Musing and articles from Peter Amthor. Usually of a role playing game influence but I do drift into other directions occasionally. You can also find me on twitter at @TrulyRural or on Google + where I simply go by Peter Amthor as well. Comments and constructive criticism welcome.
This is the short review I did of Teratic Tome that rpg.net rejected for being to short. Just a quick note I am not that good at writing reviews for game products. I do much better at writing reviews for static media such as a movie. But this book deserves a review if you ask me. So here it is... in rpg.net stats I gave it a five in both style and substance.
Oh you can find the book on drivethrurpg for the cost of 6.66.
The Teratic Tome is a monster manual
for the not yet existing game setting “Evolved Grottoes &
Griffins”, I say not yet because there is some hints from the
author lately that it may become a reality. It is set up using the
OSR rules set known as OSRIC and it compatible with the older version
of Advanced Dungeons & Dragons. Therefore giving it some double
usage among various groups.
Style. The book is set up to look like
another edition to the old AD&D Monster Manual series. That was
the established goal by the writer and one thing is for sure he has
hit the bulls-eye. The layout inside matches up completely, monster
descriptions and stat blocks. Even the fonts used on the cover make
it fit right in beside those old classic books. It's a nice breath
of fresh air to see somebody avoid all the modern layout designs and
going back to something that just flat out works. The simplicity of
it really sets it apart.
The artwork inside is a mix from
various different artists. Some of it is highly detailed and
breathtaking, others not so much. But even the blend of good and not
so good seems to give it that old school feel. Not everything got
the top knotch art treatment even if the monster described dearly
Substance. Now here is where the book
really departs from the old standards. The creatures lurking within
these pages are of more horrific nature than what the original
Monster Manuals were known for. Again this is done quite on purpose
as the back cover blurb clearly mentions. This is the nightmare
fuel for adventurers, the things they don't want to talk about when
they walk away from the dungeons. Horrors that aren't boasted about
in tales of glory but mentioned in low hushes in the crowded corners
of taverns when the survivors are finally drunk enough to speak of
Some of these are new takes on old
monsters. Like the Alpha Hell Hound, Daedal Minotaur and the
Gelatinous Pyramid. Others are quite original with their influences
seeming to come from horror stories drenched in blood and suffering.
You get a full serving of variety in this book and many of them quite
In the end I can't recommend this book
enough. I don't use OSRIC or AD&D to run anything. But I will
be using this as a source for encounters in other games that I run.
Quite a collection of inspirational creatures for any game masters