Kult: Labyrinths and Secret Chambers
This is a sourcebook
and map pack for Kult: Divinity Lost from Modiphius Games.
As I don’t run or
play the latest edition of Kult I was hesitant to pick this one up.
However the pictures I had seen of the product really spiked my
interest. There are 100 different maps in this thing. Each printed on
it’s own sheet with a basic black and white line version on one
side and a shaded and more detailed version (furniture and stuff like
that added in) on the other side. Then a booklet on how to use the
maps and ideas for what they could be used for.
First lets talk
about the 100 maps. They are not bound in a book, but loose and
shrink wrapped with the book. The cartography is great but they
aren’t done with squares for movement or anything since Kult
doesn’t use mapped out tactical combat. Done in standard paper
quality and very clean each one is numbered for reference. Now I've tossed mine into page sleeves and put them in a three ring binder for
easier access and use. But I found out something I wasn’t aware of.
I had bought 100
page sleeves for 100 maps. Three of the maps aren’t one page. So
they have the map number followed by a letter to keep them in order.
You will need an additional 5 sleeves or, as I did, simply packed the
ones with multiple pages into one sleeve. Honestly I don’t see this
as a negative at all since I got even more than I thought I was
getting.
Variety is the word
of the day here. Maps for all kinds of stuff. Apartments, buildings,
subway stations, railways, streets, a submarine, all sorts of larger
locations and places that really feel like something out of
Metropolis (from Kult not Superman). You have got a LOT to work with
and you won’t be burning through all of these anytime soon. Plus
many could be used multiple times for multiple things, but more about
that when I talk about the book.
Second thing is the
booklet. Plenty packed into this 64 pages. Starting with a list of
the maps. We get a little mini picture, four to a page, of each map
and three different things that particular map could be used for.
Ranging from normal and everyday to more horror themed. Plenty of
inspiration just by reading these.
After that we get a
few pages on how the various Death Angels and Archons can have
affects on locations. While very Kult lore themed there are still an
abundance of ideas here. With several pages after that just covering
inspiration names, locations, objects found, etc. So they just try to
hand you as much material to get your imagination going as they
possibly can.
So two thumbs up,
very much worth it for me. Will be using a lot of these maps in my
upcoming horror games. But just the resource of maps alone is well
worth the price.
You can pick this up
at your FLGS and, if they are part of the Bits-and-Mortar program,
you can get the pdf for free. If not you can grab a hardcopy over on Amazon easily and the pdf on DrivethruRPG.
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