Going through the game that is much the
talk of rumors and jokes among gamers. Dragonraid, the Christian
Adventure Learning System.... yeah retitle it all they want but it
actually is a roleplaying game. I picked up out of sheer curiosity a
year or so back. Finally getting around to digging into the books
(there are many) that they packed into that big ass red box (damn big
box).
First thing I'm going to talk about are
the Wordrunes. These are basically spells with a very specific twist
on them. In order to cast them you must repeat, outloud, a specific
passage from the Bible. If you can do it from memory then you can
put points towards raising your both your ability to use Wordrunes
but also to another attribute that it is specific to. I'm guessing
this is the learning part as it requires you to commit these passages
to memory.
All in all it's kind of a neat idea
also these seem to be the main way of raising your characters
abilities. There are a ton of these in the players guide and a bunch
more in each of the adventures they tossed in the box as well. I'm
wondering how well one could rewrite it using phrases specific to
their game worlds, fictional religions or even the history of their
game world. The asshole in me almost wants to go pick up a copy of
the Satanic Bible and use stuff from it just to piss people off...
but I think I'll skip that idea.
But reciting a bit of the world history
involving a defender of an old king who stood his ground against many
which gives you a combat bonus does sound neat. A quick two line
prayer of the Goddess of Life that works as a healing spell. This
has potential but I'm not sure how many players out there would be
into committing all this to memory. In Dragonraid these can be used
by reading them from the card but you don't gain any of their version
of experience when you do this. Maybe an alternative could be a
reduced gain if not recited from memory.
Also there is a Difficulty Level as
well. These work a bit like spell levels in most other games. Your
ability (Sword of Spirit in this game) has to be equal to or higher
than the level. Along with a connected attribute that also has to be
equal to or higher. They provide a little chart showing how they
come up with the DL which is based upon the number of words you must
recite. More words mean a higher DL. One odd bit is once you get so
high in your Sword of Spirit level you can no longer cast the lower
level Wordrunes. Doesn't really explain why this is either, although
an alternative could be you can cast them but gain no experience for
doing so. They've become to easy.
Other bits. The number of Wordrunes
that may be read is limited to three per adventure. However the
number they may use from memory is unlimited. You must begin and end
the wordrune with the Scripture reference. There are also team runes
which the entire group must say in unison.
So some of the ideas could be used in
other games. Basing wordrunes off a fictional religion and it's
tomes could really add some flavor to a game. It could also raise
some eyebrows on people who still cling onto the 'gaming is evil'
mode of thought.
I played in an Angel/Buffy game years ago with the Eden Studios product. One of my characters was a magic user. The GM gave me extra experience points for creating spells, reciting those spells, and creating backgrounds for the spells. For spells designed by non-English speakers, he would only give me the experience points if I did some research and came up with words in the appropriate foreign tongue. They did not have to be exact, but close.
ReplyDeleteI didn't know he was going to give me the XP for doing that. I would have done it anyways. Getting the XP was nice. As a magic user in a combat heavy game, any bonus was a good thing.
Whether we embrace the particular faith involved or not, it is an interesting game mechanic, and gives GM's ideas for novel approaches. Good write up.
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