Sunday, February 16, 2025
Sunday, February 9, 2025
ROLLERGAMES in HD, Ep#1, PREMIERE, OFFICIAL WAR Presentation. (1080p60) ...
Masters Workshop - Story Cards
Working on my own game world, yet again. It has a lot of background details, yet again. But I don't want to force my players to have to read through all of it when a good chunk my never have any affect on what they do. Most of it is just there to explain how the world got to where it is. But I also have players who love details like that. So that got me thinking.
I'm going to make story cards and rate what level of world lore you need to know what's on a specific card.
Then those who want the details can read them as they want as long as they are within their characters lore rating. Those who don't but suddenly find themselves asking a question or something does have to do with what's going on then you could just hand them the need-to-know cards for a quick read. Again, as long as they within their lore rating.
Example: In my scifi setting there was what's called the 'Big Crash' in computer data that happened around forty years earlier. Since all the currency at the time had gone digital this caused a lot of devastation and huge problems. As a result the government went back to solely physical currency known as 'chips'. Now most players just know that physical currency is a thing and digital is not and don't care about the back story.
Now let's say they find a box full of old Cred Sticks while searching through some old building. I tell them they are pre Big Crash. If they ask what it is I check the card for the Big Crash and it's a Lore Rating 1 so I hand it over so they can read it if they want. Some may not even care and that's fine.
This helps me introduce history and lore as it is necessary or wanted. No handing over a thirty page world bible and telling them to absorb all that in. But it's also there for those who want that explosion of data to read through.
Sort of a physical wiki. Now I guess I'll be picking up some more index cards and a new card holder while at the thrift shops.
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Monday, February 3, 2025
Jaded Gamer Diary - Paradigm Shift
The term "paradigm shift" has found uses in other contexts, representing the notion of a major change in a certain thought pattern—a radical change in personal beliefs, complex systems or organizations, replacing the former way of thinking or organizing with a radically different way of thinking or organizing.
That major change of thought pattern happened for me in regards to gaming. Not in gameplay, narrative designs, or anything else. But a complete readjustment in how I thought roleplaying games were perceived by the market at large. That sudden realization that things had truly changed.
I gamed through part of the Satanic Panic era. It actually lasted longer here in the rural backwater rural hells of Missouri than it did in some other places. I had to put up with people acting like I was some sort of devil worshipper if they found out I was playing those "evil games". So we hid it most of the time. Didn't break out the books in front of others (until near the end when some of us finally stopped giving a damn) and only played in our friends basements and anyplace else where people couldn't see us. Church leaders said it was bad, teachers said it was bad, hell my useless ass excuse of a step mother even gave me a few lame "warnings" about it.
So I always figured it would be that way. The ostracized gaming community that everybody else shuns. Sure we had a few big break outs in popularity like Vampire the Masquerade but that quickly got shot to hell by a few idiots who were barely connected to the community did stupid violent things. Even with online popularity building rapidly it still felt like we were just the outsiders.
Then the shift happened for me. I was at Wal-Mart in Desloge Missouri. When I walked through the book section and saw the 5th edition Dungeons and Dragons Players Handbook on the shelf. It stunned me for a moment to see that sitting there, like three copies of it. At a local Wal-Mart. Like it was normal.
Because it had become normal and more mainstream but I hadn't noticed.
That right there was when I realized things had changed. Changed a lot since the days of my youth when I was rolling dice with my little group of friends in high school. Soon they were selling dice (called campaign dice) there as well, the DnD Starter Set was on the game shelf in the toy section. They even sell a dice tower there now. And I'll admit I bought the little box with three dice sets in it just for the sheer humor of buying them from fucking Wal-Mart.
Now we even have a Time Magazine Special about Dungeons and Dragons and how it changed the gaming world. And it's a positive thing.
Still I'm not sure why I didn't notice how mainstream it was going before that. Manga was going mainstream, anime as well, should have seen it coming. But I didn't and I'm kind of glad about that. Because I got that wonderful shock to the system when I did finally notice.
Is there a point to all this rambling? No, not this time. Just me thinking about how much things have changed and feeling like typing it all out.
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Wednesday, January 29, 2025
Jaded Gamer Diary - Things Change
Just some personal musing and such today. About gaming, but not about how to game or what to do, but about how I've seen the way I run games change over the last few years.
I used to be really good at impromptu sessions. Would have a vague idea or two in my head and would toss out a couple ideas just to see where the players wanted to go and we would run with it. Then I would right some notes throughout the session, keeping track of new NPC names and the such. That was about the only reference I would use, notes about what popped up during these sessions that the players may come back around to.
This is how I ran games and it seemed to work really well.
Then we hit this thing called Covid-19. Not only did it just bring all my face to face gaming to a sudden screeching halt but it put it put me in the hospital as well. Spent some time in a drug induced coma hooked up to a ventilator. Things got scary for my wife as the doctors didn't think I was going to make it. Scary for me as well since I was locked in nightmare sleep mode and couldn't wake up from it. But my body bounced back and made it through.
The after affects of that is what changed things. Not the physical therapy, although that sucked, but the brain fog. That shit ain't no joke. At first I would not be able to come up with words every sentence or two and it took me a while to just say anything lengthy. Trying to remember stuff was hard as well. Initially the two big differences I noticed that a lot of peoples names, people I had known for years, were suddenly gone and I had to relearn them. Then it was my inability to do any sort of math in my head.
But a few months later after I was off the walker and crutches I sat down to try and run a game. That's when I noticed something else. My ability to run games off the cuff with no prep was greatly reduced. I just couldn't think quickly or would just go blank. Now since then it's gotten better but not by much.
So I've started using written adventures now. With my group I've ran the Land of the Free campaign for Cyberpunk 2020. Currently I'm running Tales of the Red: Street Stories for Cyberpunk RED. Been eyeballing Over the Edge once again since I own a bunch of the old adventures published for that. I still do some stuff of my own but I have to make notes beforehand or they turn out pretty badly.
Things have changed and I've adapted. But I wish I didn't have to. But I'm still here and I'm still running games. Not the way I used to though. Just talking about what's been swimming around in my head for the last few months.
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Sunday, January 26, 2025
Masters Workshop - PC Death
There is a post over on BlueSky that got me thinking. I made a screenshot of it below.
I've played in a few games where you will spend an insane amount of time making characters. Tons of fiddly bits and stuff to figure up or buying gear. Then just an hour into the game and one bad roll, all that is gone and the PC is dead. So you start all over again.
Needless to say after a few times with stuff like that happening I said "fuck this, not fun anymore" and left. This has probably been on of the main reason I soft ball the first few games of anything I run. So the players can get into the feel of the game a bit and so they don't have to do character creation all over again.
Now I've never played or read Tenra Bansho Zero but I remember some folks up in arms over this rule. I like it and I don't myself. Probably because I've dealt with my fair share of problem players over the years and if they figured out they couldn't die no matter what, well the amount of stupid shit they would attempt is something I don't even want to think about. But I get the general idea. Three hours of character creation and then the first chest you fail a trap check on and get a bad save, BANG you're dead. Now you sit there and crunch numbers why the rest of the table gets to play. No thanks.
A friend told me Colonial Gothic has a 'Coin' mechanic that allows you a one time 'cash in' if your character dies. It saves them from death but they may have recovery time, bad injuries, etc. But you get to keep on with that one PC and that sounds doable.
But my main take away is that after hours of character generation a system with instant character death is a whole shit load of no fun. Simple systems where char gen is only five or ten minutes, that works. Hell something with mostly premade char gen with only a couple tweaks would be the best idea. At least for those who want to run high mortality games where one wrong roll ends things.
Personally I like more invested character creation. More personality is developed that way and you are more able to play what you want. This enables you to, y'know, have more fun.
So I'm thinking of something akin to a mechanic where it gives you that second chance. But it doesn't shield you forever. But once it's used it's gone. Because I don't want to have the idiot squad doing stupid shit and never learning that there are better ways to do things besides leading with their face into combat.
What are your thoughts?
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Monday, January 20, 2025
Flooding and a lull in my posts.
There will be a little lull in blog posts for a bit. We recently had our roof decide that it didn't want to stop water anymore. While it didn't collapse we had buckets of water coming into our bedroom and garage. Now I managed to save most of our stuff in the bedroom cause we acted before it got really bad. The garage we lost quite a bit but I'm not sure what all yet, haven't gotten to the clean up there because the sheet rock ceiling did collapse and I'm letting it dry up some.
Total loss won't be known until for a bit.
So now in various parts of our house we have piles of books stacked everywhere. Boxes of our clothes. All sorts of thing. So it's a mess. Not really in the mental space to work on writing right now.
The landlord has been on top of things as best he can. But he can't seal the metal roof properly until it's above freezing. This is because the sealant won't properly set in these temperatures (it's 5F right now with wind chill in the negatives). Then once that's sealed and no longer leaking then he'll be replacing the ceiling in the garage.
So just to let you all know what's going on and while my blog posting will be slow for a week or two.
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