Sunday, September 26, 2021

WttC - Workcrew Infobyte 002

 


Welcome new Work Crew member. In this Infobyte we will be telling you about the emergency communications device known as the BTMX. Since work crews often find themselves in the deeper recesses of the City far and away from our state of the art telecommunications networks there is an occasional problem with communication. This is where the mobile communication unit BTMX becomes a valuable tool for any crew out there. 


Usually kept in the drivers compartment of the work crew vehicle in a stow away box located under the co-drivers seat. Weighing only twenty pounds it has an easy grip handle to a crew can take it with them if necessary. Outside of the vehicle it has a battery life of around five hours... more or less. Taking only a handful of minutes to set up and power on. The trained crew member then uses the controls on the front to designate their approximate location then flips a switch to either the Emergency or Standard settings. Once contact is made the knobs on the right side are used to fine tune into the transmission, the forward knob is for receiving and the rear is used for transmitting. 

In the Emergency setting the communications hub will put the attempted transmission as 'first in line'. Hopefully they will be able to response near immediately. On Standard setting they are in place in line behind other requests and response will be made once the next operator at the communications hub is available. Sometimes the wait can be up to an hour... more or less. 

Please do not use the BTMX unit as a weapon, the case is not nearly as sturdy as it looks when used in this manner. Do not submerge the BTMX unit in any liquid. Do not use other communications gear while trying to use the BTMX unit. Do not threaten or verbally abuse the operators at the communications hub. You are not required to expose your private areas for access despite what some unscrupulous communications hub operators tell you. Do not get the BTMX unit near open flame or intense heat. 

Tuesday, September 7, 2021

Jaded Gamer Diary - Coyote and Crow

 



Well over the last few days there has been a list of 'woke' game companies to avoid. This 'red' list written up by some dickwads who are afraid of anything different from what they are used to has gotten quite a bit of talk on social media. To show you just what a cowardly lot these folks are let me show you one of the entries. 


Now Coyote and Crow isn't even out yet, it's successfully funded on Kickstarter and is in the process of being finished up. By the description on the red list it sounds like these are some terrible folks. Well that's what the backassward pricks would like you to think. Just go take one look at the Coyote and Crow website to find out what the game is really about.

It's about a world where colonization of the Americas never happened. Where native American tribes were not slaughtered wholesale and ravaged by disease brought over from Europe. Where they were allowed to develop and grow. This is a game written by native Americans and is about the world of what could have been if there wasn't an attempted genocide done to their people. 

But that is big evil scary to the fuckwits who came up with the red list. It's not white centralized and that makes them uneasy and afraid. 

To me this sounds like an intriguing setting. Something I would actually like to read. If you think the same as I do then follow them on Twitter for more updates and watch for the games upcoming release. Then go track down that red list for some more good games to look into. 

Monday, September 6, 2021

Palladium Books pdf sale recommendations


Over on DrivethruRPG Palladium Books has a lot of their books on sale at the moment. Here are my top picks on what folks may want to look at. Some of them even if they aren't a fan of the Palladium house system. 

Nightbane. One of my personal favorites of the entire Palladium line. A wonderful dark horror game where the characters are twisted creatures with no two alike. On the surface it sounds a bit like the Nightbreed movie but once you start reading the actual setting it becomes something a lot more sinister. This is the one I recommend the most. 

Rifts World Book 10: Juicer Uprising. The Juicers have always been one of my favorite classes introduced in Rifts. A great deal of fun playing the hyped up, super energetic fighting machines. This sourcebook expands on them a great deal including new types of Juicers. So much fun. 

Palladium Fantasy 2nd Edition. This is such an overlooked classic simply because of the system. But it's so worth it. The fantasy world presented here was different from most others offered up at the time. And, as much as I hate to admit, this is where the Palladium system actually shines, it feels like it was meant for some crunchy fantasy play that stopped just before going overboard. 

PFRPG 02: The Old Ones. I huge dump of information for the setting presented in the core Palladium Fantasy book. From lore to locations and so much more. A great example of what a good sourcebook can provide for a game. 

Heroes Unlimited 2nd Edition. A good, solid, just crunchy enough supers game. Lots of powers and quite a bit of fun rolling those powers up. 

After the Bomb RPG. The spiritual successor to their TMNT and Other Strangeness game. Time to roll up some mutant animals and confront the world. I will admit they still have the best system for generating those mutants.