Thursday, July 31, 2025

Roll A D10 - Horrible things to find

 


How about another Roll A D10 for horror stuff? Sounds great to me. This time it's about something horrible that you could come across. It's really not going to be a good time is it?

Horrible things to find in a bowling alley locker.

1 – Bowling ball bag with a decayed human head inside.

2 – A collection of zip lock baggies containing human fingers.

3 – Dried up mask made from a human face.

4 – Trap that sprays Sulfuric Acid in a mist onto who ever opened the locker.

5 – List of missing persons and a map with various X marks drawn in remote locations.

6 – A collection of cassette tapes containing the screams of children in pain.

7 – Handbag full of human scalps that are only a few years old at most.

8 – A completely full, and very fragile, colostomy bag.

9 – Backpack filled with dried and almost mummified small animal heads.

10 – Notepad containing the name, address, and personal information of the person who found it.


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Tuesday, July 29, 2025

Six Pack - Blood Magic Spells

 


Here are six spell ideas for those who use blood magic. All of them presented without system mechanics. Some of them not so very nice. But then who is ever very nice when it comes to horror?

Six spells for blood magic

Wings of Gore – Small thin cuts along the casters ribs and towards the upper back and spine. Allowing a thin sheen of blood to ooze through which then peel back to become wings enabling the caster to fly.


Internal Torture – Dropping your own blood onto the open wound of the victim. You can then cause your blood to create immense pain inside of their body as it flows through it. Emulates anything from intense burning or cold to the sensation of razors running along their insides.


Scab Armor – The blood mage smears their body down with blood. After a minute it hardens and dries into a thick scab like covering. Acts as armor and doesn’t slow the wearer down in any fashion. After ah hour or two it begins to flake off and peel away.


Poisons in the Blood – Makes casters own blood toxic and poisonous to others. Great for spreading on sharp melee weapons or for simply dropping a bit into someones drink.


Bath of Elizabeth – The caster soaks themselves in the blood of another for an hour as it dries and sticks to them. When peeled away it has reduced their age by a full year. But the older they get the more blood that is required.


Cold Hearted – The caster obtains a sample of the victims blood and then freezes it after a ritual. That target then has their core body temperature slowly drop over the course of a few hours and turn into full blown hypothermia and then finally dies.


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Monday, July 28, 2025

Six Pack - Netrunner and Techie shops

 


Been a while since I've cracked open a new six pack. So today I'm giving you one out of the Cyberpunk vein of things. So here are six tailored for a couple of specific class/role types.  


Six shops of interest for Techies and Netrunners


1 –The Glitch Shop. Sellers of overstock and returned high tech items. Malfunctioning cyberdecks, tech scanners with bad ports, last years IR goggles that were massively over produced. All sorts of stuff like that. A parts persons dream location.

2 – The Scrapyard Circuit. Resellers of trashed out, repossessed or out of date cyberware. There is no warranty or guarantee for anything here. Buyer beware. But damn you can find that new arm to fix your busted up one if you dig enough.

3 – Bucket of Bytes. Nothing but wall to wall cabinets full of drawers filled with chips. Sometimes the owner knows what he has, sometimes not. But just digging through all the files you may find some gold buried under all the probably junk and malware.

4 – Obsolete and Obscure Tech Exchange (usually just abbreviated OOTE). This is a chain that buys and sells outdated and obscure technology. Much of it has actually gone through a decent virus scan. But when it comes to finding old screens, out of production interface cables and anything else that’s hard to find, this is the place to look.

5 – The New Edge. This is basically a glorified mall store. But they do stock all the latest tools and technology on the commercial market. Even has a decent clearance bin when things sit on the shelves to long. If it’s brand new chances are they have it. Techies shop here often.

6 – Synaptic Drift. The latest in netrunning programs and gear. They also offer a repair service that is 24/7 but at a pretty steep cost. You will not be let down by what they stock, there are no beginner decks in this place.




Sunday, July 27, 2025

Horror Gaming - Serial Killer calling card/hallmarks.

 


Sometimes you need a serial killer in your games to make things more interesting. Here is are ten different calling cards and hallmarks to add a bit something more gruesome. Remember the creativity of the kill will make their memory last longer. 

Roll a D10 - What was the serial killers calling card/hallmark?

1 – A blood stained playing card, all taken from the same deck.

2 – Single photograph of the victim taken secretly just days prior to the murder.

3 – The date of death is carved on the victims forehead, to the bone.

4 – All fingers and toes are removed prior to the victims death.

5 – The blood has been drained from the victims and is poured in a spiral around the body.

6 – An object is inserted through the nasal cavity and then used to liquefy the victims brain.

7 – The victim was dragged behind a vehicle on a gravel road prior to death.

8 – Eyelids and lips were removed from the victims body.

9 – The victims suffered several lacerations all over their body that were then sewn up.

10 – The victim suffered a great many stab wounds, each from a different blade.


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Thursday, July 24, 2025

Jaded Gamer Diary - Wizkids the Cheapening



Well at work it's become very noticeable that Wizkids is really going cheap on the packaging for their miniatures now. I noticed, the customers have noticed, it's very jarring it really does look pretty crappy. We first saw it on their absolutely abysmally shitty DnD 50th anniversary figures. But now it's on the regular lines. Here's a shot of one of the old packaged miniatures next to one of the new ones. Front and back. 


First off we'll start with the contents. The miniature is still in there but there is zero attempt at assembly now. They also got rid of the extra little clear base you could mount the figure on. Plus with no back blister bubble it all just rattles around in there package and you can't even get a good view of what the figure looks like. Hell at least back in the day when we had lead mini's in multiple pieces they put a piece of foam in there to hold it all in place. This just looks like a pile of shit in a plastic bubble.

Second is the backing board. The textured blue is gone. The while line at the top so they can make bulk cardboard prints and then add the item name, code and UPC on when they need to. Also the back is completely devoid of any color. You can really tell they are bulk printed now since there is no longer a picture of the painted figure and name on the back. They are all the same now. 

Now the kicker is they did all this to reduce the cost of the production of said miniature. They cut back A LOT on costs with this. The almost complete elimination of color on the cardboard probably saved them a pretty penny. So what does the customer get in return? They raised the prices as well. 

Now I know the prices are going up because of tariffs and there isn't a whole lot they can do about it. But damn. For all the corners they cut you could think they would be able to keep them the same price as before. Ah well. I will say one thing, this cheap ass packaging is hurting sales more than anything. Even more than the price hike. Folks are looking at the jumbled mess and just choosing not to buy it. 

So it's backfired on them in a few ways. 

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Wednesday, July 23, 2025

New Stranger Things/DnD tie in content on Roll20

 


Well over on DrivethruRPG they have a preorder for a new tie in between Stranger Things and Dungeons and Dragons. Building on the Hellfire Club from last season they are giving us Eddie Munsun's lost adventure. You can preorder for Roll20 over on Drivethru here: "Welcome to the Hellfire Club". It will also be getting a physical release as a boxed set (hell yes, love boxed sets) and you can preorder over on Amazon or talk to you FLGS about getting a copy when the time comes. 

Now I'm not a DnD fan or a user of VTT's (I've tried, I really have) but I do love Stranger Things so I'm always happy to point out cool stuff for that IP. 


Tuesday, July 22, 2025

A Brief History of Kult, and the controvercy debate.


A nice little video about the history of Kult from over on the other side of the pond from me. I'm in the USA, this guy is talking about Europe and such. So a few differences for what he saw versus what we saw over here when concerning releases. 

Sunday, July 20, 2025

Counterfeit Collector booster? One of these things is not like the other


They are now producing the fake collector boosters complete in a fake box and shrinkwrap. This video shows the differences to look for. Forewarned is forearmed. 

Friday, July 18, 2025

DnD Starter Set not an RPG


Well according to the WPN page over on the Wizards site the Dungeons and Dragons Starter Set is no longer an introductory set to the roleplaying game. In that short little description they refer to it as a board game twice. Even calling it the "ultimate Dungeons and Dragons-inspired board game". 

This really says all you need to know about the direction that Hasbro is wanting the game to go. But I guess they don't know that Warhammer Fantasy Roleplaying went this direction for a while as well. All pieces and parts with the least amount of roleplay as possible. That version was ultimately scrapped and they went back to a standard ttrpg design.

So with this being the new Starter Set and it not being a RPG I'm not sure what to recommend to folks who want to dip their toes into the DnD hobby. Guess some other starter for another game line. 

Wednesday, July 16, 2025

Scam Alert - They are changing up tactics now

 SCAM ALERT 

Well the scammers are now calling claiming to be the department of homeland security and immigration. Saying you're on a recorded line and asking if you know why they are calling you.


I played along for a moment and said no. 


Then they said they needed to verify who they were talking to and asked for my first and last name and address and all that. I told them no they can tell me who they think they are calling and I'll tell them if they got the right number.


They didn't like that. Tried the old we can't divulge personal information if they can verify it's the right person or not. So I said just give me a last name. She paused for a bit and spit out a random last name "Mr Collins". Nope, not me, nobody here by that name.


They hung up. 


Number they called me from was 325 600 6763 and shows up as from Texas. I tried calling the number back but it couldn't be completed as dialed.

 

Watch out for this new trick that is trying to get our personal information by preying on fear now.

Sunday, July 13, 2025

Review: Labyrinths and Secret Chambers for Kult

 


Kult: Labyrinths and Secret Chambers


This is a sourcebook and map pack for Kult: Divinity Lost from Modiphius Games.


As I don’t run or play the latest edition of Kult I was hesitant to pick this one up. However the pictures I had seen of the product really spiked my interest. There are 100 different maps in this thing. Each printed on it’s own sheet with a basic black and white line version on one side and a shaded and more detailed version (furniture and stuff like that added in) on the other side. Then a booklet on how to use the maps and ideas for what they could be used for.


First lets talk about the 100 maps. They are not bound in a book, but loose and shrink wrapped with the book. The cartography is great but they aren’t done with squares for movement or anything since Kult doesn’t use mapped out tactical combat. Done in standard paper quality and very clean each one is numbered for reference. Now I've tossed mine into page sleeves and put them in a three ring binder for easier access and use. But I found out something I wasn’t aware of.


I had bought 100 page sleeves for 100 maps. Three of the maps aren’t one page. So they have the map number followed by a letter to keep them in order. You will need an additional 5 sleeves or, as I did, simply packed the ones with multiple pages into one sleeve. Honestly I don’t see this as a negative at all since I got even more than I thought I was getting.


Variety is the word of the day here. Maps for all kinds of stuff. Apartments, buildings, subway stations, railways, streets, a submarine, all sorts of larger locations and places that really feel like something out of Metropolis (from Kult not Superman). You have got a LOT to work with and you won’t be burning through all of these anytime soon. Plus many could be used multiple times for multiple things, but more about that when I talk about the book.


Second thing is the booklet. Plenty packed into this 64 pages. Starting with a list of the maps. We get a little mini picture, four to a page, of each map and three different things that particular map could be used for. Ranging from normal and everyday to more horror themed. Plenty of inspiration just by reading these.


After that we get a few pages on how the various Death Angels and Archons can have affects on locations. While very Kult lore themed there are still an abundance of ideas here. With several pages after that just covering inspiration names, locations, objects found, etc. So they just try to hand you as much material to get your imagination going as they possibly can.


So two thumbs up, very much worth it for me. Will be using a lot of these maps in my upcoming horror games. But just the resource of maps alone is well worth the price.


You can pick this up at your FLGS and, if they are part of the Bits-and-Mortar program, you can get the pdf for free. If not you can grab a hardcopy over on Amazon easily and the pdf on DrivethruRPG.


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Friday, July 11, 2025

Be A Better Gamemaster - PCs are not the Players

 


Normally I stray away from giving advice for gamemasters. I did better at giving advice for the players. But every now and then I just feel the need to say something. So guess no better time than the present.

I'm going to start off this series with one of the things that really irks me. It's when the Gamemaster doesn't seem to understand that the Player Character and the Player are different. They are not the same and it's sort of supposed to be that way. So stop expecting the player to be the PC. 

What the hell am I talking about? Let me explain.

To many times I've been at the table and my uber charismatic character is going to try and schmooze his way past some guards. So I tell the GM that's what I'm going to do. Then the response I get is "Well what are you telling them, lets here it" or they want to roleplay the scene and let that determine success or failure. Well you know what? I'm not an uber charismatic mother fucker. Nor do I think of great thing to say right at the drop of a hat.

They don't let you make a die roll or test against your maxed charisma or social skills. You, the player, are suddenly supposed to have all those skills in real life. Then you get told "oh well to bad" when you don't. 

So, gamemasters, don't fucking do that. If you or them want to roleplay it a bit that's fine. But don't let that be the arbitrator of success or failure. There still needs to either be that die roll or you let them succeed. 

Just like don't expect the person playing a character with all sorts of mechanical skills do be able to tell you step by step on how to check through an engine for a problem. Or the player playing the law enforcement officer to suddenly know every little law and ordinance there is. 

This also goes for puzzles, riddles, and how the PC can solve them. Their super brainy magic user is smarter than the player. Let them roll to figure it out if they want.

The characters are different than the person sitting at the table. That's the entire idea of ROLE PLAYING. So let them play the role a bit and let those really good stats or skill help move the character along. Not just the wit of the player. 

That's what I got this time. Short, sweet and to the damn point. If you like it go over to my Ko-Fi page and show some support. 

Wednesday, July 9, 2025

WttC - The Immunity Stat

 


Immunity


The world of ‘Welcome to the City’ is one rife with pollution, toxins and other nasty stuff that’s all around. This can take a toll on a human body, and it does. Especially for the Work Crews who have to venture into some of the worst areas of the city to take of their jobs.

The Immunity stat is how we keep track of how well their body is holding up… or not holding up as the case may be. Whenever the character is exposed to something highly toxic, gets splattered with waste or goes to long without their filter mask then a roll could be called for.

Rolling for an Immunity check is done by rolling a number of dice equal to your Immunity stat. Normally only one success is necessary although if there exposure is something drastically bad then a higher number may be required. This roll cannot be pushed. Success means you are fine but a failure results in your Immunity stat being reduced by one.

Every PC starts out with a six rating.

Now let’s talk about what happens as that level drops. For every point below six it increases the necessary XP to increase a skill or buy a specialty by two points. Example: If you are at a three Immunity then it will cost four extra XP. At a four you are at one negative die for all physical activities. At a two you are at two negative die for all physical activities and one negative die for all mental activities. At a zero they fall into a toxic shock and are broken and will die if not treated at a medical facility within a day.


Recovering Immunity.


If you reach zero and are treated at a medical facility they can stabilize the PC. The character then wakes up with an Immunity level of one.

You can receive a cleansing treatment at a hospital. This requires a substantial amount of money and a week stay in that facility. When finished you will gain back one point of Immunity and will make an Immunity roll. If you fail, nothing happens this time, but for every success you will an additional point back as well.

Also spending XP is another way. For every ten XP spent you will gain back one point.


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Monday, July 7, 2025

WttC - Year Zero Engine starting point

 

Reworking the game to use the Year Zero Engine from Free League Publishing. I'm really liking my experiences with that system so far and it's available for free to use. Going to try and push this one to actually make it to the playtest level, unlike before. 

What I've decided on so far. 

The four stats and twelve skills. Some modifications here to fit the setting but not much. 


Force (Strength)

Close Combat (Strength)

Stamina (Strength)


Marksmanship (Agility)

Mobility (Agility)

Piloting (Agility)


Machinery (Wits)

Observation (Wits)

Survival (Wits)


Medical Aid (Empathy)

Manipulation (Empathy)

Persuasion (Empathy)

Stealth will be a specialization instead of a skill. Computer Operation will be a specialization that works with Machinery since people who actually know how to do anything beyond the very basics with a computer are not that common. 

Stress Dice will be used. 

A health bar, similar to the one in Alien, will also be used.

Need to add in some sort of Toxic measure in there. To show how badly the toxic environment has affect the well being of the characters. Thinking of something similar to the Immunity Check that was in the old game Kromosome from the Amazing Engine line. Not sure how I'm going to do that yet.

That and the basics of Psionic abilities as well. 

Thursday, July 3, 2025

My PbtA dislike in one sentence

 


Somebody summed up what I don't like about Powered by the Apocalypse games in one sentence really well. 

"The thing that many people miss with that is that PbtA isn't really meant for freeform roleplaying; it's about telling specific kinds of stories."

Right there. I'm here to roleplay, hopefully a good fun story comes out of it, but not always. I sure as shit don't want to tell a specific kind of story. This why every time I've played a PbtA game it has been my definition of 'not fun'. As little fun as a player I have means I sure don't want to be the poor fool trying to run it either. 

But guess what? I'm free to not like something. If you like it, good on you. Just stop expecting everybody else to think your favorite thing should be their favorite thing as well. 

EDIT: I've decided to add more comments about PbtA that just make me shake my head and walk away.

"PbtA is not a system, it's a philosophy. Don't go into a PbtA expecting things to be exactly the same"