for trade and barter in the shadier parts of the city.


Advanced Sponsorship package


This is achieved once they have collected 100 credits in payout.


The logo upper back wrap is upgraded to a higher more durable grade of plastic and is held in place with Velcro straps.


They also receive the same payout based on television appearances/viewers, but the maximum per month is raised to 40 credits.


Their coupons are increased to one a week. Plus, if they make a good appearance on television with the logo very clear, a few more may be mailed out to them as a 'bonus'.


Levels beyond this are all privately negotiated


While Sumthin Beer isn't a company that many stay with on a long term there are exceptions. The once highly popular bounty hunter 'Teeth' Thomson has been with them for years and he is a common feature on many of their television commercials. Even after his retirement from his job, they use him quite often especially during their roll out of Sumthin Different. He is often given stacks of coupons to use or simply give out whenever he feels like. Some people even have him sign them and never cash it in.


“When you need A Little Sumthin.”


Wednesday, July 14, 2021

Jaded Gamer - Game Shop Auctions

 



Saw this post over on rpgnet and I really wish the local shops in my area would do this. 


Yeah, there's a store here locally that (prior to COVID) held two auctions a year. I'd pack up half a dozen or a dozen crates full of RPG books I didn't want anymore (I've been doing this a long time) and give them a list of the books and the minimum prices for each (aka the amount so low that I'd rather keep the book than the money--I have filled out $0 before for books that had water damage and if literally anyone wanted them they could just have them, but if people wanted to bid up from zero that was fine, too).

Then they do the auction and whatever the games sell for, they keep. I get store credit for the same amount. Since they're buying stock from distributors but my store credit is used to purchase things at retail prices, they're making money on that transaction, but there's no upper limit to my store credit. They're still making whatever the % difference is on wholesale vs. retail. If they gave out cash, they wouldn't make money off the deal and might not make money at all since I could take my cash and use it for groceries or something instead of more games.


But instead we have a shop that will let you sell your used games on their shelf but you only get half of that after it sells and only in store credit. Another one gives you the full amount in store credit but only for purchases of games that are in stock so no special orders... and they don't have much in stock. Another doesn't do anything at all.


I wish they would think a little bit out of the box and do stuff like this. 

Saturday, June 12, 2021

Clandestine Societies Issue One

 




Collecting five articles from my blog, giving them a little touch up and presenting them in an ezine style format. This is a resource for modern, or near modern, day supernatural, horror and occult settings. Presented system agnostic for you to adapt to whatever system you please. 

Articles include:

Sanctuary 

Asbestos Lurker

Player Responsibility

Cursed Candles

The Talking Wall 

All for the low price of a only a dollar.